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- Color and Contrast -

Created by Specter
Added April 6, 2019
Updated 22 Apr 23:31 CEST
Shader used: ReShade
Preset description:
Reshade ui: Home --- Effect on/off: * This preset uses mostly Dpx and Hdr with Default values. My aim was to enhance both color and contrast with minimal fps loss. I also added some sharpening (lumasharpen). So shaders i used: Hdr, Dpx and Lumasharpen (in this order). -- You can find other shaders inside preset file, they are ineffective. --- Feedbacks are appreciated.
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Techniques=HDR,DPX,LumaSharpen KeyHDR=0 TechniqueSorting=HDR,DPX,LumaSharpen,ASCII,AdaptiveFog,AdaptiveSharpen,AdvancedCRT,After,AmbientLight,Before,BloomAndLensFlares,Border,CA,Cartoon,Chromakey,ChromaticAberration,CinematicDOF,Clarity,ColorMatrix,Colourfulness,Crosshair,Curves,Daltonize,Deband,Depth3D,DepthHaze,DisplayDepth,Emphasize,EyeAdaption,FXAA,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,GP65CJ042DOF,GaussianBlur,GlitchB,HQ4X,HSLShift,HighPassSharp,KNearestNeighbors,LUT,Layer,LeiFx_Tech,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,MXAO,MagicBloom,MagicDOF,MartyMcFlyDOF,MatsoDOF,Mode1,Mode2,Mode3,Monochrome,MotionBlur,MultiLUT,Nightvision,NonLocalMeans,Nostalgia,PerfectPerspective,ReflectiveBumpmapping,RingDOF,SMAA,StageDepth,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tint,Tonemap,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMask_Bottom,UIMask_Top,Vibrance,Vignette KeyCurves=0 KeyDPX=0 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.400000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Curves.fx] Mode=0 Formula=4 Contrast=0.650000 [Monochrome.fx] Monochrome_preset=0 Monochrome_conversion_values=0.210000,0.720000,0.070000 Monochrome_color_saturation=0.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000

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