23 minutes ago
LMB Preset - Simple Cinematic Realism
Preset description:
This involves the use of the following shaders, in this order..
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prod80_06_FilmGrain - PD80
prod80_06_ChromaticAberration - PD80
FilmicGrade - fubax
prod80_03_FilmicTonemap - PD80
FilmicAnamorphSharpen - fubax
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vvv PLEASE READ vvv
The sharpening may be too strong since I balanced it to work with enhanced 4xsgssaa.
I also designed it to work with post processing disabled. Achieve this by disabling "depth of field".
However, it works just fine with post processing enabled.
PreprocessorDefinitions=FG_GRAIN_SMOOTHING=1
Techniques=prod80_06_FilmGrain,prod80_06_ChromaticAberration,FilmicGrade,prod80_03_FilmicTonemap,FilmicAnamorphSharpen
TechniqueSorting=prod80_06_FilmGrain,prod80_06_ChromaticAberration,FilmicGrade,prod80_03_FilmicTonemap,FilmicAnamorphSharpen,Hejl2015,FXAA,SMAA,UIMask_Bottom,UIMask_Top
[FilmicAnamorphSharpen.fx]
Clamp=0.660000
Coefficient=0
DepthMask=1
DepthMaskContrast=2000
Offset=0.200000
Preview=0
Strength=20.000000
UseMask=0
[FilmicGrade.fx]
Coefficients=0
LightControl=0.500000,0.000000
[PD80_03_Filmic_Adaptation.fx]
adj_linear=1.000000
adj_shoulder=1.000000
adj_toe=1.000000
[PD80_06_Chromatic_Aberration.fx]
CA=-2.113000
CA_curve=1.000000
CA_shapeX=1.000000
CA_shapeY=1.000000
CA_strength=1.000000
CA_type=2
CA_width=1.000000
degrees=0
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth_int=0
enable_depth_width=0
oX=0.000000
oY=0.000000
sampleSTEPS=32
show_CA=0
vignetteColor=0.000000,0.000000,0.000000
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=1.000000
grainBlur=0.005000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.050000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=0
grainSize=2
use_negnoise=0
Minor changes to some stuff like the Chromatic abberation.