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Cinematic Photo-realism v1.1

Preset for Mortal Shell
Created by SFXObsessed
Added July 10, 2020
Updated 10 Jul 17:44 CEST
Shader used: ReShade
Preset description:
▶ UPDATES v1.1 - Added MXAO for more precise shadowing across the whole screen. Performance does drop by a ~5 fps but is well worth it if you have the spare fps to use up. - Reduced the green tint desaturation slightly to avoid pink, opposing tint on pure whites - Optimized bloom for better performance on lower end hardware ▶ MY PC SPECS GPU - RTX 2060 CPU - 3600X RAM - 16GB ▶ MORTAL SHELL INSTALL GUIDE This game uses OPEN GL, not Direct X, so select OPEN GL when installing, using the Reshade install exe. ▶ AIM OF THIS RESHADE Vanilla Mortar Shell is an impressive graphical game but I was immediately put off by the overall lack of lighting clarity (darkness) and the green tint. To combat this, I heavily desaturated the image, focusing on the green, and then reapplied the colour. I also raised the shadow and midtone values so as to have less of the image drained in shadow. I then slightly boosted the exposure for a brighter image. Sharpening was applied around the center of the screen. As you can see from the image comparisons, the image is now much more clear, bright, sharp and still keeps the gritty, grey tone that the developers were clearly aiming to achieve as the main game vibe. With this reshade, I have kept it as performance friendly as possible only using 3 main settings: - sharpening - color correction - bloom (which you can disable and probably wont even notice the difference) This reshade should not affect your performance at all, especially if you disable the bloom. With the bloom enabled, I couldn't record an FPS decrease, so it was less than 1fps on my RTX 2060 @1440p. ▶ REQUIREMENTS This download includes the additional necessary settings for my mod. Quint settings are very user friendly and intuitive. Installation is straight forward. Just drop the files into your shader folder, ReShade will find them. You don't need to use all of the shaders, and you can freely combine them with other shaders as you see fit. Note that all qUINT shaders use the qUINT_common.fxh, so don't remove it. https://github.com/martymcmodding/qUINT ▶ YOUTUBE Check out my YouTube channel if you are at all interested in gaming https://www.youtube.com/channel/UCkMQEskiTieVXJflBc_Jdow
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Created by - SFX Obsessed YouTube Channel - ElliotLovesMe Techniques=FilmicAnamorphSharpen,Lightroom,MXAO TechniqueSorting=FilmicAnamorphSharpen,Lightroom,Bloom,LiftGammaGain,Deband,LevelsPlus,MultiLUT,SSR,ADOF,MXAO PreprocessorDefinitions= [qUINT_ssr.fx] SSR_FIELD_OF_VIEW=50.000000 SSR_REFLECTION_INTENSITY=1.000000 SSR_JITTER_AMOUNT=0.250000 SSR_FRESNEL_EXP=5.000000 SSR_RAY_INC=1.600000 SSR_FADE_DIST=0.800000 SSR_ACCEPT_RANGE=2.500000 SSR_RELIEF_AMOUNT=0.050000 SSR_FILTER_SIZE=0.500000 SSR_RELIEF_SCALE=0.350000 [FilmicAnamorphSharpen.fx] DepthMaskContrast=128 Strength=45.910000 Coefficient=0 DepthMask=0 Offset=0.100000 UseMask=4294967295 Clamp=0.650000 Preview=0 [LevelsPlus.fx] EnableLevels=0 OutputWhitePoint=1.000000,1.000000,1.000000 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputWhitePoint=0.913725,0.870588,0.827451 InputGamma=1.000000,1.000000,1.000000 OutputBlackPoint=0.000000,0.000000,0.000000 enableACESFilmRec2020old=0 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFitted=0 ACESLuminancePercentage=100,100,100 [MultiLUT.fx] fLUT_LutSelector=9 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [qUINT_lightroom.fx] LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_GLOBAL_TINT=-0.050000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_GLOBAL_SATURATION=-0.200000 LIGHTROOM_GLOBAL_BLACKS_CURVE=-0.200000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_GLOBAL_GAMMA=0.100000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.100000 LIGHTROOM_YELLOW_EXPOSURE=0.050000 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_ORANGE_SATURATION=0.200000 LIGHTROOM_YELLOW_SATURATION=0.000000 LIGHTROOM_GREEN_SATURATION=0.500000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.150000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.100000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.200000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=-0.100000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_GLOBAL_TEMPERATURE=0.025000 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 [Deband.fx] threshold_preset=0 custom_avgdiff=1.800000 range=24.000000 iterations=1 custom_maxdiff=4.000000 debug_output=0 custom_middiff=2.000000 [qUINT_mxao.fx] MXAO_FADE_DEPTH_END=0.400000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_BLEND_TYPE=0 [qUINT_bloom.fx] BLOOM_INTENSITY=0.475000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_CURVE=9.939000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_SAT=4.887000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_ADAPT_STRENGTH=0.000000 BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusSpeed=0.100000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_ManualfocusDepth=0.001000 fADOF_AutofocusRadius=0.600000 fADOF_HyperFocus=0.100000 fADOF_NearBlurCurve=6.000000 fADOF_FarBlurCurve=1.500000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeRadius=20.500000 fADOF_SmootheningAmount=4.000000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_BokehIntensity=0.300000 iADOF_ShapeVertices=6 iADOF_ShapeQuality=5 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeRotation=0.000000 iADOF_ShapeChromaMode=2 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000

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