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5 days, 18 hours ago

Clean sharp and less gloomy

Preset for Dauntless
Created by hbspud
Added May 26, 2019
Updated 26 May 11:35 CEST
Shader used: ReShade
Preset description:
Just enough to make the game look how it should without overdoing it.
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Techniques=Colourfulness,LumaSharpen,AdaptiveSharpen TechniqueSorting=Levels,DPX,Colourfulness,LumaSharpen,Clarity,AdaptiveSharpen [Clarity.fx] ClarityBlendMode=2 ClarityRadius=3 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 ClarityViewMask=0 [Levels.fx] BlackPoint=0 WhitePoint=255 HighlightClipping=0 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.147000 enable_dither=0 col_noise=1 backbuffer_bits=8.000000 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [LumaSharpen.fx] sharp_strength=0.650000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 scale_cs=0.056000 pm_p=0.700000

Comments

AziD
12 Jun 23:20 CEST

Btw. No offense meant. Just feedback. Peace to you. :)

AziD
12 Jun 17:19 CEST

Think you used to much sharpening, and no pint using bothe lumasharpen and adaptivesharpen. Use just adaptive as it looks better, and shouldnt be more than 0.3 or 4. Else good. :)

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