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ShadeS

Preset for ShadeS
Created by mirt81
Added Oct. 20, 2022
Updated 13 Dec 21:38 CET
Shader used: ReShade
Preset description:
Lumination Pull Always check access to DepthBuffer DisplayDepth.fx ShaderS [Kuwahara.fx] https://drive.google.com/file/d/1S8icdS4m16N5409lJiYf3JWToYdeswBY/view [Dither.fx] [rj_sharpen.fx] https://github.com/rj200/Glamarye_Fast_Effects_for_ReShade [CMAA_2.fx] [LumaSharpen.fx] [DiffuseGlow.fx] www.dropbox.com/s/fiiv0bk6dk1sz2h/Shaders_by_Ioxa_for_ReShade3.0.rar?dl=0&file_subpath=%2FShaders_by_Ioxa_for_ReShade3.0 [GaussianBloom.fx] [ReflectiveBumpMapping.fx] [Bumpmapping.fx] https://github.com/guestrr/ReshadeShaders [LocalContrast.fx] [TrackingRays.fx] [Emboss.fx] [Clarity.fx]
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KeyDisplayDepth@DisplayDepth.fx=187,1,0,0 PreprocessorDefinitions=CMAA2_EXTRA_SHARPNESS=1,CMAA2_PERFORMANCE_HACK=0,CMAA2_STATIC_QUALITY_PRESET=0,HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false,OVERRIDE_COLOR_SPACE=1,TRACKING_RAYS_SAMPLES=1 Techniques=KuwaharaMod@Kuwahara.fx,Dither@Dither.fx,CMAA_2@CMAA_2.fx,rj_sharpen@rj_sharpen.fx,LumaSharpen@LumaSharpen.fx,DiffuseGlow@DiffuseGlow.fx,GaussianBloom@GaussianBloom.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx TechniqueSorting=KuwaharaMod@Kuwahara.fx,Dither@Dither.fx,CMAA_2@CMAA_2.fx,rj_sharpen@rj_sharpen.fx,LumaSharpen@LumaSharpen.fx,DiffuseGlow@DiffuseGlow.fx,GaussianBloom@GaussianBloom.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,BUMPMAPPING@Bumpmapping.fx,LocalContrast@LocalContrast.fx,TrackingRays@TrackingRays.fx,Emboss_Tech@Emboss.fx,Clarity@Clarity.fx,DisplayDepth@DisplayDepth.fx [Bumpmapping.fx] CONTRAST=0.025000 EMBOSS=1.000000 RANGE=0.500000 SMART=1.000000 SMOOTHING=0.000000 [Clarity.fx] ClarityBlendIfDark=51 ClarityBlendIfLight=204 ClarityBlendMode=1 ClarityDarkIntensity=0.170000 ClarityLightIntensity=0.085000 ClarityOffset=3.000000 ClarityRadius=2 ClarityStrength=0.255000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [CMAA_2.fx] DebugEdges=0 PreprocessorDefinitions=CMAA2_EXTRA_SHARPNESS=1,CMAA2_PERFORMANCE_HACK=0,CMAA2_STATIC_QUALITY_PRESET=0 UIHELP=0 [DiffuseGlow.fx] BlendMode=0 BlurRadius=0 DebugMode=0 GlowPower=1.234000 GlowSaturation=1.000000 GrainStrength=0.000000 Slope=1.000000 SlopeMidPoint=1.000000 Strength=0.300000 Threshold=0.700000 ThresholdMaskType=3 ThresholdRange=0.700000 [DisplayDepth.fx] bUIShowOffset=0 bUIUseLivePreview=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUILogarithmic=0 iUIOffset=0,0 iUIPresentType=0 iUIReversed=0 iUIUpsideDown=0 [Dither.fx] fDithering=0.005000 fQuantization=0.000000 iDitherMode=0 [Emboss.fx] fEmbossOffset=1.000000 fEmbossPower=0.150000 iEmbossAngle=90.000000 [GaussianBloom.fx] BloomTint=0.333333,0.333333,0.333333 DitherStrength=1.000000 Exposure=3.500000 GaussianBloomOffset=2.000000 GaussianBloomRadius=2 GaussianBloomSaturation=1.000000 GaussianBloomStrength=0.300000 Threshold=1.000000 [Kuwahara.fx] Iterations=1 SampleDistance=0.123000 [LocalContrast.fx] ContrastLimit=25 CorrectGamma=1 [LumaSharpen.fx] offset_bias=1.000000 pattern=0 sharp_clamp=0.025000 sharp_strength=0.650000 show_sharpen=0 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=25.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Magenta=1.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_FresnelMult=0.150000 fRBM_FresnelReflectance=0.300000 fRBM_LowerThreshold=0.150000 fRBM_ReliefHeight=0.300000 fRBM_UpperThreshold=0.300000 iRBM_SampleCount=16 [rj_sharpen.fx] big_sharpen=0 edge_detect_sharpen=0 PreprocessorDefinitions=HDR_WHITELEVEL=85,FAST_COLOR_SPACE_CONVERSION=false,OVERRIDE_COLOR_SPACE=1 sharp_size=0 sharp_strength=0.250000 [TrackingRays.fx] Curve=1.200000 Delay=0.000000 Intensity=0.050000 MergeTolerance=0.000000 PreprocessorDefinitions=TRACKING_RAYS_SAMPLES=1 Scale=1.000000 _WipWarn=0

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