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WWE 2K17 Improved Colors

Preset for WWE2K17
Created by Sgtdom1
Added Sept. 19, 2021
Updated 19 Sep 21:08 CEST
Shader used: ReShade
Preset description:
Hi Guys, Ive decided to make my own reshade since i just wanted to slightly improve the games colors. I hope you will like it. :P
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PreprocessorDefinitions= Techniques=LocalContrastCS@LocalContrastCS.fx,Tonemap@Tonemap.fx,prod80_02_Bloom@PD80_02_Bloom.fx 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Chromakey@Chromakey.fx,FocalDOF@FocalDOF.fx,MagicBloom@MagicBloom.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,Cartoon@Cartoon.fx,FramerateLimiter@FramerateLimiter.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,PPFXSSDO@PPFX_SSDO.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,ContrastAdaptiveSharpen@CAS.fx,Flip@Flip.fx,UIMaskCreator@UIMaskCreator.fx,Checkerboard@Checkerboard.fx,FXAA@FXAA.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,MagicHDR@MagicHDR.fx,FreezeShot@FreezeShot.fx,GaussianBlur@GaussianBlur.fx,CA@ChromaticAberration.fx,RetroFog@RetroFog.fx,MBMB@MBMB.fx,Lightroom@qUINT_lightroom.fx,GaussianBlurCS@GaussianBlurCS.fx,MinimalColorGrading@MinimalColorGrading.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,StageDepthPlus@StageDepthPlus.fx,Monochrome@Monochrome.fx,MXAO@qUINT_mxao.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,DELC_Sharpen@qUINT_sharp.fx,SSR@qUINT_ssr.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,Blooming_HDR@BloomingHDR.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,Monocular_Cues@Depth_Cues.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,prod80_02_Bloom@PD80_02_Bloom.fx,DeHaze@Dehaze.fx,Flair@Flair.fx,KNearestNeighbors@Denoise.fx,NonLocalMeans@Denoise.fx,Depth3D@Depth3D.fx,DepthAlpha@DepthAlpha.fx,SSDO_Plus@GloomAO.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,PCGI_One@RadiantGI.fx,Smart_Sharp@Smart_Sharp.fx,TAA@Temporal_AA.fx,Trails@Trails.fx [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=0.000000 FixWhitePoint=1 TonemapOperator=2 [ArcaneBloom.fx] uAdapt_DoLimits=1 uAdapt_Intensity=1.000000 uAdapt_Limits=0.000000,1.000000 uAdapt_Precision=0 uAdapt_Sensitivity=1.000000 uAdapt_Time=1.000000 uBloomIntensity=1.000000 uExposure=1.000000 uMaxBrightness=100.000000 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=0 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.026000,0.026000 Bloom_Spread=1.000000 CBT_Adjust=0.500000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [LocalContrastCS.fx] DarkMax=0.150000 DarkPeak=0.075000 DarkThreshold=0.333000 GlobalStrength=0.150000 LightMax=0.300000 LightPeak=0.700000 LightThreshold=0.667000 Maximum=1.000000 MidMax=0.400000 MidPeak=0.500000 Minimum=0.000000 [MultiTonePoster.fx] Color1=0.000000,0.050000,0.170000,1.000000 Color2=0.200000,0.160000,0.250000,1.000000 Color3=1.000000,0.160000,0.100000,1.000000 Color4=1.000000,1.000000,1.000000,1.000000 fUIStrength=1.000000 Pattern12=3 Pattern23=3 Pattern34=2 Width12=1 Width23=1 Width34=1 [NeoBloom.fx] BloomBlendMode=1 ColorFilter=1.000000,1.000000,1.000000 Intensity=1.000000 MagicMode=0 MaxBrightness=100.000000 Mean=0.000000 NormalizeBrightness=1 Padding=0.100000 Saturation=1.000000 Sigma=4.000000 Variance=5.000000 _Help=0 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.333000 BloomMix=0.130000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [qUINT_bloom.fx] BLOOM_ADAPT_EXPOSURE=0.000000 BLOOM_ADAPT_MODE=0 BLOOM_ADAPT_SPEED=2.000000 BLOOM_ADAPT_STRENGTH=0.500000 BLOOM_CURVE=1.500000 BLOOM_INTENSITY=0.735000 BLOOM_LAYER_MULT_1=0.050000 BLOOM_LAYER_MULT_2=0.050000 BLOOM_LAYER_MULT_3=0.050000 BLOOM_LAYER_MULT_4=0.100000 BLOOM_LAYER_MULT_5=0.500000 BLOOM_LAYER_MULT_6=0.010000 BLOOM_LAYER_MULT_7=0.010000 BLOOM_SAT=2.000000 BLOOM_TONEMAP_COMPRESSION=4.000000 [Tonemap.fx] Bleach=0.100000 Defog=0.000000 Exposure=0.000000 FogColor=0.000000,0.000000,1.000000 Gamma=1.000000 Saturation=0.399999

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