1 hour, 47 minutes ago
A little improvements
Preset description:
I don't know, it just smoothes the game out a bit.
(For Russians)
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Depth_Map_Adjust=1.500000
Depth_Map_Flip=0
Flair_Falloff=0
Flare_Clamp_A=1.000000
Flare_Clamp_B=1.000000
Flare_Color_Map=4
Flare_Localization=0.000000
Flare_PBD=1.000000,0.500000,0.000000
Flare_Power=1.000000
Flare_Saturation=5.000000
Flare_Spread=0.500000
Flare_Type=0
Mask_Sky=0
User_Flare_Color=1.000000,1.000000,1.000000
[FXAA.fx]
EdgeThreshold=1.000000
EdgeThresholdMin=1.000000
Subpix=1.000000
[GloomAO.fx]
GloomAO=0
[Gravity.fx]
allowOverlapping=0
BlendColor=0.550000,1.000000,0.950000
EffectFactor=1.000000
FilterColor=0.550000,1.000000,0.950000
FilterRange=0.500000
FocusDepth=0.026000
FocusEdgeDepth=0.050000
FocusRangeDepth=0.001000
GravityIntensity=0.500000
GravityRNG=75.000000
Sphere_FieldOfView=75
Sphere_FocusHorizontal=0.500000
Sphere_FocusVertical=0.500000
Spherical=0
useImage=0
[MagicHDR.fx]
BlendingAmount=0.500000
BlendingBase=0.800000
BloomAmount=0.300000
BloomBrightness=3.000000
BloomSaturation=1.000000
BlurSize=0.500000
Exposure=0.000000
InputExposure=0.000000
InvTonemap=0
ShowBloom=0
Tonemap=5
_Credits=0
_Help=0
_WipWarn=0
[MBMB.fx]
f2MinMaxSpeed=0.100000,10.000000
fBlur_Sigma=4.000000
fDistortion=1.000000
fSensitivity=0.100000
[Monochrome.fx]
Monochrome_color_saturation=0.000000
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_preset=0
[Mouse.fx]
MouseColor=1.000000,1.000000,1.000000
MouseOffset=4,4
MouseOpacity=1.000000
MouseRadius=16
[MultiFX.fx]
f2Vignette_StartEnd=0.000000,1.000000
f3CA_Intensity=0.000000,0.000000,0.000000
fFilmGrain_Intensity=0.000000
fFilmGrain_Mean=0.000000
fFilmGrain_Speed=1.000000
fFilmGrain_Variance=0.500000
fSCurve_Intensity=0.000000
fVignette_Intensity=0.000000
[MultiLUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000
fLUT_LutSelector=0
[NeoBloom.fx]
BloomBlendMode=1
ColorFilter=1.000000,1.000000,1.000000
Intensity=1.000000
MagicMode=0
MaxBrightness=100.000000
Mean=0.000000
NormalizeBrightness=1
Padding=0.100000
Saturation=1.000000
Sigma=4.000000
Variance=5.000000
_Help=0
[NFAA.fx]
AA_Adjust=16
HFR_AA=0
HFR_Adjust=0.500000
Mask_Adjust=1.000000
View_Mode=0
[NormalMap.fx]
AddressMode=0
DistortionAmount=1.000000
Rotation=0.000000
TextureScale=6.000000
Translation=0.000000,0.000000
ZScale=1.000000
_WipWarn=0
[Oilify.fx]
Scale=1.000000
Sharpness=1.000000
Tuning=2.000000
[Overlay.fx]
bFollowMouse=0
bKeepAspectRatio=0
f2Center=0.500000,0.500000
fOpacity=1.000000
fStretch=1.000000
[PandaFX.fx]
Bleach_Bypass_Amount=0.500000
Blend_Amount=0.500000
Contrast_B=0.800000
Contrast_G=0.800000
Contrast_R=0.900000
Diffusion_1_Amount=0.300000
Diffusion_1_Gamma=0.700000
Diffusion_1_Quality=2.000000
Diffusion_1_Radius=8.000000
Diffusion_2_Amount=0.200000
Diffusion_2_Gamma=0.500000
Diffusion_2_Quality=16.000000
Diffusion_2_Radius=5.000000
Diffusion_3_Amount=1.000000
Diffusion_3_Gamma=5.000000
Diffusion_3_Quality=3.000000
Diffusion_3_Radius=7.400000
Enable_Bleach_Bypass=1
Enable_Diffusion=1
Enable_Dither=0
Enable_Static_Dither=1
Gamma_B=0.990000
Gamma_G=1.000000
Gamma_R=1.000000
[PD80_06_Depth_Slicer.fx]
blendmode_1=0
depthpos=0.015000
depth_far=0.000000
depth_near=0.000000
depth_smoothing=0.005000
hue=0.083000
intensity=0.000000
opacity=1.000000
saturation=0.000000
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainColor=1.000000
grainDensity=10.000000
grainIntensity=0.650000
grainIntHigh=1.000000
grainIntLow=1.000000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0
[PD80_06_Posterize_Pixelate.fx]
border_str=0.000000
dither_motion=1
dither_strength=1.000000
effect_strength=1.000000
enable_dither=0
number_of_levels=255
pixel_size=1
[PiecewiseFilmicTonemap.fx]
FixWhitepoint=1
Gamma=1.000000
ShoulderAngle=0.000000
ShoulderLength=0.500000
ShoulderStrength=0.000000
ToeLength=0.500000
ToeStrength=0.000000
[Pong.fx]
BackgroundColor=0.000000,0.000000,0.000000,1.000000
BallColor=1.000000,0.000000,0.000000,1.000000
LaunchDelay=1.000000
MaxBallSpeed=3000.000000
Opacity=1.000000
PaddleColor=0.000000,0.000000,1.000000,1.000000
ScoreColor=0.000000,1.000000,0.000000,1.000000
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=0.000000
BLOOM_ADAPT_MODE=0
BLOOM_ADAPT_SPEED=2.000000
BLOOM_ADAPT_STRENGTH=0.500000
BLOOM_CURVE=1.500000
BLOOM_INTENSITY=1.200000
BLOOM_LAYER_MULT_1=0.050000
BLOOM_LAYER_MULT_2=0.050000
BLOOM_LAYER_MULT_3=0.050000
BLOOM_LAYER_MULT_4=0.100000
BLOOM_LAYER_MULT_5=0.500000
BLOOM_LAYER_MULT_6=0.010000
BLOOM_LAYER_MULT_7=0.010000
BLOOM_SAT=2.000000
BLOOM_TONEMAP_COMPRESSION=4.000000
[qUINT_ssr.fx]
SSR_ACCEPT_RANGE=2.500000
SSR_FADE_DIST=0.800000
SSR_FIELD_OF_VIEW=50.000000
SSR_FILTER_SIZE=0.500000
SSR_FRESNEL_EXP=5.000000
SSR_JITTER_AMOUNT=0.250000
SSR_RAY_INC=1.600000
SSR_REFLECTION_INTENSITY=1.000000
SSR_RELIEF_AMOUNT=0.050000
SSR_RELIEF_SCALE=0.350000
[RadialSlitScan.fx]
animate=0
blending_amount=1.000000
border_color=1.000000,0.000000,0.000000
coordinates=0.500000,0.500000
min_depth=0.000000
opacity=1.000000
render_type=0
[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.800000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000
[RealLongExposure.fx]
Delay=1
Gamma=1.000000
ISO=100.000000
RealExposureDuration=1.000000
ShowGreenOnFinish=0
StartExposure=0
[RemoveTint.fx]
bUIUseExcludeColor=0
cUIDebug=0
fUIExcludeColor=1.000000,1.000000,1.000000
fUIExcludeColorStrength=3.000000
fUISpeed=0.100000
fUIStrength=1.000000
[RetroFog.fx]
bAutoColor=0
bCurved=1
bDithering=1
f2Curve=0.000000,1.000000
f3Color=0.000000,0.000000,0.000000
fOpacity=1.000000
fQuantize=255.000000
fStart=0.000000
[RetroTint.fx]
fUIColor=0.100000,0.000000,0.300000
fUIStrength=1.000000
[ReVeil.fx]
Debug=0
DepthMultiplier=-0.075000
TransmissionMultiplier=-0.125000
[SlitScan.fx]
animate=0
blending_amount=1.000000
direction=0
min_depth=0.000000
render_type=0
scan_speed=1.000000
x_col=0.250000
[SMAA.fx]
CornerRounding=100
DebugOutput=0
DepthEdgeDetectionThreshold=0.100000
EdgeDetectionThreshold=0.050000
EdgeDetectionType=1
MaxSearchSteps=112
MaxSearchStepsDiagonal=20
PredicationEnabled=1
PredicationScale=1.000000
PredicationStrength=4.000000
PredicationThreshold=0.005000
[SplicedRadials.fx]
angle=180.000000
animate=0
aspect_ratio=0.000000
blending_amount=1.000000
coordinates=0.500000,0.500000
depth_bounds=0.000000,1.000000
inner_radius=0.000000
inverse=0
min_depth=0.000000
number_splices=10
offset_coords=0.500000,0.500000
radius=0.500000
render_type=0
tension=1.000000
use_mouse_point=0
use_offset_coords=0
[Splitscreen.fx]
splitscreen_mode=0
[StageDepth.fx]
Stage_depth=0.970000
Stage_Opacity=1.000000
[StageDepthPlus.fx]
Axis=0.000000
BlendM=0
debug_depth=0
DepthMapY=0
depth_smoothing=0.005000
FlipH=0
FlipV=0
Layer_Pos=0.000000,0.000000
Layer_Scale=1.001000,1.001000
ProjectorPos=0.500000,0.500000,0.000000
RepeatTextureEnabled=0
Stage_depth=0.970000
Stage_Opacity=1.000000
UseMask=0
[SuperDepth3D.fx]
Anaglyph_Eye_Contrast=0.500000,0.500000
Auto_Balance_Ex=2
Auto_Depth_Adjust=0.100000
Compatibility_Power=0.000000
Cursor_Lock=0
Cursor_SC=1,0,0
Cursor_Type=0
Custom_Sidebars=1
Depth_Detection=1
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Depth_Map_View=0
De_Artifacting=0.000000
Divergence=50.000000
DLSS_FSR_Offset=0.000000,0.000000
Edge_Adjust=0.500000
Eye_Fade_Reduction_n_Power=0,1
Eye_Fade_Selection=0
Eye_Swap=0
Focus_Reduction_Type=0
FPSDFIO=0
Interlace_Anaglyph_Calibrate=0.500000,0.500000
Max_Depth=1.000000
Offset=0.000000
Performance_Level=0
Perspective=0
Range_Blend=0.000000
Scaling_Support=0
Stereoscopic_Mode=0
Switch_VRS=0
Toggle_Cursor=1
Vert_3D_Pinball=0
View_Mode=1
View_Mode_Warping=3
Weapon_Adjust=0.000000,0.000000,0.000000,0.000000
Weapon_Depth_Edge=0.000000,0.000000
Weapon_ZPD_Boundary=0.000000,0.000000
WP=0
WZPD_and_WND=0.030000,0.000000,0.000000,0.250000
ZPD_Balance=0.150000
ZPD_Boundary=0
ZPD_Boundary_n_Fade=0.500000,0.250000
ZPD_Separation=0.025000,0.000000
[SuperDepth3D_VR+.fx]
Adjust_Vignette=0.000000
Auto_Balance_Ex=2
Auto_Depth_Adjust=0.100000
Barrel_Distortion=0
Blinders=0.000000
Color_Correction=0
Compatibility_Power=0.000000
Correction_Strength=0.000000
Cursor_Lock=0
Cursor_SC=1,0,0
Cursor_Type=0
Custom_Sidebars=1
Depth_Detection=1
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Depth_Map_View=0
De_Artifacting=0.000000
Divergence=50.000000
DLSS_FSR_Offset=0.000000,0.000000
Edge_Adjust=0.500000
Eye_Fade_Reduction_n_Power=0,1
Eye_Fade_Selection=0
Focus_Reduction_Type=0
FoV=0.000000
FPSDFIO=0
IPD=0
Max_Depth=1.000000
NCAOC=0
Offset=0.000000
Performance_Level=2
Polynomial_Colors_K1=0.220000,0.220000,0.220000
Polynomial_Colors_K2=0.240000,0.240000,0.240000
Range_Blend=0.000000
Saturation=0.000000
Sharpen_Power=0.000000
Switch_VRS=0
Theater_Mode=0
Toggle_Cursor=1
Toggle_Deband=1
View_Mode=1
View_Mode_Warping=3
Weapon_Adjust=0.000000,0.000000,0.000000,0.000000
Weapon_Depth_Edge=0.000000,0.000000
Weapon_ZPD_Boundary=0.000000,0.000000
WP=0
WZPD_and_WND=0.030000,0.000000,0.000000,0.250000
ZPD_Balance=0.150000
ZPD_Boundary=0
ZPD_Boundary_n_Fade=0.500000,0.250000
ZPD_Separation=0.025000,0.000000
[SurfaceBlur.fx]
BlurEdge=0.500000
BlurOffset=1.000000
BlurRadius=1
BlurStrength=1.000000
DebugMode=0
[Swirl.fx]
angle=180.000000
animate=0
aspect_ratio=0.000000
blending_amount=1.000000
coordinates=0.500000,0.500000
depth_bounds=0.000000,1.000000
inner_radius=0.000000
inverse=0
min_depth=0.000000
offset_coords=0.500000,0.500000
radius=0.500000
render_type=0
tension=1.000000
use_mouse_point=0
use_offset_coords=0
[TinyPlanet.fx]
center_x=0.000000
center_y=0.000000
mode=0
offset=0.000000,0.000000
scale=10.000000
seam_scale=0.500000
z_rotation=0.500000
[Trails.fx]
Persistence=0.250000
PS2=0
TQ=0.000000
[UIDetect.fx]
infotext=0
[UIMask.fx]
bDisplayMask=0
fMask_Intensity=1.000000
_Help=0
[UIMaskCreator.fx]
Radius=16
ReadyForScreenshot=0
SquareCursor=0
[UnrealLens.fx]
BokehAngle=0.250000
BokehDefinition=0.200000
BokehSize=1.000000
Brightness=0.100000
EdgesMasking=0.300000
Saturation=0.700000
Scale1=0.600000
Scale2=0.200000
Scale3=0.100000
Scale4=0.050000
Scale5=-1.000000
Scale6=-1.000000
Scale7=-1.000000
ShowLens=0
Threshold=0.700000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,1.000000
Tint5=1.000000,1.000000,1.000000,1.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=2
_WipWarn=0
[Unsharp.fx]
Amount=1.000000
BlurScale=1.000000
[VHS.fx]
bVHSDistortGammaFix=0
[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000
[Vignette.fx]
Amount=-1.000000
Center=0.500000,0.500000
Radius=2.000000
Ratio=1.000000
Slope=2
Type=0
[VirtualResolution.fx]
fResolutionX=3840.000000
fResolutionY=2160.000000
iScaleMode=0
[VRS_Map.fx]
g_VarianceCutoff=0.050000
ShowOverlay=1
[vt220.fx]
AMBIENT=0.330000
BEZEL_COL=0.800000,0.800000,0.600000
charX=80
charY=24
CURVE=3.000000
HEIGHT=0.300000
PHOSPHOR_COL=0.200000,1.000000,0.200000
SHINE=0.660000
SMOOTH=0.004000
WIDTH=0.480000
[vt220_frame.fx]
AMBIENT=0.330000
BEZEL_COL=0.800000,0.800000,0.600000
CURVE=3.000000
HEIGHT=0.300000
SHINE=0.660000
SMOOTH=0.004000
WIDTH=0.480000
[vt220_night.fx]
AMBIENT=0.330000
BEZEL_COL=0.800000,0.800000,0.600000
charX=80
charY=24
CURVE=3.000000
HEIGHT=0.300000
MAIN_BLOOM_ITERATIONS=10
MAIN_BLOOM_SIZE=0.010000
PHOSPHOR_COL=0.200000,1.000000,0.200000
REFLECTION_BLUR_ITERATIONS=10
REFLECTION_BLUR_SIZE=0.050000
SHINE=0.660000
SMOOTH=0.004000
WIDTH=0.480000
[Wave.fx]
amplitude=0.075000
angle=0.000000
animate=0
blending_amount=1.000000
depth_bounds=0.000000,1.000000
min_depth=0.000000
period=3.000000
phase=0.000000
render_type=0
wave_type=1
[ZigZag.fx]
amplitude=3.000000
angle=180.000000
animate=0
aspect_ratio=0.000000
blending_amount=1.000000
coordinates=0.500000,0.500000
depth_bounds=0.000000,1.000000
min_depth=0.000000
mode=0
offset_coords=0.500000,0.500000
period=0.250000
phase=0.000000
radius=0.500000
render_type=0
tension=1.000000
use_mouse_point=0
use_offset_coords=0