50 minutes ago
WRC 10 Rebalance Reshade Lite
Preset description:
!!! LITE VERSION !!!
This is the Lite version of my WRC 10 Rebalance Reshade preset.
The Lite version tries to achieve the same effects as the original version by using only ONE very fast shader for ambient occlusion and global illumination.
There is almost no visual difference, at least not noticeable ones when racing, compared to the original version.
Therefore, I recommend everyone to use this version instead for the significant performance improvements alone.
This version is most suitable for playing with resolution 2K and above.
Previous preset works best with 1080p at most and is very resource intensive.
----------------------
WRC 10 is a rally racing game with very detailed environment but with a very outdated lighting system. This is especially true when playing during the day.
Apart from the more saturated and less foggy colours, take a look at the foliage and structures (rocks, buildings, bridges, etc.) where the biggest differences are.
AO, GI and IL plays a very important role in making the environment looks more realistic and grounded.
!!! Note for night mode:
1. Create a duplicate of the preset
2. Adjust the Gamma in the prod80_Levels.fx shader.
Decreasing the gamma to 1.0 should be good enough. Go lower if you have a darker screen than mine. Do the same for the normal version as well if you want to.
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Demo Videos
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* Noon / Clear - Arvaja, Finland
https://www.youtube.com/watch?v=itXjqew_USI
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Effects / Shaders
--------------------
* Glamarye Fast Effects with Fake GI (Glamayre_Fast_Effects.fx)
https://github.com/rj200/Glamarye_Fast_Effects_for_ReShade
* Reveil.fx
https://github.com/LordOfLunacy/Insane-Shaders
* prod80_03_Levels (PD80_03_Levels.fx)
https://github.com/prod80/prod80-ReShade-Repository
* qUINT_deband.fx
https://github.com/martymcmodding/qUINT
------------
Changelog
------------
(31 January 2022)
- Initial release.
/**
*
* WRC 10 Rebalance Reshade Lite
*
* A Reshade preset by TokyoZero (YouTube)
* Demo Video: https://www.youtube.com/watch?v=itXjqew_USI
* Homepage: https://sfx.thelazy.net/games/preset/11865/
*
* Tested only on Reshade 4.9.1
* Works best with DX11
*
**/
PreprocessorDefinitions=MXAO_ENABLE_IL=1,MXAO_SMOOTHNORMALS=0,MXAO_TWO_LAYER=0,MXAO_HIGH_QUALITY=1,MXAO_MIPLEVEL_AO=1,MXAO_MIPLEVEL_IL=2,FAST_AO_POINTS=12
Techniques=ReVeil_Top@ReVeil.fx,Glamarye_Fast_Effects_with_Fake_GI@Glamayre_Fast_Effects.fx,ReVeil_Bottom@ReVeil.fx,prod80_03_Levels@PD80_03_Levels.fx,Debanding@qUINT_deband.fx
TechniqueSorting=ReVeil_Top@ReVeil.fx,Glamarye_Fast_Effects_without_bounce_nor_Fake_GI@Glamayre_Fast_Effects.fx,Glamarye_Fast_Effects_with_Fake_GI@Glamayre_Fast_Effects.fx,PCGI_One@RadiantGI.fx,ReVeil_Bottom@ReVeil.fx,prod80_03_Levels@PD80_03_Levels.fx,Debanding@qUINT_deband.fx
[BeforeAfter.fx]
Blur=0.001000
Color=0.337000,0.000000,0.118000
Line=1
Offset=0.500000
[Glamayre_Fast_Effects.fx]
abtest=0
ao_enabled=1
ao_fog_fix=0.120000
ao_max_depth_diff=2.000000
ao_radius=0.440000
ao_shape_modifier=1000.000000
ao_shine_strength=0.340000
ao_strength=0.680000
bounce_multiplier=1.000000
debug_mode=0
depth_detect=1
dof_enabled=1
dof_strength=1.000000
fxaa_bias=0.025000
fxaa_enabled=1
gi_contrast=0.200000
gi_saturation=0.500000
gi_strength=0.400000
reduce_ao_in_light_areas=1.000000
sharp_enabled=1
sharp_strength=0.200000
sky_detect=0
[PD80_03_Levels.fx]
dither_strength=1.000000
enable_dither=1
ib=0.000000,0.000000,0.000000
ig=1.343000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000
[qUINT_deband.fx]
AUTOMATE_BIT_DEPTH=1
BIT_DEPTH=10
DEBAND_MODE=2
SEARCH_RADIUS=0.500000
SKY_ONLY=0
[qUINT_mxao.fx]
MXAO_AMOUNT_COARSE=1.000000
MXAO_AMOUNT_FINE=1.000000
MXAO_BLEND_TYPE=0
MXAO_DEBUG_VIEW_ENABLE=0
MXAO_FADE_DEPTH_END=0.400000
MXAO_FADE_DEPTH_START=0.050000
MXAO_GLOBAL_RENDER_SCALE=1.000000
MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=3
MXAO_SAMPLE_NORMAL_BIAS=0.200000
MXAO_SAMPLE_RADIUS=9.136000
MXAO_SAMPLE_RADIUS_SECONDARY=0.200000
MXAO_SSAO_AMOUNT=1.400000
MXAO_SSIL_AMOUNT=4.000000
MXAO_SSIL_SATURATION=1.000000
[RadiantGI.fx]
Blend=2
Debug=0
Deep_Scattering=0.100000
Depth_Map=1
Depth_Map_Adjust=20.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.470000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=1.000000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=12.000000
SamplesXY=20
Scattering=1
Sky_Adustment=3
Sky_Emissive_Selection=3
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000
[ReVeil.fx]
Debug=0
DepthMultiplier=-1.000000
TransmissionMultiplier=-0.125000