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SoftFX

Created by FaramH
Added Feb. 2, 2021
Updated 2 Feb 21:55 CET
Shader used: ReShade
Preset description:
Just my take on the game. As always, I tend to go for high post process images. Tried my best to color correct but the game seems to be using multiple image space modifiers so this was the best compromise. Also, the default tonemapping is pretty subpar with ugly blue highlights. Adjust your gamma accordingly. --Techniques-- FXAA LiftGammaGain UnrealLens MXAO NeoBloom Deband Tonemap HaarmPeterDuikerFilmicToneMapping(HPD) FlexibleCA ArtisticVignette Grab HPD here. https://reshade.me/forum/shader-presentation/2990-ported-reshade-2-x-effects
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PreprocessorDefinitions= Techniques=FXAA@FXAA.fx,LiftGammaGain@LiftGammaGain.fx,UnrealLens@UnrealLens.fx,MXAO@qUINT_mxao.fx,NeoBloom@NeoBloom.fx,Deband@Deband.fx,Tonemap@Tonemap.fx,HaarmPeterDuikerFilmicToneMapping@HPD.fx,FlexibleCA@FlexibleCA.fx,ArtisticVignette@ArtisticVignette.fx TechniqueSorting=ArcaneBloom@ArcaneBloom.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Daltonize@Daltonize.fx,LUT@LUT.fx,DisplayDepth@DisplayDepth.fx,GaussianBlur@GaussianBlur.fx,MagicHDR@MagicHDR.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,ContrastAdaptiveSharpen@CAS.fx,HexLensFlare@HexLensFlare.fx,Technicolor2@Technicolor2.fx,FXAA@FXAA.fx,LiftGammaGain@LiftGammaGain.fx,UnrealLens@UnrealLens.fx,MXAO@qUINT_mxao.fx,NeoBloom@NeoBloom.fx,Deband@Deband.fx,Tonemap@Tonemap.fx,HaarmPeterDuikerFilmicToneMapping@HPD.fx,FlexibleCA@FlexibleCA.fx,ArtisticVignette@ArtisticVignette.fx [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uExposure=1.000000 uMaxBrightness=100.000000 [ArtisticVignette.fx] BlendMode=0 VignetteColor=0.000000,0.000000,0.000000,1.000000 VignetteRatio=0.235000 VignetteShape=1 VignetteStartEnd=0.800000,1.290000 _Help=0 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=0 enable_sdeviation=1 enable_weber=1 iterations=2 range=24.000000 t1=0.007000 t2=0.040000 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [FlexibleCA.fx] Mode=1 Multiplier=2.500000 Ratio=-1.000000,0.000000,1.000000 [FXAA.fx] EdgeThreshold=0.050000 EdgeThresholdMin=0.000000 Subpix=0.250000 [GaussianBlur.fx] GaussianBlurOffset=1.000000 GaussianBlurRadius=4 GaussianBlurStrength=0.308000 [HexLensFlare.fx] uColor0=0.576471,1.000000,1.000000 uColor1=0.258824,0.592157,1.000000 uColor2=1.000000,0.576471,0.000000 uColor3=0.392157,0.168627,0.141176 uIntensity=0.025000 uScale=1.000000 uThreshold=0.950000 [LiftGammaGain.fx] RGB_Gain=1.132000,1.000000,1.000000 RGB_Gamma=1.075000,0.937000,0.925000 RGB_Lift=1.000000,0.994999,0.982999 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.000000 BloomBrightness=1.850000 BloomSaturation=0.999999 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=3 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=0.500000 MagicMode=0 MaxBrightness=100.000000 Mean=0.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=0.850000 Sigma=4.000000 Variance=5.000000 _Help=0 [PD80_06_Film_Grain.fx] depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 enable_depth=1 enable_test=0 grainAdjust=1.000000 grainAmount=0.333000 grainColor=1.000000 grainDensity=10.000000 grainIntensity=0.650000 grainIntHigh=1.000000 grainIntLow=1.000000 grainMotion=1 grainOrigColor=1 grainSize=1 use_negnoise=0 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.000000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=0.450000 [Technicolor2.fx] Brightness=0.500000 ColorStrength=0.000000,0.070588,0.235294 Saturation=0.750000 Strength=1.000000 [Tonemap.fx] Bleach=0.000000 Defog=0.010000 Exposure=0.000000 FogColor=0.800000,0.827451,1.000000 Gamma=1.000000 Saturation=0.250000 [UnrealLens.fx] BokehAngle=0.250000 BokehDefinition=0.200000 BokehSize=1.000000 Brightness=0.050000 EdgesMasking=0.300000 Saturation=0.700000 Scale1=0.600000 Scale2=0.200000 Scale3=0.100000 Scale4=0.050000 Scale5=-1.000000 Scale6=-1.000000 Scale7=-1.000000 ShowLens=0 Threshold=0.700000 Tint1=1.000000,1.000000,1.000000,1.000000 Tint2=1.000000,1.000000,1.000000,1.000000 Tint3=1.000000,1.000000,1.000000,1.000000 Tint4=1.000000,1.000000,1.000000,1.000000 Tint5=1.000000,1.000000,1.000000,1.000000 Tint6=1.000000,1.000000,1.000000,0.000000 Tint7=1.000000,1.000000,1.000000,0.000000 Tonemapper=2 _WipWarn=0

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