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Minimal adjustment - clarity, sharpness

Preset for DiRT Rally
Created by Tohuwabohu
Added May 5, 2019
Shader used: ReShade
Preset description:
Minimal adjustment - clarity, sharpness
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KeyLiftGammaGain=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyClarity=0,0,0,0 KeyColourfulness=0,0,0,0 KeyLevels=0,0,0,0 KeySMAA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyTonemap=0,0,0,0 KeyVibrance=0,0,0,0 Techniques=AdaptiveSharpen,LiftGammaGain,SMAA,Tonemap TechniqueSorting=AdaptiveSharpen,Clarity,Colourfulness,Levels,LiftGammaGain,LumaSharpen,SMAA,Technicolor,Technicolor2,Tonemap,Vibrance,Curves,DPX,AmbientLight,AdaptiveFog,Emphasize,HDR,Deband,AdvancedCRT,DepthHaze,Daltonize,KNearestNeighbors,NonLocalMeans,DisplayDepth,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,EyeAdaption,FilmicAnamorphSharpen,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Mode1,Mode2,Mode3,Crosshair,Depth3D,GlitchB,HQ4X,GaussianBlur,HSLShift,Layer,FXAA,BloomAndLensFlares,HighPassSharp,LevelsPlus,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LeiFx_Tech,CinematicDOF,Monochrome,Border,LUT,MultiLUT,Nightvision,MagicBloom,ChromaticAberration,Tint,PerfectPerspective,Before,After,Nostalgia,ASCII,StageDepth,MXAO,Chromakey,TriDither,ReflectiveBumpmapping,SurfaceBlur,CA,Cartoon,TiltShift,UIMask_Top,UIMask_Bottom,UIDetect,UIDetect_Before,UIDetect_After,ColorMatrix,Vignette KeyCurves=0,0,0,0 KeyDPX=0,0,0,0 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.050000 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 CornerRounding=25 DebugOutput=0 [Clarity.fx] ClarityRadius=0 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=0.946000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.065000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=0.250000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 scale_cs=0.056000 L_compr_high=0.337000 scale_lim=0.100000 pm_p=0.750000 [DPX.fx] RGB_Curve=15.000001,15.000001,15.000001 Strength=0.200000 RGB_C=0.200000,0.200000,0.200000 Contrast=0.000000 Saturation=1.000000 Colorfulness=2.500000 [Technicolor2.fx] Saturation=0.869000 ColorStrength=0.200000,0.200000,0.200000 Brightness=0.889000 Strength=0.478000 [Technicolor.fx] Power=6.278000 RGBNegativeAmount=0.878431,0.878431,0.878431 Strength=0.168000 [LumaSharpen.fx] pattern=0 sharp_strength=1.800000 sharp_clamp=0.060000 offset_bias=1.000000 show_sharpen=0 [Colourfulness.fx] lim_luma=0.470000 colourfulness=0.527000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [Levels.fx] BlackPoint=0 WhitePoint=255 HighlightClipping=0 [Tonemap.fx] Defog=0.000000 Bleach=0.120000 Gamma=1.000000 Exposure=0.051000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.003000 VibranceRGBBalance=10.000000,10.000000,10.000000 [Curves.fx] Mode=2 Formula=2 Contrast=0.400000 [AmbientLight.fx] alDebug=0 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0 AL_Adaptive=0 alThreshold=15.000000 AL_Adaptation=1 alAdapt=0.700000 AL_Dirt=1 alAdaptBaseBlackLvL=2 alLensThresh=0.500000 AL_Vibrance=0 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0 alLensInt=2.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [Emphasize.fx] FocusDepth=0.026000 FocusRangeDepth=0.001000 Sphere_FocusVertical=0.500000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 Spherical=0 Sphere_FieldOfView=75 Sphere_FocusHorizontal=0.500000 BlendFactor=0.000000 EffectFactor=0.900000 [FakeHDR.fx] HDRPower=2.115000 radius1=0.736000 radius2=0.460000

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