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DEMON SOULS CLEAN COLOURNESS

Preset for DEMON SOULS
Created by jonny25
Added Nov. 30, 2019
Shader used: ReShade
Preset description:
FOR WORKING OK RESHADE NEED RPCS3 VERSION rpcs3-v0.0.7-8800-046f8510_win64 AND LINK IS: https://rpcs3.net/compatibility?b&p=8 THE GAME IS MORE REALISTIC WITH FILTER
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PreprocessorDefinitions= Techniques=Colourfulness,Clarity,HDR,FXAA,RT TechniqueSorting=CA,Colourfulness,BloomAndLensFlares,AmbientLight,Curves,AdaptiveSharpen,Clarity,DisplayDepth,DPX,HDR,Levels,LiftGammaGain,HighPassSharp,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,FXAA,LumaSharpen,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,MagicBloom,MultiLUT,PerfectPerspective,PPFXBloom,PPFX_Godrays,MXAO,MXAO,PPFXSSDO,Bloom,ADOF,RT,Lightroom,ReflectiveBumpmapping,SSR,Tint,StageDepth,Technicolor2,Technicolor,Tonemap,TriDither,Vibrance,Vignette,SMAA,Blooming_HDR,Display_Depth,To_Else,Normal_Filter_Anti_Aliasing,Polynomial_Barrel_Distortion_P,Smart_Sharp,Virtual_Nose,Cross_Cursor,Cross_Cursor,SuperDepth3D,SuperDepth3D,Depth3D,LevelsPlus,NonLocalMeans,KNearestNeighbors [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.350000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Depth_Tool.fx] Depth_Map=0 Depth_Map_Adjust=5.000000 Depth_Map_Flip=0 Dither_Bit=6.000000 Horizontal_Vertical_Resize=1.000000,1.000000 Image_Position_Adjust=0.000000,0.000000 Offset=0.000000 [DisplayDepth.fx] bUIUsePreprocessorDefs=0 fUIFarPlane=1000.000000 iUILogarithmic=0 iUIPresentType=2 iUIReversed=1 iUIUpsideDown=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.199995 radius1=0.820000 radius2=0.880000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.400000 pGodraysThreshold=0.650000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=1.500000 BLOOM_INTENSITY=1.200000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_rt.fx] RT_AO_AMOUNT=1.000000 RT_DEBUG_VIEW=0 RT_FADE_DEPTH=0.000000,0.500000 RT_IL_AMOUNT=4.000000 RT_RAY_AMOUNT=12 RT_RAY_STEPS=5 RT_SAMPLE_RADIUS=5.999924 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.000000

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