SweetFX Settings DB
Latest forum threads
27 minutes ago
by ann55
1 hour, 43 minutes ago
2 hours, 31 minutes ago
3 hours, 12 minutes ago

I have no idea what i'm doing.

Preset for Halo Reach (MCC)
Created by Karda222
Added Dec. 12, 2019
Shader used: ReShade
Preset description:
• Adaptive Fog • DPX • Filmic Pass • Filmic Anamorphic Sharpen • Luma Sharpen • Clarity
Download preset Show / Hide settings
PreprocessorDefinitions= Techniques=AdaptiveFog,FilmicAnamorphSharpen,FilmicPass,Clarity,LumaSharpen,DPX TechniqueSorting=AdaptiveFog,FilmicAnamorphSharpen,FilmicPass,Clarity,LumaSharpen,DPX,AdaptiveSharpen,AdvancedCRT,After,AmbientLight,ASCII,AspectRatioPS,Before,BloomAndLensFlares,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,ColorMatrix,Colourfulness,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,Emphasize,EyeAdaption,FilmGrain,FilmGrain2,FXAA,GaussianBlur,GlitchB,GP65CJ042DOF,HDR,HighPassSharp,HQ4X,HSLShift,KNearestNeighbors,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LUT,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,MXAO,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,ReflectiveBumpmapping,RingDOF,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette [AdaptiveFog.fx] BloomPower=2.700000 BloomThreshold=20.100000 BloomWidth=0.031000 FogColor=0.900000,0.900000,0.900000 FogCurve=2.703000 FogStart=0.255000 MaxFogFactor=0.205000 [Clarity.fx] ClarityBlendIfDark=92 ClarityBlendIfLight=179 ClarityBlendMode=6 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=4 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [DPX.fx] Colorfulness=1.759000 Contrast=0.143000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.475000 [FilmicAnamorphSharpen.fx] Clamp=0.650000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=4.633000 UseMask=0 [FilmicPass.fx] BaseCurve=1.066000 BaseGamma=1.438000 Bleach=0.288000 BlueCurve=0.973000 Contrast=1.033000 EffectGamma=1.220000 EffectGammaB=1.004000 EffectGammaG=1.004000 EffectGammaR=1.004000 Fade=0.215000 GreenCurve=0.973000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=0.981000 Saturation=-0.189000 Strength=0.912000 [HighPassSharpen.fx] HighPassBlendIfDark=0 HighPassBlendIfLight=255 HighPassBlendMode=1 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassSharpOffset=1.000000 HighPassSharpRadius=1 HighPassSharpStrength=0.400000 HighPassViewBlendIfMask=0 HighPassViewSharpMask=0 [LumaSharpen.fx] offset_bias=0.394000 pattern=2 sharp_clamp=1.000000 sharp_strength=0.850000 show_sharpen=0 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000

Comments

You need to be logged in to post a comment