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by Tiplos

Colors of Magic

Created by Voltar
Added March 15, 2021
Shader used: ReShade
Preset description:
Some subtle changes to achieve clear, sharp image with balanced shadows/lights and color correction for atmospheric picture of Rivellon Preset works only with new versions of ReShade - 4.9+ Prerequisites: - disable any form of in-game antialiasing Shaders: 1) FilmicPass 2) LiftGammaGain 3) Vibrance 4) Clarity2 (please download this one from https://drive.google.com/file/d/1hqdT4zIuRgGN8ATrKCxPnNKF6LePcuGs/view?usp=sharing and place downloaded Clarity2.fx to your \reshade-shaders\shaders\ folder inside game. For copyrights - official source of this shader here https://github.com/Mortalitas/GShade/blob/master/Shaders/Clarity2.fx) 5) SMAA 6) LumaSharpen 7) Tonemap 8) Curves If you want more dark/bright or less/more saturated image - just use Gamma and Saturation sliders from Tonemap P.S. Explanation to question about "Why not using standard Clarity (Clarity.fx) shader from Reshade Installer?": in many games standard Clarity effect very performance-demand and may cost you up to 10-20 FPS (or even more, sometimes) while Clarity2 shader optimized by it author and with proper settings may cost only 2-5 FPS (I have only ~1-3 FPS lost in many games)
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PreprocessorDefinitions= Techniques=FilmicPass@FilmicPass.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,Curves@Curves.fx TechniqueSorting=FilmicPass@FilmicPass.fx,LiftGammaGain@LiftGammaGain.fx,Vibrance@Vibrance.fx,Clarity2@Clarity2.fx,SMAA@SMAA.fx,LumaSharpen@LumaSharpen.fx,Tonemap@Tonemap.fx,Curves@Curves.fx [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=200 ClarityBlendModeTwo=4 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=3 ClarityStrengthTwo=0.250000 DitherStrength=1.000000 MaskContrast=0.100000 PreprocessorDefinitions=0 [Curves.fx] Contrast=0.175000 Formula=7 Mode=2 [FilmicPass.fx] BaseCurve=2.000000 BaseGamma=1.100000 Bleach=0.475000 BlueCurve=1.199999 Contrast=0.985000 EffectGamma=0.950000 EffectGammaB=1.299999 EffectGammaG=0.930000 EffectGammaR=0.880000 Fade=0.205000 GreenCurve=0.900000 Linearization=0.750000 LumCoeff=0.350000,0.350000,0.700000 RedCurve=0.900000 Saturation=-0.245000 Strength=0.705000 [LiftGammaGain.fx] RGB_Gain=0.990000,0.990000,0.990000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Lift=1.100000,1.100000,1.100000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.525000 show_sharpen=0 [SMAA.fx] CornerRounding=50 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.080000 EdgeDetectionType=1 MaxSearchSteps=64 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Tonemap.fx] Bleach=0.050000 Defog=0.002000 Exposure=-0.050000 FogColor=0.857843,0.767733,0.100923 Gamma=1.000000 Saturation=-0.135000 [Vibrance.fx] Vibrance=0.175000 VibranceRGBBalance=1.000000,1.000000,1.000000

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