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☢Resident Evil 8 (HDR on) CineFX v1.0a

Created by Da_ReLLiK
Added May 14, 2021
Updated 16 May 18:20 CEST
Shader used: ReShade
Preset description:
RESIDENT EVIL 8: ☢ ViLLAGE ☢ (HDR on Version) -Ultra Realistic CiNE FX Preset v 1.0- ---------------------------------------------------------------------------- **Please Note: HDR can not be Screenshotted correctly with Reshade (Washed out)!.. Please Set the in-game HDR [Brightness] to specified brightness or to Max!! *(This Preset version is for those with [HDR ENABLED] in-game and HDR Capable Monitors! Please Download the NO HDR version if you don't want or cant enable HDR in-game!) *Truer Blacks and Whites - Contrast- Shadows *NO Greenish HORROR tint! *More improved and realistic looking lighting, *Better clarity, depth and visuals! *Improved & more Realistic Saturation *Improved Texture Clarity *Distance Sharpness **Recommended with [TAA] only enabled in-game for best visual quality and Performance! the closest it will get to that realism as I have taken time in ensuring every aspect of shading and detail is as photo-realistic as possible! TRY THIS OUT! ;) ----------------------------------------------------------------------------- [Instructions] >>DOWNLOAD RESHADE 4.8 or newer: http://reshade.me/sweetfx#download >>> **N.B. DOWNLOAD THE LATEST RESHADE SFX: http://reshade.me/sweetfx *You MUST INSTALL RESHADE SFX WITH DX10/11 FILES to the main game folder containing re8.exe. You MUST also Tick/Enable: [Standard Effects], [SweetFX by CeeJay.dk] & [Legacy Standard Effects] for this Preset to work! :) >>>PLEASE NOTE<<< This preset was built for 2k/4k displays primarily.
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PreprocessorDefinitions= Techniques=LiftGammaGain@LiftGammaGain.fx,Tonemap@Tonemap.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Levels@Levels.fx,Colourfulness@Colourfulness.fx TechniqueSorting=LiftGammaGain@LiftGammaGain.fx,Curves@Curves.fx,Tonemap@Tonemap.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,Deband@Deband.fx,Levels@Levels.fx,Colourfulness@Colourfulness.fx,LUT@LUT.fx,DPX@DPX.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,FilmGrain@FilmGrain.fx,Daltonize@Daltonize.fx,DisplayDepth@DisplayDepth.fx,HDR@FakeHDR.fx,AdaptiveSharpen@AdaptiveSharpen.fx,MXAO@MXAO.fx,Layer@Layer.fx,FilmGrain2@FilmGrain2.fx [AdaptiveSharpen.fx] curveslope=0.500000 curve_height=1.000000 D_compr_high=0.500000 D_compr_low=0.250000 D_overshoot=0.009000 L_compr_high=0.334000 L_compr_low=0.167000 L_overshoot=0.003000 pm_p=0.700000 scale_cs=0.056000 scale_lim=0.100000 [Clarity.fx] ClarityBlendIfDark=120 ClarityBlendIfLight=129 ClarityBlendMode=5 ClarityDarkIntensity=0.504000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=1 ClarityStrength=0.055000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.050000 col_noise=1 enable_dither=1 lim_luma=0.200000 [Curves.fx] Contrast=0.215000 Formula=1 Mode=1 [Deband.fx] custom_avgdiff=1.800000 custom_maxdiff=4.000000 custom_middiff=2.000000 debug_output=0 iterations=1 range=24.000000 threshold_preset=0 [DPX.fx] Colorfulness=2.500000 Contrast=-0.300000 RGB_C=0.360000,0.360000,0.360000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.630000 radius1=0.665000 radius2=0.825000 [FilmGrain.fx] Intensity=0.554999 Mean=0.500000 SignalToNoiseRatio=0 Variance=0.450000 [FilmGrain2.fx] coloramount=0.745000 grainamount=0.040000 grainsize=1.500000 lumamount=0.670000 [FilmicAnamorphSharpen.fx] Clamp=0.525000 Coefficient=0 DepthMask=0 DepthMaskContrast=128 Offset=0.030000 Preview=0 Strength=51.000153 UseMask=1 [FineSharp.fx] cstr=0.900000 lstr=1.490000 pstr=1.272000 sstr=4.000000 xrep=0.250000 xstr=0.190000 [Levels.fx] BlackPoint=-1 HighlightClipping=0 WhitePoint=251 [LiftGammaGain.fx] RGB_Gain=0.990000,0.995000,1.025000 RGB_Gamma=0.995000,1.000000,1.000000 RGB_Lift=1.005000,1.000000,1.005000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [MXAO.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GAMMA=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [Sepia.fx] Strength=0.645000 Tint=0.258824,0.337255,1.000000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [Technicolor.fx] Power=4.382000 RGBNegativeAmount=0.517647,1.000000,1.000000 Strength=0.045000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Strength=1.000000 [Tonemap.fx] Bleach=-0.010000 Defog=0.035000 Exposure=0.015000 FogColor=0.043137,0.039216,-0.164706 Gamma=0.945000 Saturation=-0.205000 [UIMask.fx] bDisplayMask=0 fMask_Intensity=1.000000 _Help=0 [Vibrance.fx] Vibrance=0.110000 VibranceRGBBalance=1.000000,0.529000,1.000000

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