SweetFX Settings DB
Latest forum threads
9 hours, 2 minutes ago
10 hours, 35 minutes ago
by mnbvc
11 hours, 26 minutes ago
by mnbvc
12 hours, 15 minutes ago
by mnbvc

Immortals Fenyx Rising

Created by SCHNÖSEL
Added Feb. 23, 2021
Shader used: ReShade
Download preset Show / Hide settings
PreprocessorDefinitions= Techniques=Curves@Curves.fx,HDR@FakeHDR.fx,AdaptiveSharpen@AdaptiveSharpen.fx TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,Cursor@Cursor.fx,EyeAdaption@EyeAdaption.fx,LeiFx_Tech@3DFX.fx,GaussianBlurCS@GaussianBlurCS.fx,Oilify@Oilify.fx,UIMaskCreator@UIMaskCreator.fx,Checkerboard@Checkerboard.fx,LumaSharpen@LumaSharpen.fx,Curves@Curves.fx,Interlaced@Interlaced.fx,Sketch@Sketch.fx,AdaptiveFog@AdaptiveFog.fx,HDR@FakeHDR.fx,LUT@LUT.fx,Chromakey@Chromakey.fx,GlitchB@Glitch.fx,MXAO@qUINT_mxao.fx,Overlay@Overlay.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,Comic@Comic.fx,Daltonize@Daltonize.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,Letterbox@Letterbox.fx,HotsamplingHelper@HotsamplingHelper.fx,MotionBlur@FakeMotionBlur.fx,DELC_Sharpen@qUINT_sharp.fx,GrainSpread@GrainSpread.fx,UnrealLens@UnrealLens.fx,CA@ChromaticAberration.fx,MeshEdges@MeshEdges.fx,Deband@Deband.fx,PerfectPerspective@PerfectPerspective.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,FilmGrain@FilmGrain.fx,MagicBloom@MagicBloom.fx,HexLensFlare@HexLensFlare.fx,MultiTonePoster@MultiTonePoster.fx,SSR@qUINT_ssr.fx,Unsharp@Unsharp.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,Smart_Sharp@Smart_Sharp.fx,FilmGrain2@FilmGrain2.fx,PerfectPerspective@PerfectPerspective.fx,RemoveTint@RemoveTint.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,AdaptiveSharpen@AdaptiveSharpen.fx,HighPassSharp@HighPassSharpen.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Vibrance@Vibrance.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,RetroTint@RetroTint.fx,SMAA@SMAA.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ChromaticAberration@Prism.fx,HQ4X@HQ4X.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,AspectRatioPS@AspectRatio.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,Before@Splitscreen.fx,After@Splitscreen.fx,MagicHDR@MagicHDR.fx,SimpleGrain@SimpleGrain.fx,Vignette@Vignette.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,HSLShift@HSLShift.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,FilmicPass@FilmicPass.fx,Pong@Pong.fx,CinematicDOF@CinematicDOF.fx,AmbientLight@AmbientLight.fx,StageDepth@StageDepth.fx,MBMB@MBMB.fx,SunsetFilter@SunsetFilter.fx,Layer@Layer.fx,TAA@Temporal_AA.fx,VirtualResolution@VirtualResolution.fx,Chromakey@Chromakey.fx,Trails@Trails.fx,Levels@Levels.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,MinimalColorGrading@MinimalColorGrading.fx,Cursor@Cursor.fx,ArcaneBloom@ArcaneBloom.fx,AdaptiveFog@AdaptiveFog.fx,PPFXBloom@PPFX_Bloom.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,VariableRateShading@VRS_Map.fx,LevelsPlus@LevelsPlus.fx,Clarity@Clarity.fx,ArtisticVignette@ArtisticVignette.fx,Monochrome@Monochrome.fx,TiltShift@TiltShift.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,SurfaceBlur@SurfaceBlur.fx,Wave@Wave.fx,LiftGammaGain@LiftGammaGain.fx,Swirl@Swirl.fx,PPFX_Godrays@PPFX_Godrays.fx,MultiFX@MultiFX.fx,prod80_02_Bloom@PD80_02_Bloom.fx,ColorLab@ColorLab.fx,ASCII@ASCII.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,Flashlight@Flashlight.fx,Technicolor@Technicolor.fx,AspectRatioPS@AspectRatio.fx,ColorMatrix@ColorMatrix.fx,WhitepointerFixer@WhitepointFixer.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,MultiLUT@MultiLUT.fx,FlexibleCA@FlexibleCA.fx,PPFXSSDO@PPFX_SSDO.fx,Technicolor2@Technicolor2.fx,FilmicSharpen@FilmicSharpen.fx,CanvasFog@CanvasFog.fx,ZigZag@ZigZag.fx,AspectRatioSuite@AspectRatioSuite.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,CinematicDOF@CinematicDOF.fx,pd80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,Colourfulness@Colourfulness.fx,FocalDOF@FocalDOF.fx,ChromaticAberration@Prism.fx,TiltShift@TiltShift.fx,Flipbook@Flipbook.fx,BilateralComic@BilateralComic.fx,MXAO@MXAO.fx,Bloom@qUINT_bloom.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,LiquidLens@LiquidLens.fx,ImageTest@Image.fx,TinyPlanet@TinyPlanet.fx,FramerateLimiter@FramerateLimiter.fx,DepthHaze@DepthHaze.fx,Debanding@qUINT_deband.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,ContrastStretch@ContrastStretch.fx,Tonemap@Tonemap.fx,RetroFog@RetroFog.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,TrackingRays@TrackingRays.fx,BloomAndLensFlares@Bloom.fx,SuperDepth3D@SuperDepth3D.fx,AdvancedCRT@CRT.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,Emphasize@Emphasize.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,Border@Border.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,Flip@Flip.fx,LocalContrastCS@LocalContrastCS.fx,FXAA@FXAA.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,CRT_Lottes@CRT_Lottes.fx,MagicBorder@MagicBorder.fx,BulgePinch@BulgePinch.fx,ADOF@qUINT_dof.fx,MultiLUT@MultiLUT.fx,Cartoon@Cartoon.fx,CRT_Yee64@CRT_Yee64.fx,GaussianBlur@GaussianBlur.fx,FreezeShot@FreezeShot.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,PandaFX@PandaFX.fx,CRT_Yeetron@CRT_Yeetron.fx,NeoBloom@NeoBloom.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,Nightvision@NightVision.fx,AspectRatioComposition@AspectRatioComposition.fx,StageDepthPlus@StageDepthPlus.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,ColorfulPoster@ColorfulPoster.fx,Lightroom@qUINT_lightroom.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,NormalMap@NormalMap.fx,ColorIsolation@ColorIsolation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Nostalgia@Nostalgia.fx,DeHaze@Dehaze.fx,KNearestNeighbors@Denoise.fx,NonLocalMeans@Denoise.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,Depth3D@Depth3D.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,DepthAlpha@DepthAlpha.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,DepthHaze@DepthHaze.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,Blooming_HDR@BloomingHDR.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,DPX@DPX.fx,Emphasize@Emphasize.fx,Clarity@Clarity.fx,Monocular_Cues@Depth_Cues.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,eMotionBlur@eMotionBlur.fx,Flair@Flair.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,SCurve@SCurve.fx,Tint@Sepia.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,PCGI_One@RadiantGI.fx,PCGI_Two@RadiantGI.fx [3DFX.fx] DITHERAMOUNT=0.500000 DITHERBIAS=-1 GAMMA_LEVEL=1.000000 LEIFX_LINES=1.000000 LEIFX_PIXELWIDTH=1.500000 [AdaptiveFog.fx] BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 FogStart=0.050000 MaxFogFactor=0.800000 [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=0.000000 FixWhitePoint=1 TonemapOperator=1 [AspectRatio.fx] A=0.000000 Color=0.027000,0.027000,0.027000,0.170000 FitScreen=1 UseBackground=1 Zoom=1.000000 [Checkerboard.fx] TileColorA=0.350000,0.350000,0.350000,1.000000 TileColorB=0.650000,0.650000,0.650000,1.000000 TileSize=20.000000 _Help=0 [Chromakey.fx] AntiAliased=1 Color=1 CustomColor=1.000000,0.000000,0.000000 FOV=90 Pass=0 RadialX=0 RadialY=0 Threshold=0.500000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Comic.fx] bUIChromaEdgesDebugLayer=1 bUIColorEdgesDebugLayer=1 bUIEnableDebugLayer=0 bUIMeshEdgesDebugLayer=1 bUIOutlinesDebugLayer=1 fUIChromaEdgesDetails=0.000000 fUIChromaEdgesDistanceFading=0.000000,0.500000,0.800000 fUIChromaEdgesStrength=1.000000,0.500000 fUIColor=0.000000,0.000000,0.000000 fUIColorEdgesDetails=1.000000 fUIColorEdgesDistanceFading=0.000000,1.000000,0.800000 fUIColorEdgesStrength=1.000000,1.000000 fUIEdgesLumaWeight=0.000000,1.000000,0.800000 fUIEdgesSaturationWeight=0.000000,1.000000,0.800000 fUIMeshEdgesDistanceFading=-1.000000,0.100000,0.800000 fUIMeshEdgesStrength=3.000000,3.000000 fUIOutlinesDistanceFading=0.000000,1.000000,0.800000 fUIOutlinesStrength=1.000000,1.000000 fUIOutlinesThreshold=1.000000 fUIOverlayColor=1.000000,0.000000,0.000000 fUIStrength=1.000000 iUIChromaEdgesType=3 iUIColorEdgesType=1 iUIMeshEdgesEnable=1 iUIMeshEdgesIterations=1 iUIOutlinesEnable=1 iUIShowFadingOverlay=0 [Curves.fx] Contrast=0.650000 Formula=4 Mode=0 [Daltonize.fx] Type=0 [Deband.fx] custom_avgdiff=1.800000 custom_maxdiff=4.000000 custom_middiff=2.000000 debug_output=0 iterations=1 range=24.000000 threshold_preset=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FakeHDR.fx] HDRPower=1.268000 radius1=0.878000 radius2=0.976000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [FilmGrain.fx] Intensity=0.500000 Mean=0.500000 SignalToNoiseRatio=6 Variance=0.400000 [FilmGrain2.fx] coloramount=0.600000 grainamount=0.050000 grainsize=1.600000 lumamount=1.000000 [FilmicAnamorphSharpen.fx] Clamp=0.650000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.100000 Preview=0 Strength=60.000000 UseMask=0 [GaussianBlurCS.fx] Strength=1.000000 [Glitch.fx] Amount=1.000000 bUseUV=0 [GrainSpread.fx] BlendMode=0 GlobalGrain=0.500000 Opacity=0.500000 Speed=1.000000 Spread=1.000000 [HexLensFlare.fx] uColor0=0.576471,1.000000,0.000000 uColor1=0.258824,0.592157,1.000000 uColor2=1.000000,0.576471,0.000000 uColor3=0.392157,0.925490,1.000000 uIntensity=1.000000 uScale=1.000000 uThreshold=0.950000 [HighPassSharpen.fx] HighPassBlendIfDark=0 HighPassBlendIfLight=255 HighPassBlendMode=1 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassSharpOffset=1.000000 HighPassSharpRadius=1 HighPassSharpStrength=0.400000 HighPassViewBlendIfMask=0 HighPassViewSharpMask=0 [HotsamplingHelper.fx] bUIMaskBackground=1 fUIOverlayPos=0.500000,0.500000 fUIOverlayScale=0.200000 [HQ4X.fx] k=-1.100000 lum_add=0.330000 max_w=0.750000 min_w=0.030000 mx=1.000000 s=1.500000 [Letterbox.fx] Color=0.027000,0.027000,0.027000,1.000000 DesiredAspect=2.400000 Dimensions=0,0 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LUTTools.fx] LutChromaLuma=1.000000,1.000000 LutRes=32 VerticalOrietation=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.300000 BloomBrightness=3.000000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=3 ShowBloom=0 Tonemap=3 _Credits=0 _Help=0 _WipWarn=0 [MeshEdges.fx] fUIColorBackground=1.000000,1.000000,1.000000 fUIColorLines=0.000000,0.000000,0.000000 fUIStrength=1.000000 iUIBackground=1 [MultiTonePoster.fx] Color1=0.000000,0.050000,0.170000,1.000000 Color2=0.200000,0.160000,0.250000,1.000000 Color3=1.000000,0.160000,0.100000,1.000000 Color4=1.000000,1.000000,1.000000,1.000000 fUIStrength=1.000000 Pattern12=3 Pattern23=3 Pattern34=2 Width12=1 Width23=1 Width34=1 [Oilify.fx] Scale=1.000000 Sharpness=1.000000 Tuning=2.000000 [Overlay.fx] bFollowMouse=0 bKeepAspectRatio=0 f2Center=0.500000,0.500000 fOpacity=1.000000 fStretch=1.000000 [PD80_01A_RT_Correct_Contrast.fx] enable_fade=1 freeze=0 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_whitepoint_correction=0 rt_wp_str=1.000000 transition_speed=0.500000 [PD80_03_Shadows_Midtones_Highlights.fx] blendcolor_h=1.000000,1.000000,1.000000 blendcolor_m=0.980000,0.588000,0.000000 blendcolor_s=0.000000,0.365000,1.000000 blendmode_h=0 blendmode_m=0 blendmode_s=0 brightness_h=0.000000 brightness_m=0.000000 brightness_s=0.000000 contrast_h=0.000000 contrast_m=0.000000 contrast_s=0.000000 dither_strength=2.000000 enable_dither=1 exposure_h=0.000000 exposure_m=0.000000 exposure_s=0.000000 luma_mode=2 opacity_h=0.000000 opacity_m=0.000000 opacity_s=0.000000 saturation_h=0.000000 saturation_m=0.000000 saturation_s=0.000000 separation_mode=0 tint_h=0.000000 tint_m=0.000000 tint_s=0.000000 vibrance_h=0.000000 vibrance_m=0.000000 vibrance_s=0.000000 [PD80_04_BlacknWhite.fx] bluechannel=-0.600000 bw_mode=13 curve_str=1.500000 cyanchannel=0.000000 dither_strength=1.000000 enable_dither=1 greenchannel=0.600000 magentachannel=-0.200000 redchannel=0.200000 show_clip=0 tinthue=0.083000 tintsat=0.120000 use_tint=0 yellowchannel=0.400000 [PD80_06_Depth_Slicer.fx] blendmode_1=0 depthpos=0.015000 depth_far=0.000000 depth_near=0.000000 depth_smoothing=0.005000 hue=0.083000 intensity=0.000000 opacity=1.000000 saturation=0.000000 [PD80_06_Film_Grain.fx] depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 enable_depth=0 enable_test=0 grainAdjust=1.000000 grainAmount=0.333000 grainColor=1.000000 grainDensity=10.000000 grainIntensity=0.650000 grainIntHigh=1.000000 grainIntLow=1.000000 grainMotion=1 grainOrigColor=1 grainSize=1 use_negnoise=0 [PD80_06_Luma_Fade.fx] maxlevel=0.300000 minlevel=0.125000 transition_speed=0.500000 [PD80_06_Posterize_Pixelate.fx] border_str=0.000000 dither_motion=1 dither_strength=1.000000 effect_strength=1.000000 enable_dither=0 number_of_levels=255 pixel_size=1 [PerfectPerspective.fx] BorderColor=0.027000,0.027000,0.027000,0.784000 BorderCorner=0.062000 BorderVignette=0 DebugPreview=0 FOV=90 K=1.000000 MirrorBorder=1 Offset=0.000000,0.000000 Projection=0 ResScale=1920,1920 ResScaleScreen=1920 ResScaleVirtual=1920 Type=0 Vertical=1.000000 VerticalScale=0.980000 Vignette=1 Zooming=1.000000 [PiecewiseFilmicTonemap.fx] FixWhitepoint=1 Gamma=1.000000 ShoulderAngle=0.000000 ShoulderLength=0.500000 ShoulderStrength=0.000000 ToeLength=0.500000 ToeStrength=0.000000 [Prism.fx] Aberration=6 Automatic=1 Curve=1.000000 SampleCount=8 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.700000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [RemoveTint.fx] bUIUseExcludeColor=0 cUIDebug=0 fUIExcludeColor=1.000000,1.000000,1.000000 fUIExcludeColorStrength=3.000000 fUISpeed=0.100000 fUIStrength=1.000000 [RetroTint.fx] fUIColor=0.100000,0.000000,0.300000 fUIStrength=1.000000 [Sketch.fx] OutlineThreshold=0.010000 PatternColor=1.000000,1.000000,1.000000,0.062745 PatternRange=0.000000,0.500000 Posterization=5.000000 SmoothingScale=1.000000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Smart_Sharp.fx] B_Grounding=0.000000 CAM_IOB=1 CA_Mask_Boost=0 CA_Removal=0 ClampSharp=0 Debug_View=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=0 Output_Selection=0 Sharpness=0.625000 [Splitscreen.fx] splitscreen_mode=0 [UIMaskCreator.fx] Radius=16 ReadyForScreenshot=0 SquareCursor=0 [UnrealLens.fx] BokehAngle=0.250000 BokehDefinition=0.200000 BokehSize=1.000000 Brightness=0.100000 EdgesMasking=0.300000 Saturation=0.700000 Scale1=0.600000 Scale2=0.200000 Scale3=0.100000 Scale4=0.050000 Scale5=-1.000000 Scale6=-1.000000 Scale7=-1.000000 ShowLens=0 Threshold=0.700000 Tint1=1.000000,1.000000,1.000000,1.000000 Tint2=1.000000,1.000000,1.000000,1.000000 Tint3=1.000000,1.000000,1.000000,1.000000 Tint4=1.000000,1.000000,1.000000,1.000000 Tint5=1.000000,1.000000,1.000000,1.000000 Tint6=1.000000,1.000000,1.000000,0.000000 Tint7=1.000000,1.000000,1.000000,0.000000 Tonemapper=2 _WipWarn=0 [Unsharp.fx] Amount=1.000000 BlurScale=1.000000 [Vibrance.fx] Vibrance=0.150000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

You need to be logged in to post a comment