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Improved Black Ops

Created by Eduard619
Added Aug. 20, 2020
Updated 20 Aug 16:49 CEST
Shader used: ReShade
Preset description:
Use this for best quality,also brightness to 3 boxes.
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PreprocessorDefinitions= Techniques=Unsharp,HDR,Pirate_Vibrance,prod80_01B_RT_Correct_Color,Levels,prod80_04_ColorBalance TechniqueSorting=LeiFx_Tech,prod80_06_ChromaticAberration,AdaptiveFog,AdaptiveFog,MagicBloom,prod80_06_Depth_Slicer,AdaptiveSharpen,MagicHDR,AdaptiveTonemapper,MBMB,prod80_06_FilmGrain,MinimalColorGrading,prod80_06_LumaFade_Start,prod80_06_LumaFade_End,Monochrome,prod80_06_Posterize_Pixelate,MultiFX,AmbientLight,MultiLUT,MultiLUT,ArcaneBloom,MXAO,MXAO,ArtisticVignette,ASCII,AspectRatioPS,AspectRatioPS,AspectRatioSuite,NeoBloom,Nightvision,BloomAndLensFlares,Border,Nostalgia,BulgePinch,Cartoon,Overlay,ContrastAdaptiveSharpen,PerfectPerspective,PerfectPerspective,Checkerboard,Chromakey,Chromakey,CA,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,SuperDepth3D,Pong,CinematicDOF,CinematicDOF,PPFXBloom,PPFX_Godrays,PPFXSSDO,Clarity,ChromaticAberration,ChromaticAberration,ColorLab,ColorMatrix,ReflectiveBumpmapping,RetroFog,Colourfulness,SCurve,Tint,AdvancedCRT,Sketch,CRT_Lottes,CRT_Yee64,CRT_Yeetron,Cursor,Cursor,Curves,Daltonize,SuperDepth3D_VR,SMAA,Deband,Before,Before,Before,After,After,After,KNearestNeighbors,NonLocalMeans,StageDepth,DepthHaze,DepthHaze,SurfaceBlur,Swirl,Depth3D,DirectionalDepthBlur,Technicolor,Emphasize,Emphasize,Technicolor2,DepthAlpha,TiltShift,TiltShift,TinyPlanet,DisplayDepth,PandaFX,Tonemap,Dither,TriDither,Pirate_Bloom,UIDetect,UIDetect_Before,UIDetect_After,Pirate_Curve,UIMask_Top,UIMask_Bottom,Unsharp,Vibrance,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,Vignette,DPX,Pirate_DepthPreProcess,Pirate_SSAO,Pirate_GI,Pirate_DOF,VirtualResolution,Pirate_FXAA,Pirate_LightAdaptation,WhitepointerFixer,Pirate_LumaSharpen,EyeAdaption,ZigZag,Pirate_Tonemap,HDR,Pirate_Vibrance,Pirate_Vignette,prod80_01A_RT_Correct_Contrast,MotionBlur,FilmGrain,Bloom,prod80_01B_RT_Correct_Color,FilmGrain2,prod80_01_Color_Gamut,FilmicAnamorphSharpen,FilmicAnamorphSharpen,ADOF,FilmicPass,Mode1,Mode2,Mode3,prod80_02_Bloom,Lightroom,Flashlight,FlexibleCA,pd80_02_Bonus_LUT_pack,FocalDOF,FramerateLimiter,DELC_Sharpen,prod80_02_Cinetools_LUT,prod80_02_LUT_Creator,SSR,AspectRatioComposition,FXAA,prod80_03_Color_Space_Curves,ColorfulPoster,prod80_03_CurvedLevels,ColorIsolation,GaussianBlur,prod80_03_FilmicTonemap,GlitchB,prod80_03_Levels,GrainSpread,Comic,HexLensFlare,HotsamplingHelper,MeshEdges,HighPassSharp,MultiTonePoster,prod80_03_Shadows_Midtones_Highlights,HQ4X,RemoveTint,RetroTint,HSLShift,Layer,prod80_04_Black_and_White,Levels,prod80_04_ColorBalance,LevelsPlus,LiftGammaGain,CrossHair,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,prod80_04_ColorGradient,LumaSharpen,prod80_04_ColorIsolation,LUT,FilmicBloom,prod80_04_ColorTemperature,FilmicGrade,FilmicSharpen,Flipbook,ImageTest,Interlaced,prod80_04_ContrastBrightnessSaturation,Letterbox,LocalContrast,DisplayLUT,ApplyLUT,prod80_04_Magical_Rectangle,prod80_04_Saturation_Limiter,RealGrain,Reflection,prod80_04_SelectiveColor,RimLight,ScreenShake,SimpleBloom,SimpleGrain,SunsetFilter,ThinFilm,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,VR,prod80_05_LumaSharpen,VR_nose [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.000000 VignetteShape=1 VignetteStartEnd=0.000000,1.000000 _Help=0 [Cartoon.fx] EdgeSlope=1.500000 Power=1.500000 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorfulPoster.fx] fUISlope=13.000000 fUIStepContinuity=1.000000 fUIStrength=1.000000 fUITint=1.000000 iUIDebugOverlayPosterizeLevels=0 iUILumaLevels=16 iUIStepType=2 [ColorIsolation.fx] bUIShowDebugOverlay=0 bUIShowDiff=0 cUIWindowFunction=0 fUIOverlap=0.300000 fUIOverlayOpacity=1.000000 fUIOverlayPos=0.000000,0.000000 fUITargetHue=0.000000 fUIWindowHeight=1.000000 iUIOverlaySize=600,100 iUIType=0 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmGrain2.fx] coloramount=0.600000 grainamount=0.050000 grainsize=1.600000 lumamount=1.000000 [FilmicAnamorphSharpen.fx] Clamp=0.650000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=60.000000 UseMask=0 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=0.000000 BlueCurve=1.000000 Contrast=1.000000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.400000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.850000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [HQ4X.fx] k=-1.100000 lum_add=0.330000 max_w=0.750000 min_w=0.030000 mx=1.000000 s=1.500000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LevelsPlus.fx] ACESLuminancePercentage=100,100,100 ColorRangeShift=0.000000,0.000000,0.000000 ColorRangeShiftSwitch=0 enableACESFilmRec2020=0 enableACESFilmRec2020old=0 enableACESFitted=0 EnableLevels=1 HighlightClipping=0 InputBlackPoint=0.062745,0.070588,0.078431 InputGamma=1.000000,1.000000,1.000000 InputWhitePoint=0.913725,0.870588,0.827451 OutputBlackPoint=0.000000,0.000000,0.000000 OutputWhitePoint=1.000000,1.000000,1.000000 [PD80_01B_RT_Correct_Color.fx] dither_strength=1.000000 enable_dither=1 enable_fade=1 freeze=0 midCC_scale=0.500000 mid_use_alt_method=1 rt_blackpoint_method=1 rt_blackpoint_respect_luma=0 rt_bp_rl_str=1.000000 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_midpoint_correction=1 rt_enable_whitepoint_correction=1 rt_midpoint_respect_luma=1 rt_whitepoint_method=0 rt_whitepoint_respect_luma=1 rt_wp_rl_str=1.000000 rt_wp_str=1.000000 transition_speed=0.500000 [PD80_01_Color_Gamut.fx] colorgamut=0 [PD80_03_Color_Space_Curves.fx] colorsat=0.000000 color_space=1 dither_strength=1.000000 enable_dither=1 pos0_shoulder_grey=0.800000 pos0_toe_grey=0.200000 pos1_shoulder_grey=0.800000 pos1_toe_grey=0.200000 [PD80_03_Shadows_Midtones_Highlights.fx] blendcolor_h=1.000000,1.000000,1.000000 blendcolor_m=0.980000,0.588000,0.000000 blendcolor_s=0.000000,0.365000,1.000000 blendmode_h=0 blendmode_m=0 blendmode_s=0 brightness_h=0.000000 brightness_m=0.000000 brightness_s=0.000000 contrast_h=0.000000 contrast_m=0.000000 contrast_s=0.000000 dither_strength=2.000000 enable_dither=1 exposure_h=0.000000 exposure_m=0.000000 exposure_s=0.000000 luma_mode=2 opacity_h=0.000000 opacity_m=0.000000 opacity_s=0.000000 saturation_h=0.000000 saturation_m=0.000000 saturation_s=0.000000 separation_mode=0 tint_h=0.000000 tint_m=0.000000 tint_s=0.000000 vibrance_h=0.000000 vibrance_m=0.000000 vibrance_s=0.000000 [PD80_04_Color_Balance.fx] h_BlueShift=0.000000 h_GreenShift=0.000000 h_RedShift=0.000000 m_BlueShift=0.000000 m_GreenShift=0.000000 m_RedShift=0.000000 preserve_luma=1 separation_mode=0 s_BlueShift=0.000000 s_GreenShift=0.000000 s_RedShift=0.000000 [Pirate_Vibrance.fx] LUMA_MODE=3 VIBRANCE_STRENGTH=0.300000 [Pirate_Vignette.fx] VIGNETTE_BLEND=0 VIGNETTE_CURVE=1.500000 VIGNETTE_RANGE=0.700000 VIGNETTE_STRENGTH=1.000000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.600000 fADOF_AutofocusSpeed=0.100000 fADOF_BokehIntensity=0.300000 fADOF_FarBlurCurve=1.500000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=20.500000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=4.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [RemoveTint.fx] bUIUseExcludeColor=0 cUIDebug=0 fUIExcludeColor=1.000000,1.000000,1.000000 fUIExcludeColorStrength=3.000000 fUISpeed=0.100000 fUIStrength=1.000000 [Sepia.fx] Strength=0.580000 Tint=0.550000,0.430000,0.420000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Unsharp.fx] Amount=1.000000 BlurScale=1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000 [VirtualResolution.fx] fResolutionX=1920.000000 fResolutionY=1080.000000 iScaleMode=0

Comments

Eduard619
21 Aug 23:06 CEST

Sure thing!

Killville
21 Aug 12:46 CEST

Now it's good, can you adjust the contrast to be a bit less strong?

Eduard619
20 Aug 16:50 CEST

Try now

Killville
20 Aug 15:20 CEST

No preset, no screenshot! what is that?

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