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Remastered

Created by albertmleczak
Added March 18, 2023
Shader used: ReShade
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PreprocessorDefinitions=MAGIC_HDR_DOWNSAMPLE=1,MAGIC_HDR_BLUR_SAMPLES=16,MXAO_HIGH_QUALITY=1,MXAO_ENABLE_IL=1 Techniques=SMAA@SMAA.fx,EyeAdaption@EyeAdaption.fx,MagicHDR@MagicHDR.fx,DPX@DPX.fx,MXAO@qUINT_mxao.fx TechniqueSorting=cMotionBlur@cMotionBlur.fx,SMAA@SMAA.fx,EyeAdaption@EyeAdaption.fx,ContrastAdaptiveSharpen@CAS.fx,MagicHDR@MagicHDR.fx,DPX@DPX.fx,MXAO@qUINT_mxao.fx,SSR@qUINT_ssr.fx,Unsharp@Unsharp.fx,DisplayDepth@DisplayDepth.fx [DPX.fx] Colorfulness=2.500000 Contrast=0.000000 RGB_C=0.360000,0.360000,0.270000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=2.500002 Strength=0.200000 [EyeAdaption.fx] fAdp_BrightenHighlights=0.300000 fAdp_BrightenMidtones=0.300000 fAdp_BrightenShadows=0.300000 fAdp_DarkenHighlights=0.300000 fAdp_DarkenMidtones=0.300000 fAdp_DarkenShadows=0.300000 fAdp_Delay=0.999999 fAdp_Equilibrium=0.000000 fAdp_Strength=2.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [MagicHDR.fx] BlendingAmount=0.500000 BlendingBase=0.800000 BloomAmount=0.200000 BloomBrightness=1.500000 BloomSaturation=1.000000 BlurSize=0.500000 Exposure=0.000000 InputExposure=0.000000 InvTonemap=0 ShowBloom=0 Tonemap=5 _Credits=0 _Help=0 _WipWarn=0 [qUINT_mxao.fx] MXAO_BLEND_TYPE=1 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=1.000000 MXAO_FADE_DEPTH_START=0.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_RADIUS=10.910000 MXAO_SSAO_AMOUNT=4.000000 MXAO_SSIL_AMOUNT=4.000000 MXAO_SSIL_SATURATION=1.000000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.001000 EdgeDetectionThreshold=0.050000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000

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