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by sagara

☣BDO x64 RAY TRACING - ALPHA ☣

Created by Leone
Added Aug. 13, 2020
Updated 1 Jan 03:42 CET
Shader used: ReShade
Preset description:
*PLEASE INSTALL"dxwebsetup" FIRST! TY* ****AND READ**** :D https://mega.nz/file/610xmYxC#lpUkdUL2N5lZQtvB3upfP2EqrpQg4v7a20ZOUZW0rrg **JOIN MY DISCORD SERVER AT https://discord.gg/Ve9uxDd This is only for 64-bit ************************************************LATEST RESHADE 4.7.0************************************************* 31st, DECEMBER, 2020 UPDATE with RAY TRACING - ALPHA ********************************************************************************************************************* Installer link: https://mega.nz/file/St9TUQDa#iirdhHPufZORm8WBi6IyA5J7o1fvwSbG2kPpDfABUx8 *CAUTION: NOT FOR POTATO COMPUTERS. BUT FEEL FREE TO TRY. *NOTE - This is only for Display effect "None". Please check your Display option in-game. -Gamma has been set to +25 -Contrast set to -35 -If it's too bloomy or too bright, disable the Magic Bloom on the Reshade menu console. -If it's too bloomy or too bright, disable DPX on the Reshade menu console. Instructions: =It's a no brainer. =Execute the Reshade 4.7.0 installer. Search for BlackDesert64.Exe in the folder Black Desert Online\bin64 to install. =Select the needed plugins: --Direct X 10/11/12 *Installation Parts* 1st part. Put a check on: -SweetFX by CeeJay.dk -Pirate Shaders -qUINT -Legacy standard effects (only select this when using old preset) 2nd part: Standard effects -Uncheck all 3rd part: SweetFX. Put a check on: -CA [Chromatic Abberation] -DPX -FakeHDR -Filmgrain -FXAA -LiftGammaGain -LumaSharpen -SMAA -Vibrance 4th "Pirate Shaders" -Pirate Curve -Pirate FXAA 5th "qUINT" -qUINTsharp -qUINTssr 6th "FX Shaders" -MagicHDR -Neobloom 7th "Legacy standard effects (only select this when using old preset)" Put an additional check on: =ReflectiveBumpmapping =Gaussian Blur - A much better alternative if you want it less blurry and a bit sharper and smoother with *Filmic Bloom*. Download at https://mega.nz/file/XkcEHBQT#TgJF1ujKipopVNvYlp4n4MizciG3_y4bwIRbHcp4Ijg then extract to Black Desert Online > bin64 > reshade-shaders > Shaders > Fubax =MagicBloom After installation -Once every shader has been loaded, press home, then check one of the shaders. This will produce a DefaultPreset.ini on Black Desert Online > bin64 -Download the preset below then copy the info inside then replace the entire info on DefaultPreset.ini with this one. Overwrite then save. -Start the game. Enjoy! Pls, comment if you that there's a problem that causes your eyes to hurt or anything that you think lacks reality effects, just comment and I'll fix it for you if possible since we'll also look into consideration by not raising much fps on your behalf. Thanks :D Have fun! xD
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PreprocessorDefinitions=bADOF_ImageGrainEnable=1,iADOF_ShapeVertices=6 Techniques=LumaSharpen,LiftGammaGain,Vibrance,FilmGrain,MagicBloom,CA,Pirate_Curve,FilmicBloom,FXAA,SMAA,ReflectiveBumpmapping,DELC_Sharpen,SSR,DPX,MagicHDR TechniqueSorting=LumaSharpen,LiftGammaGain,HDR,Vibrance,FilmGrain,MagicBloom,CA,Pirate_Curve,FilmicBloom,FXAA,SMAA,ReflectiveBumpmapping,DELC_Sharpen,SSR,DPX,MagicHDR,AdaptiveSharpen,AmbientLight,BloomAndLensFlares,Curves,EyeAdaption,FilmicAnamorphSharpen,GaussianBlur,Mode1,Mode2,Mode3,NeoBloom,Pirate_Bloom,Pirate_DepthPreProcess,Pirate_DOF,Pirate_FXAA,Pirate_GI,Pirate_LightAdaptation,Pirate_LumaSharpen,Pirate_SSAO,Pirate_Tonemap,Pirate_Vibrance,Pirate_Vignette,Bloom [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 GAMMA_LEVEL=1.000000 LEIFX_LINES=1.000000 LEIFX_PIXELWIDTH=1.500000 [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=3.574999 alLensInt=2.000000 alLensThresh=1.000000 alThreshold=10.500002 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=1 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=0 bLenzEnable=0 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=0.255000 fBloomSaturation=1.000000 fBloomThreshold=0.800000 fBloomTint=0.701961,0.800000,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.900000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=0.400000 fLensdirtSaturation=2.000000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 iBloomMixmode=2 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [CinematicDOF.fx] AutoFocusPoint=0.500000,0.500000 AutoFocusTransitionSpeed=0.200000 BlurQuality=6.000000 BokehBusyFactor=0.500000 FarPlaneMaxBlur=2.560000 FNumber=2.300000 FocalLength=87.000000 FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000 FocusPlaneColor=0.980392,0.023529,0.137255 HighlightAnamorphicAlignmentFactor=0.000000 HighlightAnamorphicFactor=1.000000 HighlightAnamorphicSpreadFactor=0.000000 HighlightGainFarPlane=0.500000 HighlightGainNearPlane=0.200000 HighlightThresholdFarPlane=0.000000 HighlightThresholdNearPlane=0.000000 ManualFocusPlane=11.129996 NearPlaneMaxBlur=1.140000 OutOfFocusPlaneColor=0.800000,0.800000,0.800000 OutOfFocusPlaneColorTransparency=0.496000 PostBlurSmoothing=0.150000 ShowCoCValues=0 ShowOutOfFocusPlaneOnMouseDown=0 UseAutoFocus=1 UseMouseDrivenAutoFocus=1 [Curves.fx] Contrast=0.358000 Formula=2 Mode=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.501000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FakeMotionBlur.fx] mbRecall=0.000000 mbSoftness=1.000000 [FilmGrain.fx] Intensity=0.500000 Mean=0.500000 SignalToNoiseRatio=6 Variance=0.400000 [FilmicBloom.fx] BlurRadius=6.000000 BlurSamples=6 [FineSharp.fx] cstr=0.900000 lstr=1.490000 pstr=1.272000 sstr=2.000000 xrep=0.250000 xstr=0.190000 [FXAA.fx] EdgeThreshold=0.250000 EdgeThresholdMin=0.060000 Subpix=0.400000 [GaussianBlur.fx] GaussianBlurOffset=1.000000 GaussianBlurRadius=1 GaussianBlurStrength=0.300000 [LiftGammaGain.fx] RGB_Gain=0.983000,0.985000,0.975000 RGB_Gamma=0.981000,0.984000,0.976000 RGB_Lift=0.986000,0.982000,0.975000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.699999 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.000000 BloomBrightness=3.000000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=1.000000 MagicMode=0 MaxBrightness=100.000000 Mean=0.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=1.000000 Sigma=4.000000 Variance=5.000000 _Help=0 [Pirate_Curve.fx] CURVE_METHOD=0 CURVE_STRENGTH=0.200000 LUMA_MODE=3 [Pirate_Depth.fx] DEPTH_AO_ALCHEMY_ANGLE=-0.000300 DEPTH_AO_ALCHEMY_DISTANCE=0.000020 DEPTH_AO_ALCHEMY_STRENGTH=0.005000 DEPTH_AO_BLEND_MODE=1 DEPTH_AO_BLUR_NOISE=0.000000 DEPTH_AO_BLUR_RADIUS=1.000000 DEPTH_AO_BLUR_WEIGHT=1.000000 DEPTH_AO_CULL_HALO=0.000000 DEPTH_AO_CURVE_MODE=1 DEPTH_AO_DEBUG=0 DEPTH_AO_DEBUG_IMAGE=0.100000 DEPTH_AO_MANUAL_CURVE=1.000000 DEPTH_AO_MANUAL_FAR=500.000000 DEPTH_AO_MANUAL_NEAR=1.000000 DEPTH_AO_RADIUS=50.000000 DEPTH_AO_STRENGTH=5.000000 DEPTH_DEBUG=0 DEPTH_FARPLANE=200.000000 DEPTH_INVERT=0 DEPTH_INVERT_Y=0 DEPTH_USE_FARPLANE=0 DOF_BLEND=0.300000 DOF_BOKEH_BIAS=1.000000 DOF_BOKEH_CONTRAST=0.040000 DOF_DEBUG=0 DOF_FAR_STRENGTH=1.000000 DOF_FOCAL_CURVE=1.000000 DOF_FOCAL_RANGE=0.000000 DOF_FOCUS_SPEED=0.500000 DOF_FOCUS_SPREAD=0.050000 DOF_FOCUS_X=0.500000 DOF_FOCUS_Y=0.500000 DOF_HYPERFOCAL=0.900000 DOF_MANUAL_FOCUS=0.500000 DOF_NEAR_STRENGTH=0.500000 DOF_RADIUS=1.000000 DOF_SCRATCHES_STRENGTH=0.150000 FOV=75 FOV_DEBUG=0 GI_DIFFUSE_BLEND_MODE=2 GI_DIFFUSE_CURVE_MODE=4 GI_DIFFUSE_DEBUG=0 GI_DIFFUSE_RADIUS=1.000000 GI_DIFFUSE_STRENGTH=4.000000 GI_REFLECT_RADIUS=1.000000 LUMA_MODE=3 [Pirate_FXAA.fx] FXAA_DEBUG=0 FXAA_RADIUS=1.000000 FXAA_STRENGTH=1.000000 [Prism.fx] Aberration=6 Automatic=1 Curve=1.000000 SampleCount=8 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=1.500000 BLOOM_INTENSITY=0.000000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.700000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.200000 iRBM_SampleCount=32 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=3 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.001000 [Vibrance.fx] Vibrance=-0.225000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

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