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Cato's 2K Darker Sharper Mars

Preset for Surviving Mars
Created by Cato
Added Dec. 7, 2020
Updated 7 Dec 19:51 CET
Shader used: ReShade
Preset description:
2K Darker Sharper Mars is a somewhat subtle preset which reduces the white-wash bleached effect and increasing the shader range. During daylight, the Martian topography is profiled more sharply, with a deeper colour range/hue. Dome glare is reduced. Haziness reduced. During Dawn & Dusk, shadows and lighting are more dynamic, with a greater range available. At Night, the darker environment combined with blur removal allows base & robot lighting to look cleaner. ----------- Tweaked for: 2560x1440p resolution, Ultra settings. ----------- TECHNIQUES IN-USE Vibrance (Enhances colour depth) LumaSharpen (Removes blur) Vignette (Adds border tone gradient) Curves (Changes gamma calculation) FXAA (Smooths edges) ToneMap (Darkens image slightly) Notes: We have to use a light dose FXAA here, since the Surviving Mars UI is extremely sensitive to post-processing (SMAA completely wrecks the in-game font). If you don't mind jagged text try lowering the Edge-Detection rate of the FXAA setting for smoother visuals. ----------- INSTALLATION Make sure you have the latest ReShade: https://reshade.me/ Run the ReShade installer with default options, select 'Surviving Mars' and DX10/11 Support. Download this preset. Rename the file to 'Cato' or 'DSM' (or whatever) and change the file extension to '.ini' instead of '.txt'. Make sure you have actually changed the extension correctly and it's not called 'DSM.ini.txt'- try resaving as files in notepad for any issues. Copy the Cato.ini file to the Surviving Mars install directory where Reshade is. When you boot up the game, hit Home to bring up the Reshade Menu. Select the Cato preset and tick apply. Tip: You can set a hotkey with the Reshade Settings bar for 'Apply Overlay' which toggles Reshade on/off in-game. I use Scroll Lock.
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PreprocessorDefinitions= Techniques=Vibrance@Vibrance.fx,LumaSharpen@LumaSharpen.fx,Vignette@Vignette.fx,Curves@Curves.fx,FXAA@FXAA.fx,Tonemap@Tonemap.fx TechniqueSorting=HDR@FakeHDR.fx,Vibrance@Vibrance.fx,LumaSharpen@LumaSharpen.fx,ASCII@ASCII.fx,AdvancedCRT@CRT.fx,FilmGrain@FilmGrain.fx,LUT@LUT.fx,Border@Border.fx,Vignette@Vignette.fx,Curves@Curves.fx,Monochrome@Monochrome.fx,Cartoon@Cartoon.fx,Daltonize@Daltonize.fx,ContrastAdaptiveSharpen@CAS.fx,CA@ChromaticAberration.fx,Deband@Deband.fx,ColorMatrix@ColorMatrix.fx,DisplayDepth@DisplayDepth.fx,FXAA@FXAA.fx,Nostalgia@Nostalgia.fx,Layer@Layer.fx,DPX@DPX.fx,Tint@Sepia.fx,SMAA@SMAA.fx,Levels@Levels.fx,Before@Splitscreen.fx,After@Splitscreen.fx,LiftGammaGain@LiftGammaGain.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx [ASCII.fx] Ascii_background_color=0.000000,0.000000,0.000000 Ascii_dithering=1 Ascii_dithering_debug_gradient=0 Ascii_dithering_intensity=2.000000 Ascii_font=1 Ascii_font_color=1.000000,1.000000,1.000000 Ascii_font_color_mode=1 Ascii_invert_brightness=0 Ascii_spacing=1 Ascii_swap_colors=0 [Border.fx] border_color=0.000000,0.000000,0.000000 border_ratio=2.350000 border_width=0.000000,0.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [ColorMatrix.fx] ColorMatrix_Blue=0.000000,0.125000,0.875000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Red=0.817000,0.183000,0.000000 Strength=1.000000 [Curves.fx] Contrast=0.210000 Formula=2 Mode=0 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmGrain.fx] Intensity=0.500000 Mean=0.500000 SignalToNoiseRatio=6 Variance=0.400000 [FXAA.fx] EdgeThreshold=0.950000 EdgeThresholdMin=0.100000 Subpix=0.100000 [Layer.fx] Layer_Blend=1.000000 Layer_Pos=0.500000,0.500000 Layer_Scale=1.000000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.000000,1.000000,1.000000 [LumaSharpen.fx] offset_bias=1.000000 pattern=2 sharp_clamp=0.400000 sharp_strength=1.230000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Nostalgia.fx] Nostalgia_color_0=0.000000,0.000000,0.000000 Nostalgia_color_1=1.000000,1.000000,1.000000 Nostalgia_color_10=1.000000,0.466667,0.466667 Nostalgia_color_11=0.200000,0.200000,0.200000 Nostalgia_color_12=0.466667,0.466667,0.466667 Nostalgia_color_13=0.666667,1.000000,0.400000 Nostalgia_color_14=0.000000,0.533333,1.000000 Nostalgia_color_15=0.733333,0.733333,0.733333 Nostalgia_color_2=0.533333,0.000000,0.000000 Nostalgia_color_3=0.666667,1.000000,0.933333 Nostalgia_color_4=0.800000,0.266667,0.800000 Nostalgia_color_5=0.000000,0.800000,0.333333 Nostalgia_color_6=0.000000,0.000000,0.666667 Nostalgia_color_7=0.933333,0.933333,0.466667 Nostalgia_color_8=0.866667,0.533333,0.333333 Nostalgia_color_9=0.400000,0.266667,0.000000 Nostalgia_color_reduction=1 Nostalgia_dither=0 Nostalgia_palette=0 Nostalgia_scanlines=1 [Pirate_Bloom.fx] BLOOM_BLEND=1 BLOOM_DEBUG=0 BLOOM_RADIUS=0.014000 BLOOM_SATURATION=1.000000 BLOOM_STRENGTH=0.446000 BLOOM_THRESHOLD=15.250000 [Pirate_Curve.fx] CURVE_METHOD=0 CURVE_STRENGTH=0.200000 LUMA_MODE=3 [Pirate_Depth.fx] DEPTH_AO_ALCHEMY_ANGLE=-0.000300 DEPTH_AO_ALCHEMY_DISTANCE=0.000020 DEPTH_AO_ALCHEMY_STRENGTH=0.005000 DEPTH_AO_BLEND_MODE=1 DEPTH_AO_BLUR_NOISE=0.000000 DEPTH_AO_BLUR_RADIUS=1.000000 DEPTH_AO_BLUR_WEIGHT=1.000000 DEPTH_AO_CULL_HALO=0.000000 DEPTH_AO_CURVE_MODE=1 DEPTH_AO_DEBUG=0 DEPTH_AO_DEBUG_IMAGE=0.100000 DEPTH_AO_MANUAL_CURVE=1.000000 DEPTH_AO_MANUAL_FAR=500.000000 DEPTH_AO_MANUAL_NEAR=1.000000 DEPTH_AO_RADIUS=50.000000 DEPTH_AO_STRENGTH=5.000000 DEPTH_DEBUG=0 DEPTH_FARPLANE=200.000000 DEPTH_INVERT=0 DEPTH_INVERT_Y=0 DEPTH_USE_FARPLANE=0 DOF_BLEND=0.300000 DOF_BOKEH_BIAS=1.000000 DOF_BOKEH_CONTRAST=0.040000 DOF_DEBUG=0 DOF_FAR_STRENGTH=1.000000 DOF_FOCAL_CURVE=1.000000 DOF_FOCAL_RANGE=0.000000 DOF_FOCUS_SPEED=0.500000 DOF_FOCUS_SPREAD=0.050000 DOF_FOCUS_X=0.500000 DOF_FOCUS_Y=0.500000 DOF_HYPERFOCAL=0.900000 DOF_MANUAL_FOCUS=0.500000 DOF_NEAR_STRENGTH=0.500000 DOF_RADIUS=1.000000 DOF_SCRATCHES_STRENGTH=0.150000 FOV=75 FOV_DEBUG=0 GI_DIFFUSE_BLEND_MODE=2 GI_DIFFUSE_CURVE_MODE=4 GI_DIFFUSE_DEBUG=0 GI_DIFFUSE_RADIUS=1.000000 GI_DIFFUSE_STRENGTH=4.000000 GI_REFLECT_RADIUS=1.000000 LUMA_MODE=3 [Pirate_FXAA.fx] FXAA_DEBUG=0 FXAA_RADIUS=1.000000 FXAA_STRENGTH=1.000000 [Pirate_LightAdaptation.fx] LIGHTADAPT_CURVE=0.100000 LIGHTADAPT_DEBUG=0 LIGHTADAPT_EXPOSURE=0.100000 LIGHTADAPT_LEVELS=0.100000 LIGHTADAPT_SPEED=0.004000 LIGHTADAPT_SPREAD=1.000000 LUMA_MODE=3 [Sepia.fx] Strength=0.580000 Tint=0.550000,0.430000,0.420000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.005000 Exposure=0.000000 FogColor=0.000000,0.000000,0.000000 Gamma=1.100005 Saturation=0.030000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [Vibrance.fx] Vibrance=-0.000000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Vignette.fx] Amount=-1.000000 Center=0.500000,0.500000 Radius=2.000000 Ratio=1.000000 Slope=2 Type=0

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