45 minutes ago
KOF XV Raytraced GI
Preset description:
** USES the Reshade RT Global Illumination shader 0.30 and Regrade BETA 0.5 by Pascal Gilcher can be obtained from donating into the Breakfast tier at https://www.patreon.com/mcflypg then joining the Discord server as a beta supporter
** Requires Reshade 4.9.1 or higher to work
** Tested on Reshade 5.0.1
** Requires Quint Shaders from https://github.com/martymcmodding/qUINT
You will need to use the following shaders stacked in this order:
DisplayDepth.fx
qUINT_sharp.fx
qUINT_regrade.fx
qUINT_rtgi.fx
It looks better if you can increase steps to 20 or above and rays to 6 or 12 in qUINT_rtgi.fx shader. Im using a RTX 3080 and a I7-12700 and saw no rendering problems anywhere in the game at the included settings. Steps will be the most fps loss so start there in your tweaking for your setup. With a level cap of 60FPS focus on consistent frame times. I was getting a very steady 8-13ms and it is smoooooooth.
Regrade is entirely optional but this game is very vibrant, so I desaturated it just a smidge and increased contrast but lightened the shadows so you can see detail easier.
Sharp can be cranked up to .700 if you think it looks better I couldn't perceptually see a difference at anything higher than .400.
PreprocessorDefinitions=SMOOTHNORMALS=1,MATERIAL_TYPE=1,IMAGEBASEDLIGHTING=1
Techniques=DELC_Sharpen@qUINT_sharp.fx,qUINT_ReGrade@qUINT_regrade.fx,RTGlobalIllumination@qUINT_rtgi.fx
TechniqueSorting=DisplayDepth@DisplayDepth.fx,DELC_Sharpen@qUINT_sharp.fx,qUINT_ReGrade@qUINT_regrade.fx,RTGlobalIllumination@qUINT_rtgi.fx
Advanced_help=0
bUIShowOffset=0
bUIUseLivePreview=1
Depth_help=0
fUIDepthMultiplier=1.000000
fUIFarPlane=1000.000000
fUIScale=1.000000,1.000000
iUIOffset=0,0
iUIPresentType=2
[qUINT_regrade.fx]
CB_HI=0.000000,0.000000
CB_MID=0.000000,0.000000
CB_SHAD=0.000000,0.000000
COLOR_REMAP_AQUA=0.000000,0.000000,0.000000
COLOR_REMAP_BLUE=0.000000,0.000000,0.000000
COLOR_REMAP_GREEN=0.000000,0.000000,0.000000
COLOR_REMAP_MAGENTA=0.000000,0.000000,0.000000
COLOR_REMAP_ORANGE=0.000000,0.000000,0.000000
COLOR_REMAP_RED=0.000000,0.000000,0.000000
COLOR_REMAP_YELLOW=0.000000,0.000000,0.000000
DITHER_BIT_DEPTH=2
ENABLE_VIGNETTE=0
GRADE_CONTRAST=0.161000
GRADE_EXPOSURE=0.000000
GRADE_GAMMA=0.000000
GRADE_SATURATION=-0.116000
GRADE_VIBRANCE=0.006000
INPUT_BLACK_LVL=0.000000
INPUT_COLOR_TEMPERATURE=6500.000000
INPUT_GAIN_COLOR=0.500000,0.500000,0.500000
INPUT_GAMMA_COLOR=0.500000,0.500000,0.500000
INPUT_LIFT_COLOR=0.500000,0.500000,0.500000
INPUT_WHITE_LVL=255.000000
NODE1=6
NODE2=2
NODE3=0
NODE4=0
NODE5=0
NODE6=0
NODE7=0
NODE8=0
NODE9=0
OUTPUT_BLACK_LVL=0.000000
OUTPUT_WHITE_LVL=255.000000
SPECIAL_BLEACHBP=0.000000
SPECIAL_GAMMA_LUM_CHROM=0.000000,0.000000
SPLITTONE_BALANCE=0.500000
SPLITTONE_HIGHLIGHTS=1.000000,1.000000,1.000000
SPLITTONE_SHADOWS=1.000000,1.000000,1.000000
tempF1=1.000000,1.000000,1.000000,1.000000
tempF2=1.000000,1.000000,1.000000,1.000000
tempF3=1.000000,1.000000,1.000000,1.000000
TONECURVE_DARKS=0.073000
TONECURVE_DARKWASH_INT=0.000000
TONECURVE_DARKWASH_RANGE=0.200000
TONECURVE_HIGHLIGHTS=0.004000
TONECURVE_LIGHTS=-0.197000
TONECURVE_SHADOWS=0.377000
UIHELP=0
VIGNETTE_BLEND_MODE=1
VIGNETTE_BLURRYNESS_MECH=0.800000
VIGNETTE_RADIUS_MECH=0.525000
VIGNETTE_RADIUS_SENSOR=1.000000
VIGNETTE_RATIO=0.000000
[qUINT_rtgi.fx]
FADEOUT_MODE_UI=0
RT_AO_AMOUNT=3.000000
RT_BACKFACE_MIRROR=0
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=1.000000
RT_HIGHP_LIGHT_SPREAD=1
RT_IBL_AMOUT=0.000000
RT_IL_AMOUNT=7.500000
RT_RAY_AMOUNT=6
RT_RAY_STEPS=20
RT_ROUGHNESS=0.700000
RT_SAMPLE_RADIUS=10.920000
RT_SAMPLE_RADIUS_FAR=1.000000
RT_SPECULAR=0.050000
RT_USE_ACESCG=1
RT_USE_SRGB=1
RT_Z_THICKNESS=0.400000
UIHELP=0
UIHELP2=0
[qUINT_sharp.fx]
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.400000