56 minutes ago
Titan Quest 2.0
Preset description:
(Edit: This is an outdated version as of october 2022)
Please look at version 3.0
https://sfx.thelazy.net/games/preset/12216/
Welcome to Titan Quest 2.0!
First let's get the settings straight:
Make sure the original FXAA is on in the dx11 version. HDR should be off in the settings. (it's laggy by default)
For the screenshots, first click on them twice to get them full screen.
Performance tip: Atlantis is very laggy due to the vistas. What helped for me at some degree was finding your TQ.exe -> rightclick -> Preferences -> Compatibility -> tick optimisation for full screen off + administrator rights.
(I don't know what it does, but it does help somewhat ;) )
Personal note:
This has been a dream to make. I loved to delve into this game that is on the 1st place of my toplist and make it much better looking. My idea was to finish the complete game again all the way up through all 3 difficulties. But i felt it had a bit of a washed (old) look. And i didn't like the presets already made. I wanted it to be the same as the game, but better. For me, this reshade is the ultimate Anniversary Edition concerning graphics & effects. I made it for myself at first and i hope you like it as well.
The game:
The whole game has a sort of yellow hue smeared across the screen. Plus it is not very sharp. Also nights and dungeons were a bit too light (blueish) for my taste. For instance you could see everything that was on the edge of the screen. Now it is actually more moody, elusive. The lightning sources look actually a bit brighter, more localized as do the spells of course. Therefore also the nights & caves are a bit more adventurous.
Normally a reshade makes the game too dark or too bright. (or too black/white or too colourful) I did my utmost best to not let this happen. So the game, although more pronounced, it remains very vanilla. The game remains to have its very original exotic look, but the reach of colours in darkness & light has been somewhat extended. It took me a lot of trial and error. For some set of effects that work in Egypt didn't work in Babylon. This Reshade took a lot of portal jumping and replaying ;)
There is a delicate balance in this Reshade between the different parts that i used. I've also tried to keep the amount at a minimum for performance sake. Therefore i've only used 5 parts. HDR, vignette, curves, sharpening & technicolor. The trick is not to add another effect whilst the effects you already used could do the trick themselves. HDR for example adds a lot of colour, at first i used 3 different effects to tone this down. The effect was sublime, but too heavy. Therefore tweaking HDR and technicolor also did a good job. So I cut 3 effects and won the original framerate back. What i lost were the settings to all 5 effects together. I had to revisit all of them again, and again.
I also tried to make my own fxaa. But luckily the games own fxaa did a terrific job of strenghtening my own work eventually. I almost gave up on the fxaa to find that the vanilla one was excellent for my Reshade. I also noticed that complete sharpening didn't make it better. It was too far from the original look, It was also much too white. I think i hit the sweetspot with how far the sharpening should go with the textures in Titan Quest.
It's actually very hard not to overdo effects. Because when you get used to how it looks, you want the effect to be bigger/noticable. To avoid this i always kept looking at the original. I wanted my game to be like that, only sharper and more immersive. So i kept comparing and tweaking throughout the game. Every new Vista got a treatment ("does it still look good?") I started a new game especially for this reshade.
Some reshades also change the colours of things. I don't like that at all. I kept the original colours, without the yellowish teint. It all looks very 'real' now ;)
One thing to consider was also, how do the menus look! I once made a terrific reshade, but the menus were awful. It took me a long time to get both the game and the menus at the standard i wanted.
As a fan for 14 years i am very glad that through Reshade i could lift my favourite game of all time to a higher level. First for myself, but i heard i should share it. So there you go!
I am sure you will love this Reshade.
If there are questions or anything else relating this Reshade or Titan Quest:
Please contact me
Keimpes@gmail.com
I am a busy man, so answers could take some time. :)
Take care,
Keimpe
PreprocessorDefinitions=
Techniques=Technicolor,LumaSharpen,Curves,HDR,Vignette
TechniqueSorting=Technicolor,LumaSharpen,Curves,HDR,Vignette,AdvancedCRT,After,ASCII,Before,Border,CA,Cartoon,ColorMatrix,Daltonize,Deband,DisplayDepth,DPX,FilmGrain,FXAA,Layer,Levels,LiftGammaGain,LUT,Monochrome,Nostalgia,SMAA,Technicolor2,Tint,Tonemap,UIMask_Bottom,UIMask_Top,Vibrance
[ASCII.fx]
Ascii_background_color=0.000000,0.000000,0.000000
Ascii_dithering=1
Ascii_dithering_debug_gradient=0
Ascii_dithering_intensity=2.000000
Ascii_font=1
Ascii_font_color=1.000000,1.000000,1.000000
Ascii_font_color_mode=1
Ascii_invert_brightness=0
Ascii_spacing=1
Ascii_swap_colors=0
[Border.fx]
border_color=0.000000,0.000000,0.000000
border_ratio=2.350000
border_width=0.000000,0.000000
[Cartoon.fx]
EdgeSlope=2.811000
Power=1.361000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[ColorMatrix.fx]
ColorMatrix_Blue=0.000000,0.125000,0.875000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Red=0.541000,0.183000,0.000000
Strength=1.000000
[CRT.fx]
Amount=1.000000
Angle=0.000000,0.000000
Brightness=0.900000
CornerSize=0.010000
Curvature=0
CurvatureRadius=1.500000
Gamma=2.400000
MonitorGamma=2.200000
Oversample=1
Overscan=1.010000
Resolution=1.150000
ScanlineGaussian=1
ScanlineIntensity=2
ViewerDistance=2.000000
[Curves.fx]
Contrast=0.212000
Formula=4
Mode=2
[Daltonize.fx]
Type=1
[Deband.fx]
custom_avgdiff=1.800000
custom_maxdiff=4.000000
custom_middiff=2.000000
debug_output=0
iterations=1
range=24.000000
threshold_preset=0
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bUIShowOffset=0
bUIUsePreprocessorDefs=0
fUIDepthMultiplier=1.013000
fUIFarPlane=986.900024
fUIOffset=0.000000,0.000000
fUIScale=1.000000,1.000000
iUILogarithmic=0
iUIPresentType=2
iUIReversed=0
iUIUpsideDown=0
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.019000
radius1=0.958000
radius2=1.050000
[FilmGrain.fx]
Intensity=0.500000
Mean=0.440000
SignalToNoiseRatio=8
Variance=0.400000
[FXAA.fx]
EdgeThreshold=0.556000
EdgeThresholdMin=0.629000
Subpix=0.208000
[Layer.fx]
Layer_Blend=1.000000
Layer_Pos=0.500000,0.500000
Layer_Scale=1.000000
[Levels.fx]
BlackPoint=5
HighlightClipping=0
WhitePoint=176
[LiftGammaGain.fx]
RGB_Gain=1.000000,1.000000,1.000000
RGB_Gamma=1.000000,1.000000,1.000000
RGB_Lift=1.000000,1.000000,1.000000
[LumaSharpen.fx]
offset_bias=0.811000
pattern=1
sharp_clamp=0.450000
sharp_strength=1.600000
show_sharpen=0
[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
[Monochrome.fx]
Monochrome_color_saturation=0.915000
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_preset=2
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Nostalgia_color_0=0.000000,0.000000,0.000000
Nostalgia_color_1=1.000000,1.000000,1.000000
Nostalgia_color_10=1.000000,0.466667,0.466667
Nostalgia_color_11=0.200000,0.200000,0.200000
Nostalgia_color_12=0.466667,0.466667,0.466667
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Nostalgia_color_14=0.000000,0.533333,1.000000
Nostalgia_color_15=0.733333,0.733333,0.733333
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Nostalgia_color_9=0.400000,0.266667,0.000000
Nostalgia_color_reduction=1
Nostalgia_dither=0
Nostalgia_palette=0
Nostalgia_scanlines=1
[Sepia.fx]
Strength=0.580000
Tint=0.550000,0.430000,0.420000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.100000
EdgeDetectionThreshold=0.200000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[Splitscreen.fx]
splitscreen_mode=0
[Technicolor.fx]
Power=7.537000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.185000
[Technicolor2.fx]
Brightness=0.832000
ColorStrength=0.200000,0.200000,0.200000
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[Tonemap.fx]
Bleach=0.000000
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FogColor=0.000000,0.000000,1.000000
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bDisplayMask=0
fMask_Intensity=1.000000
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-0.251000
Center=0.500000,0.500000
Radius=1.579000
Ratio=2.047000
Slope=2
Type=0
Thank you so much. I hope you like my work ingame as well. :) Take care.
I love your work.
this is one of my favorite game when I was in childhood too.
gonna use this later.