2 hours, 18 minutes ago
Better preset
Preset description:
uses gaussian blur and HD4x from legacy, and some sweetfx/standard shaders. lens flare is hit and miss, but looks very good when the game has drawn light rays and makes torches actually look like torches. slightly fixes the terrible looking portraits. if too heavy, turn off CRT.
PreprocessorDefinitions=
Techniques=CA@ChromaticAberration.fx,FilmGrain@FilmGrain.fx,LumaSharpen@LumaSharpen.fx,Colourfulness@Colourfulness.fx,BloomAndLensFlares@Bloom.fx,Levels@Levels.fx,AdvancedCRT@CRT.fx,Vibrance@Vibrance.fx,DPX@DPX.fx,Curves@Curves.fx,HDR@FakeHDR.fx,GaussianBlur@GaussianBlur.fx,HQ4X@HQ4X.fx
TechniqueSorting=Daltonize@Daltonize.fx,CA@ChromaticAberration.fx,Tint@Sepia.fx,LiftGammaGain@LiftGammaGain.fx,FilmGrain@FilmGrain.fx,Tonemap@Tonemap.fx,ColorMatrix@ColorMatrix.fx,Deband@Deband.fx,ASCII@ASCII.fx,LumaSharpen@LumaSharpen.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,FXAA@FXAA.fx,Colourfulness@Colourfulness.fx,DisplayDepth@DisplayDepth.fx,LUT@LUT.fx,Layer@Layer.fx,SMAA@SMAA.fx,BloomAndLensFlares@Bloom.fx,Levels@Levels.fx,Monochrome@Monochrome.fx,AdvancedCRT@CRT.fx,Before@Splitscreen.fx,After@Splitscreen.fx,Border@Border.fx,Vibrance@Vibrance.fx,DPX@DPX.fx,Curves@Curves.fx,Technicolor@Technicolor.fx,Cartoon@Cartoon.fx,Nostalgia@Nostalgia.fx,Vignette@Vignette.fx,Technicolor2@Technicolor2.fx,HDR@FakeHDR.fx,ContrastAdaptiveSharpen@CAS.fx,GaussianBlur@GaussianBlur.fx,HQ4X@HQ4X.fx
[Bloom.fx]
bAnamFlareEnable=0
bChapFlareEnable=0
bGodrayEnable=0
bLensdirtEnable=0
bLenzEnable=0
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fAnamFlareCurve=1.200000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fBloomAmount=0.800000
fBloomSaturation=0.800000
fBloomThreshold=0.800000
fBloomTint=0.700000,0.800000,1.000000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareDispersal=0.250000
fChapFlareIntensity=100.000000
fChapFlareSize=0.450000
fChapFlareTreshold=0.900000
fFlareBlur=200.000000
fFlareIntensity=2.070000
fFlareLuminance=0.095000
fFlareTint=0.137000,0.216000,1.000000
fGodrayDecay=0.990000
fGodrayDensity=1.000000
fGodrayExposure=1.000000
fGodrayThreshold=0.900000
fGodrayWeight=1.250000
fLensdirtIntensity=0.400000
fLensdirtSaturation=2.000000
fLensdirtTint=1.000000,1.000000,1.000000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
iBloomMixmode=2
iChapFlareCount=15
iGodraySamples=128
iLensdirtMixmode=1
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000
[Colourfulness.fx]
backbuffer_bits=8.000000
colourfulness=0.400000
col_noise=1
enable_dither=0
lim_luma=0.700000
[CRT.fx]
Amount=1.000000
Angle=-0.013000,0.000000
Brightness=1.193000
CornerSize=0.001000
Curvature=0
CurvatureRadius=1.989000
Gamma=2.263000
MonitorGamma=2.200000
Oversample=1
Overscan=1.020000
Resolution=5.127000
ScanlineGaussian=1
ScanlineIntensity=2
ViewerDistance=0.000000
[Curves.fx]
Contrast=0.650000
Formula=4
Mode=0
[DPX.fx]
Colorfulness=2.500000
Contrast=0.100000
RGB_C=0.360000,0.360000,0.340000
RGB_Curve=8.000000,8.000000,8.000000
Saturation=3.000000
Strength=0.200000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[FilmGrain.fx]
Intensity=0.500000
Mean=0.500000
SignalToNoiseRatio=6
Variance=0.400000
[GaussianBlur.fx]
GaussianBlurOffset=1.000000
GaussianBlurRadius=1
GaussianBlurStrength=0.300000
[HQ4X.fx]
k=0.000000
lum_add=1.000000
max_w=1.000000
min_w=0.000000
mx=1.000000
s=2.212000
[Levels.fx]
BlackPoint=16
HighlightClipping=0
WhitePoint=235
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
This preset looks awful. The colors are nuked to hell and back.