0 minutes ago
T7 RayTracedGI 0.30
Preset description:
** USES the Reshade RT Global Illumination shader 0.30, Regrade BETA 0.5 and Solaris by Pascal Gilcher can be obtained from donating into the Breakfast tier at https://www.patreon.com/mcflypg then joining the Discord server as a beta supporter
** Requires Reshade 4.9.1 or higher to work
** Tested on Reshade 5.0.1
** Requires Quint Shaders from https://github.com/martymcmodding/qUINT
You will need to use the following shaders stacked in this order:
DisplayDepth.fx
qUINT_sharp.fx
qUINT_rtgi.fx
qUINT_solaris.fx
qUINT_regrade.fx
Uses Regrade to adjust color grading and avoid banding. Turn off or adjust to your tastes.
This preset is much milder in comparison to older versions and is much lighter on the GPU load. I reduced the depth at which the GI is rendered to help with bleeding on the overlay (health bars and such). You can increase the slider to around 4 if you prefer the older way I did it. I dulled the specular highlights down as well to avoid blown out whites on some outfits and stages. You can adjust the specular slider to around 10 if you like the nice light rims it creates though.
KeyPhysicalDOF_MKII@qUINT_physicaldof_MKII.fx=46,0,0,0
PreprocessorDefinitions=SMOOTHNORMALS=1,MATERIAL_TYPE=1,ENABLE_SOLARIS_REGRADE_PARITY=1,SKYCOLOR_MODE=0,IMAGEBASEDLIGHTING=0
Techniques=DELC_Sharpen@qUINT_sharp.fx,RTGlobalIllumination@qUINT_rtgi.fx,qUINT_Solaris@qUINT_solaris.fx,qUINT_ReGrade@qUINT_regrade.fx
TechniqueSorting=DisplayDepth@DisplayDepth.fx,DELC_Sharpen@qUINT_sharp.fx,RTGlobalIllumination@qUINT_rtgi.fx,qUINT_Solaris@qUINT_solaris.fx,qUINT_ReGrade@qUINT_regrade.fx
[DisplayDepth.fx]
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[qUINT_regrade.fx]
CB_BALANCE_BL=0.000000,0.000000,0.000000
CB_BALANCE_CR=0.000000,0.000000,0.000000
CB_BALANCE_GM=0.000000,0.000000,0.000000
CB_HI=0.000000,0.000000
CB_MID=0.000000,0.315000
CB_SHAD=0.000000,0.114000
COLOR_REMAP_AQUA=0.000000,0.020000,0.008000
COLOR_REMAP_BLUE=0.000000,0.159000,0.022000
COLOR_REMAP_GREEN=0.000000,0.191000,0.044000
COLOR_REMAP_MAGENTA=0.000000,0.000000,0.000000
COLOR_REMAP_ORANGE=0.000000,-0.004000,0.000000
COLOR_REMAP_RED=0.000000,0.038000,0.019000
COLOR_REMAP_YELLOW=0.000000,0.013000,0.006000
DITHER_BIT_DEPTH=2
ENABLE_VIGNETTE=0
GRADE_CONTRAST=-0.020000
GRADE_EXPOSURE=0.000000
GRADE_GAMMA=0.100000
GRADE_SATURATION=-0.140000
GRADE_VIBRANCE=0.549000
HISTOGRAM_MODE=1
HISTOGRAM_UIENABLE=1
INPUT_BLACK_LVL=0.000000
INPUT_COLOR_TEMPERATURE=7000.000000
INPUT_GAIN_COLOR=0.500000,0.500000,0.500000
INPUT_GAMMA_COLOR=0.500000,0.500000,0.500000
INPUT_LIFT_COLOR=0.500000,0.500000,0.500000
INPUT_WHITE_LVL=255.000000
NODE1=2
NODE2=4
NODE3=6
NODE4=8
NODE5=9
NODE6=0
NODE7=0
NODE8=0
NODE9=0
OUTPUT_BLACK_LVL=0.000000
OUTPUT_WHITE_LVL=255.000000
SHOW_CLIPPING=0
SPECIAL_BLEACHBP=0.150000
SPECIAL_GAMMA_LUM_CHROM=0.000000,0.000000
SPLITTONE_BALANCE=0.500000
SPLITTONE_HIGHLIGHTS=1.000000,1.000000,1.000000
SPLITTONE_SHADOWS=1.000000,1.000000,1.000000
tempF1=1.000000,1.000000,1.000000,1.000000
tempF2=1.000000,1.000000,1.000000,1.000000
tempF3=1.000000,1.000000,1.000000,1.000000
TONECURVE_DARKS=0.001000
TONECURVE_DARKWASH_INT=0.000000
TONECURVE_DARKWASH_RANGE=0.200000
TONECURVE_HIGHLIGHTS=-0.011000
TONECURVE_LIGHTS=-0.051000
TONECURVE_SHADOWS=0.258000
UIHELP=0
VIGNETTE_BLEND_MODE=1
VIGNETTE_BLURRYNESS_MECH=0.800000
VIGNETTE_RADIUS_MECH=0.525000
VIGNETTE_RADIUS_SENSOR=1.000000
VIGNETTE_RATIO=0.000000
[qUINT_rtgi.fx]
FADEOUT_MODE_UI=2
RT_AO_AMOUNT=5.000005
RT_BACKFACE_MIRROR=1
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=0.150000
RT_HIGHP_LIGHT_SPREAD=1
RT_IBL_AMOUT=0.050000
RT_IL_AMOUNT=8.000000
RT_RAY_AMOUNT=8
RT_RAY_STEPS=20
RT_ROUGHNESS=0.900000
RT_SAMPLE_RADIUS=8.400001
RT_SAMPLE_RADIUS_FAR=0.100000
RT_SPECULAR=0.050000
RT_USE_ACESCG=1
RT_USE_SRGB=0
RT_Z_THICKNESS=0.300000
SKY_COLOR=1.000000,1.000000,1.000000
SKY_COLOR_AMBIENT_MIX=0.500000
SKY_COLOR_AMT=3.040000
SKY_COLOR_SAT=1.000000
UIHELP=0
UIHELP2=0
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=0
SHARPEN_MODE=1
SHARP_STRENGTH=0.300000
[qUINT_solaris.fx]
BLOOM_DEPTH_MASK=1
BLOOM_DEPTH_MASK_STRENGTH=0.500000
BLOOM_TONE_PRES=1
HDR_BLOOM_BLEND_MODE=0
HDR_BLOOM_INT=0.000000
HDR_BLOOM_RADIUS=0.000000
HDR_EXPOSURE=0.000000
HDR_WHITEPOINT=7.005000
I left motion blur on in the screenshots sorry. I am also having issues with screenshots not working correctly via reshade 5 its crushing the colors on in game screenshots.