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Cato's Reshade 2.0

Created by Cato
Added Oct. 5, 2020
Updated 5 Oct 22:31 CEST
Shader used: ReShade
Preset description:
Compiled using Reshade 4.7 The aim of this preset is to retain the original colour palette whilst hugely increasing visual sharpness, with minor boost to bloom and shadow depth. This removes blurry visuals on higher resolution screens and makes the game a little darker. ------------ Techniques in Use ------------ Vibrance LumaSharpen Curves Pirate_Bloom FXAA LiftGammaGain Tonemap ------------ How to install ------------ Download the latest reshade from https://reshade.me/ Run the installer and select XCOM-EW & Direct 3D9. For packages, select: Standard Effects, SweetFx & Pirate Shaders - then click 'OK' through the screens until done. Boot up the game to the main menu. Reshade will give you a simple tutorial on how to apply presets. Once done, click the [+] icon to create a new Preset, call it 'Cato' and hit enter to save. Now exit the game. Navigate to your game install: \common\XCom-Enemy-Unknown\XEW\Binaries\Win32 Open the Cato.ini file you made and replace the contents with the settings text below (click Show/Hide settings). Load the game again, hit 'home' and change the preset to 'Cato'. All done! If you like you can designate a Reshade toggle button in Settings to quick turn the filter on/off for comparison.
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PreprocessorDefinitions= Techniques=Vibrance,LumaSharpen,Curves,Pirate_Bloom,FXAA,LiftGammaGain,Tonemap TechniqueSorting=HDR,Vibrance,LumaSharpen,ASCII,Pirate_LightAdaptation,AdvancedCRT,FilmGrain,LUT,Border,Pirate_LumaSharpen,Vignette,Curves,Pirate_Tonemap,Monochrome,Cartoon,Daltonize,Pirate_Bloom,Pirate_Vibrance,ContrastAdaptiveSharpen,Pirate_Vignette,Pirate_Curve,CA,Deband,ColorMatrix,DisplayDepth,FXAA,Nostalgia,Layer,DPX,Tint,SMAA,Levels,Before,After,LiftGammaGain,Technicolor,Technicolor2,Pirate_DepthPreProcess,Pirate_SSAO,Pirate_GI,Pirate_DOF,Pirate_FXAA,Tonemap,UIMask_Top,UIMask_Bottom [Curves.fx] Contrast=0.210000 Formula=2 Mode=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FXAA.fx] EdgeThreshold=0.250000 EdgeThresholdMin=0.060000 Subpix=0.400000 [Layer.fx] Layer_Blend=1.000000 Layer_Pos=0.500000,0.500000 Layer_Scale=1.000000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=2 sharp_clamp=0.045000 sharp_strength=2.499991 show_sharpen=0 [Pirate_Bloom.fx] BLOOM_BLEND=1 BLOOM_DEBUG=0 BLOOM_RADIUS=0.014000 BLOOM_SATURATION=1.000000 BLOOM_STRENGTH=0.446000 BLOOM_THRESHOLD=15.250000 [Pirate_Curve.fx] CURVE_METHOD=0 CURVE_STRENGTH=0.200000 LUMA_MODE=3 [Pirate_Depth.fx] DEPTH_AO_ALCHEMY_ANGLE=-0.000300 DEPTH_AO_ALCHEMY_DISTANCE=0.000020 DEPTH_AO_ALCHEMY_STRENGTH=0.005000 DEPTH_AO_BLEND_MODE=1 DEPTH_AO_BLUR_NOISE=0.000000 DEPTH_AO_BLUR_RADIUS=1.000000 DEPTH_AO_BLUR_WEIGHT=1.000000 DEPTH_AO_CULL_HALO=0.000000 DEPTH_AO_CURVE_MODE=1 DEPTH_AO_DEBUG=0 DEPTH_AO_DEBUG_IMAGE=0.100000 DEPTH_AO_MANUAL_CURVE=1.000000 DEPTH_AO_MANUAL_FAR=500.000000 DEPTH_AO_MANUAL_NEAR=1.000000 DEPTH_AO_RADIUS=50.000000 DEPTH_AO_STRENGTH=5.000000 DEPTH_DEBUG=0 DEPTH_FARPLANE=200.000000 DEPTH_INVERT=0 DEPTH_INVERT_Y=0 DEPTH_USE_FARPLANE=0 DOF_BLEND=0.300000 DOF_BOKEH_BIAS=1.000000 DOF_BOKEH_CONTRAST=0.040000 DOF_DEBUG=0 DOF_FAR_STRENGTH=1.000000 DOF_FOCAL_CURVE=1.000000 DOF_FOCAL_RANGE=0.000000 DOF_FOCUS_SPEED=0.500000 DOF_FOCUS_SPREAD=0.050000 DOF_FOCUS_X=0.500000 DOF_FOCUS_Y=0.500000 DOF_HYPERFOCAL=0.900000 DOF_MANUAL_FOCUS=0.500000 DOF_NEAR_STRENGTH=0.500000 DOF_RADIUS=1.000000 DOF_SCRATCHES_STRENGTH=0.150000 FOV=75 FOV_DEBUG=0 GI_DIFFUSE_BLEND_MODE=2 GI_DIFFUSE_CURVE_MODE=4 GI_DIFFUSE_DEBUG=0 GI_DIFFUSE_RADIUS=1.000000 GI_DIFFUSE_STRENGTH=4.000000 GI_REFLECT_RADIUS=1.000000 LUMA_MODE=3 [Pirate_FXAA.fx] FXAA_DEBUG=0 FXAA_RADIUS=1.000000 FXAA_STRENGTH=1.000000 [Pirate_LightAdaptation.fx] LIGHTADAPT_CURVE=0.100000 LIGHTADAPT_DEBUG=0 LIGHTADAPT_EXPOSURE=0.100000 LIGHTADAPT_LEVELS=0.100000 LIGHTADAPT_SPEED=0.004000 LIGHTADAPT_SPREAD=1.000000 LUMA_MODE=3 [Sepia.fx] Strength=0.580000 Tint=0.550000,0.430000,0.420000 [SMAA.fx] CornerRounding=0 DebugOutput=0 DepthEdgeDetectionThreshold=0.005000 EdgeDetectionThreshold=0.080000 EdgeDetectionType=1 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.005000 Exposure=0.000000 FogColor=0.000000,0.000000,0.000000 Gamma=1.100005 Saturation=0.030000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [Vibrance.fx] Vibrance=-0.000000 VibranceRGBBalance=1.000000,1.000000,1.000000

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