PreprocessorDefinitions=
Techniques=EyeAdaption@EyeAdaption.fx,HDR@FakeHDR.fx,SMAA@SMAA.fx,ContrastAdaptiveSharpen@CAS.fx,LumaSharpen@LumaSharpen.fx,GaussianBlurCS@GaussianBlurCS.fx
[CAS.fx]
Contrast=0.500000
Sharpening=1.000000
[EyeAdaption.fx]
fAdp_BrightenHighlights=0.100000
fAdp_BrightenMidtones=0.200000
fAdp_BrightenShadows=0.100000
fAdp_DarkenHighlights=0.100000
fAdp_DarkenMidtones=0.200000
fAdp_DarkenShadows=0.100000
fAdp_Delay=0.000000
fAdp_Equilibrium=0.500000
fAdp_Strength=2.000000
fAdp_TriggerRadius=7.000000
fAdp_YAxisFocalPoint=0.500000
[FakeHDR.fx]
HDRPower=1.300000
radius1=0.793000
radius2=0.870000
[GaussianBlurCS.fx]
Strength=0.200000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=3
sharp_clamp=0.035000
sharp_strength=3.000000
show_sharpen=0
[SMAA.fx]
CornerRounding=100
DebugOutput=0
DepthEdgeDetectionThreshold=0.001000
EdgeDetectionThreshold=0.050000
EdgeDetectionType=1
MaxSearchSteps=112
MaxSearchStepsDiagonal=20
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000