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DiamondGamer's Realism 2.0

Preset for Roblox
Created by DiamondGamer2008
Added Jan. 26, 2021
Shader used: ReShade
Preset description:
The same as diamondgamers realism but with cinematic DOF
Download preset Show / Hide settings
PreprocessorDefinitions= Techniques=EyeAdaption,HDR,AmbientLight,FXAA,DPX,Curves,FilmicBloom,FilmicGrade,FilmicSharpen,FilmicPass,HexLensFlare TechniqueSorting=EyeAdaption,HDR,AmbientLight,FXAA,DPX,CinematicDOF,Curves,FilmicBloom,FilmicGrade,FilmicSharpen,FilmicPass,HexLensFlare,AdaptiveFog,AdaptiveSharpen,AdaptiveTonemapper,ADOF,AdvancedCRT,After,After,After,ContrastAdaptiveSharpen,ApplyLUT,ArcaneBloom,ArtisticVignette,ASCII,AspectRatioPS,AspectRatioComposition,AspectRatioSuite,Before,Before,Before,Bilateral_Filter,Bloom,BloomAndLensFlares,Blooming_HDR,Border,BulgePinch,CA,CalculateStats_MoveToTop,Cartoon,Checkerboard,Chromakey,ChromaticAberration,Clarity,ColorfulPoster,ColorIsolation,ColorLab,ColorMatrix,Colourfulness,Comic,CompositionCeterLines,CompositionDiagonals,CompositionFifths,CompositionGoldenRatio,CompositionThirds,CrossHair,CRT_Lottes,CRT_Yee64,CRT_Yeetron,Cursor,Daltonize,Deband,DELC_Sharpen,Depth3D,DepthAlpha,DepthHaze,Depth_Tool,DirectionalDepthBlur,Directionally_Localized_Anti_Aliasing_Plus,DisplayLUT,DisplayDepth,Dither,DLAA_Light,DrawOverlay,eMotionBlur,Emphasize,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,Flashlight,FlexibleCA,Flipbook,FocalDOF,FramerateLimiter,GaussianBlur,GlitchB,GP65CJ042DOF,GrainSpread,HighPassSharp,HotsamplingHelper,HQ4X,HSLShift,Interlaced,KNearestNeighbors,Layer,LeiFx_Tech,Letterbox,Levels,LevelsPlus,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,Lightroom,LumaSharpen,LUT,MagicBloom,MagicDOF,MagicHDR,MartyMcFlyDOF,MatsoDOF,MBMB,MC_DAO,Median_Filter,MeshEdges,MinimalColorGrading,Mode1,Mode2,Mode3,Monochrome,Monocular_Cues,MotionBlur,MultiFX,MultiLUT,MultiTonePoster,MXAO,MXAO,NeoBloom,Nightvision,NLM_Sharp,NonLocalMeans,Normal_Filter_Anti_Aliasing,Nostalgia,Oilify,Overlay,PandaFX,pd80_02_Bonus_LUT_pack,PerfectPerspective,PiecewiseFilmicTonemap,PiecewiseFilmicTonemap_Debug,Pirate_Bloom,Pirate_Curve,Pirate_DepthPreProcess,Pirate_DOF,Pirate_FXAA,Pirate_GI,Pirate_LightAdaptation,Pirate_LumaSharpen,Pirate_SSAO,Pirate_Tonemap,Pirate_Vibrance,Pirate_Vignette,Polynomial_Barrel_Distortion_P,Pong,PPFXBloom,PPFX_Godrays,PPFXSSDO,prod80_01A_RT_Correct_Contrast,prod80_01B_RT_Correct_Color,prod80_01_Color_Gamut,prod80_02_Bloom,prod80_02_Cinetools_LUT,prod80_02_LUT_Creator,prod80_03_Color_Space_Curves,prod80_03_CurvedLevels,prod80_03_FilmicTonemap,prod80_03_Levels,prod80_03_Shadows_Midtones_Highlights,prod80_04_Black_and_White,prod80_04_ColorBalance,prod80_04_ColorGradient,prod80_04_ColorIsolation,prod80_04_ColorTemperature,prod80_04_ContrastBrightnessSaturation,prod80_04_Magical_Rectangle,prod80_04_Saturation_Limiter,prod80_04_SelectiveColor,prod80_04_SelectiveColor_v2,prod80_04_Technicolor,prod80_05_LumaSharpen,prod80_06_ChromaticAberration,prod80_06_Depth_Slicer,prod80_06_FilmGrain,prod80_06_LumaFade_End,prod80_06_LumaFade_Start,prod80_06_Posterize_Pixelate,Pseudo_Motion_Blur,RealGrain,Reflection,ReflectiveBumpmapping,RemoveTint,RetroFog,RetroTint,RimLight,RingDOF,ScreenShake,SCurve,ShowStats_MoveToBottom,SimpleBloom,SimpleGrain,Sketch,SMAA,Smart_Sharp,Sobel_Shader,SSR,StageDepth,SunsetFilter,SuperDepth3D,SuperDepth3D_VR,SurfaceBlur,Swirl,TAA,Technicolor,Technicolor2,ImageTest,ThinFilm,TiltShift,Tint,TinyPlanet,Tonemap,To_Else,Trails,TriDither,UIDetect,UIDetect_After,UIDetect_Before,UIMaskCreator,UIMask_Bottom,UIMask_Top,Unsharp,Vibrance,Vignette,VR_nose,VR,VirtualResolution,Virtual_Nose,WhitepointerFixer,ZigZag [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=10.150000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [Bloom.fx] bAnamFlareEnable=0 bChapFlareEnable=0 bGodrayEnable=0 bLensdirtEnable=0 bLenzEnable=0 fAnamFlareAmount=14.500000 fAnamFlareColor=0.012000,0.313000,0.588000 fAnamFlareCurve=1.200000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fBloomAmount=0.800000 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fBloomTint=0.700000,0.800000,1.000000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareDispersal=0.250000 fChapFlareIntensity=100.000000 fChapFlareSize=0.450000 fChapFlareTreshold=0.900000 fFlareBlur=200.000000 fFlareIntensity=2.070000 fFlareLuminance=0.095000 fFlareTint=0.137000,0.216000,1.000000 fGodrayDecay=0.990000 fGodrayDensity=1.000000 fGodrayExposure=1.000000 fGodrayThreshold=0.900000 fGodrayWeight=1.250000 fLensdirtIntensity=0.400000 fLensdirtSaturation=2.000000 fLensdirtTint=1.000000,1.000000,1.000000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 iBloomMixmode=2 iChapFlareCount=15 iGodraySamples=128 iLensdirtMixmode=1 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FilmicBloom.fx] BlurRadius=6.000000 BlurSamples=6 [FilmicGrade.fx] Coefficients=0 LightControl=0.000000,0.000000 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=0.000000 BlueCurve=1.000000 Contrast=1.000000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.400000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.150000 Strength=0.850000 [FilmicSharpen.fx] Clamp=0.650000 Coefficient=0 Offset=0.100000 Preview=0 Strength=60.000000 UseMask=0 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [HexLensFlare.fx] uColor0=0.576471,1.000000,0.000000 uColor1=0.258824,0.592157,1.000000 uColor2=1.000000,0.576471,0.000000 uColor3=0.392157,0.925490,1.000000 uIntensity=1.000000 uScale=1.000000 uThreshold=0.950000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=1.500000 BLOOM_INTENSITY=1.200000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000

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