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MW2 Natural Reshade

Created by Alex.Vu
Added April 8, 2022
Updated 8 Apr 21:59 CEST
Shader used: ReShade
Preset description:
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PreprocessorDefinitions= Techniques=DELC_Sharpen@qUINT_sharp.fx,HDR@FakeHDR.fx,Technicolor2@Technicolor2.fx,FilmicPass@FilmicPass.fx TechniqueSorting=AmbientLight@AmbientLight.fx,FXAA@FXAA.fx,DELC_Sharpen@qUINT_sharp.fx,HDR@FakeHDR.fx,Levels@Levels.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,Technicolor2@Technicolor2.fx,PPFXBloom@PPFX_Bloom.fx,DPX@DPX.fx,LiftGammaGain@LiftGammaGain.fx,Clarity@Clarity.fx,Bloom@qUINT_bloom.fx,FilmicPass@FilmicPass.fx,SMAA@SMAA.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,LumaSharpen@LumaSharpen.fx,Colourfulness@Colourfulness.fx,LUT@LUT.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,MagicBloom@MagicBloom.fx,Lightroom@qUINT_lightroom.fx,MultiLUT@MultiLUT.fx,DisplayDepth@DisplayDepth.fx,MXAO@qUINT_mxao.fx,PPFXSSDO@PPFX_SSDO.fx [AmbientLight.fx] alAdapt=0.700000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=5.352000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=0 AL_Dirt=0 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=2 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.230000 col_noise=1 enable_dither=0 lim_luma=0.700000 [DPX.fx] Colorfulness=2.500000 Contrast=0.000000 RGB_C=0.347000,0.347000,0.340000 RGB_Curve=9.189000,8.925000,15.000000 Saturation=3.042000 Strength=0.121000 [FakeHDR.fx] HDRPower=1.307000 radius1=1.172000 radius2=1.149000 [FilmicPass.fx] BaseCurve=1.500000 BaseGamma=1.000000 Bleach=-0.230000 BlueCurve=1.000000 Contrast=1.159000 EffectGamma=0.650000 EffectGammaB=1.000000 EffectGammaG=1.000000 EffectGammaR=1.000000 Fade=0.389000 GreenCurve=1.000000 Linearization=0.500000 LumCoeff=0.212656,0.715158,0.072186 RedCurve=1.000000 Saturation=-0.211000 Strength=0.593000 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.250000 [Levels.fx] BlackPoint=16 HighlightClipping=0 WhitePoint=235 [LiftGammaGain.fx] RGB_Gain=1.000000,1.000000,0.953000 RGB_Gamma=1.000000,1.000000,1.028000 RGB_Lift=1.000000,1.057000,1.121000 [LumaSharpen.fx] offset_bias=1.000000 pattern=1 sharp_clamp=0.035000 sharp_strength=0.650000 show_sharpen=0 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.239000 fBloom_Threshold=3.700000 fDirt_Intensity=0.000000 fExposure=0.572000 iAdapt_Precision=2 iDebug=0 [MultiLUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 fLUT_LutSelector=0 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.200000 pBloomRadius=38.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=6.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000

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