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Ray Tracing Call Of Duty Black Ops 1

Created by Alex@12345
Added April 25, 2023
Updated 25 Apr 19:26 CEST
Shader used: ReShade
Preset description:
This preset will make your game more beautiful and cinematic. I categorically forbid including this preset in such places as: Menu, Inserts, Briefing. I advise you to use the latest version of the Reshade program. here is the link: https://reshade.me/#download . And I also advise you to turn on and off with the: Insert key. I've told you everything you need to know. Good luck with the preset!
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KeyPCGI_One@RadiantGI.fx=46,0,0,0 Techniques=PPFX_Godrays@PPFX_Godrays.fx,RTGlobalIllumination@qUINT_rtgi.fx,SSR@qUINT_ssr.fx,SMAA@SMAA.fx,MXAO@qUINT_mxao.fx,Curves@Curves.fx,DPX@DPX.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,DELC_Sharpen@qUINT_sharp.fx,MagicBloom@MagicBloom.fx,HDR@FakeHDR.fx,Clarity@Clarity.fx TechniqueSorting=PPFX_Godrays@PPFX_Godrays.fx,RTGlobalIllumination@qUINT_rtgi.fx,SSR@qUINT_ssr.fx,SMAA@SMAA.fx,MXAO@qUINT_mxao.fx,Curves@Curves.fx,DPX@DPX.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,DELC_Sharpen@qUINT_sharp.fx,MagicBloom@MagicBloom.fx,HDR@FakeHDR.fx,Clarity@Clarity.fx,PCGI_One@RadiantGI.fx,Information@SuperDepth3D.fx,Information@SuperDepth3D_VR+.fx,CShade_Bloom@cBloom.fx,BulgePinch@BulgePinch.fx,ADOF@qUINT_dof.fx,ArcaneBloom@ArcaneBloom.fx,CShade_LetterBox@cLetterBox.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AdaptiveTint@AdaptiveTint.fx,AdaptiveTintDebug@AdaptiveTint.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,ApertureCRT@CRTAperture.fx,ApplyLUT@LUTTools.fx,AreaCopy@AreaCopy.fx,ArtisticVignette@ArtisticVignette.fx,AspectRatioPS@AspectRatio.fx,AspectRatioMultiGrid@AspectRatioMultiGrid.fx,AspectRatioSuite@AspectRatioSuite.fx,BasicCRT@BasicCRT.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,AfterColorMask@ColorMask.fx,AspectRatioComposition@AspectRatioComposition.fx,Before@Splitscreen.fx,After@Splitscreen.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,AmbientLight@AmbientLight.fx,ASCII@ASCII.fx,BeforeColorMask@ColorMask.fx,BilateralComic@BilateralComic.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Blooming_HDR@BloomingHDR.fx,BlueNoiseMotion@BlueNoiseMotionBlur.fx,Border@Border.fx,CA@ChromaticAberration.fx,CalculateStats_MoveToTop@Stats.fx,CanvasFog@CanvasFog.fx,Cartoon@Cartoon.fx,Cathode@Cathode.fx,cgwgCRT@CRTcgwg.fx,Checkerboard@Checkerboard.fx,CheckerboardInterlace@CheckerboardInterlace.fx,Chromakey@Chromakey.fx,ChromaticAberration@Prism.fx,CinematicDOF@CinematicDOF.fx,CMAA_2@CMAA_2.fx,CMYK_Halftone@cmyk_halftone_dot.fx,Cobra_Masking_Start@Cobra_Mask.fx,CobraFX_Masking_End@Cobra_Mask.fx,ColorfulPoster@ColorfulPoster.fx,ColorIsolation@ColorIsolation.fx,ColorIsolation2@ColorIsolation2.fx,ColorLab@ColorLab.fx,ColorMAME@ColorMAME.fx,ColorMatrix@ColorMatrix.fx,Colourfulness@Colourfulness.fx,Comic@Comic.fx,CompositionCeterLines@Composition.fx,CompositionThirds@Composition.fx,CompositionFifths@Composition.fx,CompositionGoldenRatio@Composition.fx,CompositionDiagonals@Composition.fx,ContrastSharpen@ContrastSharpening.fx,ContrastStretch@ContrastStretch.fx,CoolRetroTerm@CoolRetroTerminal.fx,CRTCaligari@CRTCaligari.fx,CRTFakeLottes@CRTFakeLottes.fx,CRTFrutbunn@CRT-Frutbunn.fx,CRTHyllian@CRTHyllian.fx,CRTKurgV2@CRTKurg.fx,CRTLottes2018@CRTLottes2.fx,CRTMattias@MattiasCRT.fx,CRTNewPixie@CRT-NewPixie.fx,CRTPi@CRTPi.fx,CRTPotatoCool@CRTPotatoCool.fx,CRTPotatoWarm@CRTPotatoWarm.fx,CRTRefresh@CRTRefresh.fx,CRTSim@CRTSim.fx,CRTYee64@CRT-Yee64.fx,CRTYeetron@CRT-Yeetron.fx,CRTZFast@zfast_crt.fx,CRT_CX@CRTCX.fx,CRT_Lottes@CRT_Lottes.fx,CRT_NES_MINI@crt-nes-mini.fx,CRT_Royale@crt-royale.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,CShade_Abberation@cAbberation.fx,CShade_AutoExposure@cAutoExposure.fx,CShade_Blur@cDiscBlur.fx,CShade_CensusTransform@cCensusTransform.fx,CShade_CheckerBoard@cCheckerBoard.fx,CShade_Chromaticity@cChromaticity.fx,CShade_ColorBlendOp@cColorBlendOp.fx,CShade_CopyBuffer@cBlending.fx,CShade_BlendBuffer@cBlending.fx,CShade_Default@cDefault.fx,CShade_DualFilter@cPyramidBlur.fx,CShade_FilmGrain@cFilmGrain.fx,CShade_FrameBlending@cFrameBlending.fx,CShade_Grayscale@cGrayscale.fx,CShade_HorizontalBlur@cGaussianBlur.fx,CShade_KinoContour@kContour.fx,CShade_KinoDatamosh@kDatamosh.fx,CShade_KinoMirror@kMirror.fx,CShade_KinoVignette@kVignette.fx,CShade_MatrixTransforms@cMatrixTransforms.fx,CShade_Median@cMedian.fx,CShade_MotionBlur@cMotionBlur.fx,CShade_NoiseBlur@cNoiseBlur.fx,CShade_OpticalFlow@cOpticalFlow.fx,CShade_Overlay@cOverlay.fx,CShade_Shard@cShard.fx,CShade_SumSquaredDifferences@cSumSquaredDifferences.fx,CShade_Threshold@cThreshold.fx,CShade_VerticalBlur@cGaussianBlur.fx,Cursor@Cursor.fx,Cursor@Cursor.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,Deconverge_MAME@Deconverge.fx,DeepFry@DeepFry.fx,Defocus@Defocus.fx,DeHaze@Dehaze.fx,DepthAlpha@DepthAlpha.fx,DepthHaze@DepthHaze.fx,Depth_Tool@Depth_Tool.fx,DHUniformityCorrection@dh_uniformity_correction.fx,DH_Anime@dh_anime.fx,DH_CRT@dh_crt.fx,dh_framepacing@dh_framepacing.fx,DH_SSR@dh_ssr.fx,DH_Sync@dh_sync.fx,DH_UBER_RT@dh_uber_rt.fx,DH_undither@dh_undither.fx,Dimension_Plus@Dimension_Plus.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,DrawOverlay@DrawOverlay.fx,Drunk@Drunk.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,Flip@Flip.fx,FreezeShot@FreezeShot.fx,KNearestNeighbors@Denoise.fx,LeiFx_OA@LeiFX_OA.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagnifyingGlass@MagnifyingGlass.fx,MCAmber@MCAmber.fx,MCGreen@MCGreen.fx,MCOrange@MCOrange.fx,MDAPT@mdapt.fx,MeshEdges@MeshEdges.fx,MetaCRT@MetaCRT.fx,MMJCelShader@MMJCelShader.fx,Monochrome@Monochrome.fx,MultiTonePoster@MultiTonePoster.fx,nGlide_3DFX@nGlide_3DFX.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,Nostalgia@Nostalgia.fx,NTSCFilter@VHS.fx,NTSC_MAME@ntsc.fx,NTSC_RetroArch@NTSC_RetroArch.fx,NTSC_RetroArch_Gamma@NTSC_RetroArch_NoScanlines.fx,PAL@PAL.fx,PAL_R57@R57_PAL.fx,PandaFX@PandaFX.fx,PhosphorMAME@Phosphor.fx,Polynomial_Barrel_Distortion_P@Polynomial_Barrel_Distortion_for_HMDs.fx,PowerVR2@PowerVR2.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,RadialSlitScan@RadialSlitScan.fx,RemoveTint@RemoveTint.fx,RetroCRT@RetroCRT.fx,RetroTint@RetroTint.fx,RGBLCD@RGBLCD.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,MartyMcFlyDOF@DOF.fx,MotionBlur@FakeMotionBlur.fx,ScanlinesAbs@scanlines-abs.fx,Scanlinesfract@scanlines-fract.fx,ShowStats_MoveToBottom@Stats.fx,SlitScan@SlitScan.fx,SplicedRadials@SplicedRadials.fx,StageDepth@StageDepth.fx,StageDepthPlus@StageDepthPlus.fx,SuperDepth3D@SuperDepth3D.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,SurfaceBlur@SurfaceBlur.fx,Swirl@Swirl.fx,TapeNoise@VHS.fx,Technicolor@Technicolor.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,To_Else@3DToElse.fx,TVCRTPixels@TVCRTPixels.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,VCRDistort@VHS.fx,VHSDistort@VHS.fx,DirtyCRT@VHS.fx,DisplayLUT@LUTTools.fx,Dither@Dither.fx,DosFX_Tech@DOSGame.fx,Droste@Droste.fx,EasymodeCRT@CRTEasymode.fx,EGAfilter@EGAfilter.fx,Emphasize@Emphasize.fx,EyeAdaption@EyeAdaption.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FilmicPass@FilmicPass.fx,Flair@Flair.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flipbook@Flipbook.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,FXAA@FXAA.fx,GaussianBlur@GaussianBlur.fx,GeomCRT@CRTGeom.fx,GlitchB@Glitch.fx,SSDO_Plus@GloomAO.fx,GoldenRatio@GoldenRatio.fx,GTUV50@GTU.fx,Halftone@Halftone.fx,HeightFog@Heightfog.fx,HexLensFlare@HexLensFlare.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,Image@Image.fx,Interlaced@Interlaced.fx,JPEGCompression@JPEG.fx,Layer@Layer.fx,LeiFx_Tech@3DFX.fx,LensDistort@LensDistort.fx,Letterbox@Letterbox.fx,Levels@Levels.fx,LevelsPlus@LevelsPlus.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LottesCRT@CRTLottes.fx,MagicBorder@MagicBorder.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monocular_Cues@Depth_Cues.fx,MouseReplacement@Mouse.fx,MultiFX@MultiFX.fx,MultiLUT@MultiLUT.fx,NeoBloom@NeoBloom.fx,NormalMap@NormalMap.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,Oilify@Oilify.fx,Overlay@Overlay.fx,PerfectPerspective@PerfectPerspective.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,PPFXSSDO@PPFX_SSDO.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RealLongExposure@RealLongExposure.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,RetroFog@RetroFog.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,SCurve@SCurve.fx,SharpContrast@SharpContrast.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,Smart_Sharp@Smart_Sharp.fx,SunsetFilter@SunsetFilter.fx,TAA@Temporal_AA.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,UIDetect@UIDetect.fx,UIDetect_Before@UIDetect.fx,UIDetect_After@UIDetect.fx,UIMaskCreator@UIMaskCreator.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,Virtual_Nose@VirtualNose.fx,VRToolkit@VRToolkit.fx,VT220Term@vt220.fx,VT220Term@vt220_frame.fx,VT220Term_Night@vt220_night.fx,Wave@Wave.fx,WhitepointerFixer@WhitepointFixer.fx,ZigZag@ZigZag.fx,MXAO@MXAO.fx [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Curves.fx] Contrast=1.000000 Formula=4 Mode=0 [DirectionalDepthBlur.fx] BlendFactor=1.000000 BlurAngle=1.000000 BlurLength=0.100000 BlurQuality=0.500000 BlurType=0 FilterCircleDeformFactors=1.000000,1.000000 FilterCircleFeather=0.100000 FilterCircleRadius=0.100000 FilterCircleRotationFactor=0.000000 FocusPlane=0.010000 FocusPlaneMaxRange=150.000000 FocusPoint=0.500000,0.500000 FocusPointBlendColor=0.000000,0.000000,0.000000 FocusPointBlendFactor=1.000000 FocusPointFadeBlurInFeatherBand=0 FocusPointViewFilterCircleOnMouseDown=0 FocusRange=0.001000 HighlightGain=0.500000 ScaleFactor=1.000000 [DPX.fx] Colorfulness=2.500000 Contrast=0.100000 RGB_C=0.360000,0.360000,0.340000 RGB_Curve=8.000000,8.000000,8.000000 Saturation=3.000000 Strength=0.200000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=2 iDebug=0 [MXAO.fx] bMXAODebugViewEnable=0 bMXAOSmoothNormalsEnable=0 fMXAOAmbientOcclusionAmount=2.000000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2 fMXAOFadeoutEnd=0.400000 fMXAOFadeoutStart=0.200000 fMXAOIndirectLightingAmount=4.000000 fMXAOIndirectLightingSaturation=1.000000 fMXAONormalBias=0.200000 fMXAOSampleRadius=2.500000 iMXAOBayerDitherLevel=3 iMXAOSampleCount=24 [nGlide_3DFX.fx] b3DFX_Filter=1 f3DFX_Gamma=1.300000 [PD80_01B_RT_Correct_Color.fx] debug_mode=0 dither_strength=1.000000 enable_dither=1 enable_fade=1 freeze=0 midCC_scale=0.500000 mid_use_alt_method=1 rt_blackpoint_method=1 rt_blackpoint_respect_luma=0 rt_bp_rl_str=1.000000 rt_bp_str=1.000000 rt_enable_blackpoint_correction=1 rt_enable_midpoint_correction=1 rt_enable_whitepoint_correction=1 rt_midpoint_respect_luma=1 rt_whitepoint_method=0 rt_whitepoint_respect_luma=1 rt_wp_rl_str=1.000000 rt_wp_str=1.000000 transition_speed=0.500000 [PD80_01_Color_Gamut.fx] colorgamut=0 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.333000 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PD80_03_Color_Space_Curves.fx] colorsat=0.000000 color_space=1 dither_strength=1.000000 enable_dither=1 pos0_shoulder_grey=0.800000 pos0_toe_grey=0.200000 pos1_shoulder_grey=0.800000 pos1_toe_grey=0.200000 [PD80_03_Levels.fx] dither_strength=1.000000 enable_dither=1 ib=0.000000,0.000000,0.000000 ig=1.000000 iw=1.000000,1.000000,1.000000 ob=0.000000,0.000000,0.000000 ow=1.000000,1.000000,1.000000 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.400000 pGodraysThreshold=0.650000 [qUINT_dof.fx] bADOF_AutofocusEnable=1 fADOF_AutofocusCenter=0.500000,0.500000 fADOF_AutofocusRadius=0.000000 fADOF_AutofocusSpeed=0.000000 fADOF_BokehIntensity=0.300000 fADOF_FarBlurCurve=1.500000 fADOF_HyperFocus=0.100000 fADOF_ManualfocusDepth=0.001000 fADOF_NearBlurCurve=6.000000 fADOF_RenderResolutionMult=0.500000 fADOF_ShapeAnamorphRatio=1.000000 fADOF_ShapeChromaAmount=-0.100000 fADOF_ShapeCurvatureAmount=1.000000 fADOF_ShapeRadius=20.500000 fADOF_ShapeRotation=0.000000 fADOF_SmootheningAmount=4.000000 iADOF_BokehMode=2 iADOF_ShapeChromaMode=2 iADOF_ShapeQuality=5 iADOF_ShapeVertices=6 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 [qUINT_rtgi.fx] PreprocessorDefinitions=MATERIAL_TYPE=1 RT_ALTERNATE_INTERSECT_TEST=1 RT_AO_AMOUNT=10.000000 RT_BACKFACE_MIRROR=0 RT_DEBUG_VIEW=0 RT_DO_RENDER=0 RT_FADE_DEPTH=0.000000,0.500000 RT_HIGHP_LIGHT_SPREAD=1 RT_IL_AMOUNT=5.000000 RT_RAY_AMOUNT=5 RT_RAY_STEPS=20 RT_ROUGHNESS=0.500000 RT_SAMPLE_RADIUS=19.000000 RT_SPECULAR=1.000000 RT_Z_THICKNESS=4.000000 UIHELP=0 UIHELP2=0 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=1.000000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=50.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [RadiantGI.fx] Blend=0 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=12.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=500.000000 GI_Res=1.000000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=0 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [SMAA.fx] CornerRounding=25 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=32 MaxSearchStepsDiagonal=16 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [SuperDepth3D.fx] Anaglyph_Eye_Contrast=0.500000,0.500000 Auto_Balance_Ex=2 Auto_Depth_Adjust=0.050000 Compatibility_Power=0.000000 Cursor_Lock=0 Cursor_SC=1,0,0 Cursor_Type=0 Custom_Sidebars=1 Depth_Detection=1 Depth_Map=0 Depth_Map_Adjust=12.500000 Depth_Map_Flip=0 Depth_Map_View=0 De_Artifacting=0.000000 Divergence=50.000000 DLSS_FSR_Offset=0.000000,0.000000 Edge_Adjust=0.500000 Eye_Fade_Reduction_n_Power=0,1 Eye_Fade_Selection=0 Eye_Swap=0 Focus_Reduction_Type=0 FPSDFIO=0 Interlace_Anaglyph_Calibrate=0.500000,0.500000 Max_Depth=1.000000 Offset=0.000000 Performance_Level=0 Perspective=0 Range_Blend=0.000000 Stereoscopic_Mode=0 Switch_VRS=0 Toggle_Cursor=1 Vert_3D_Pinball=0 View_Mode=1 View_Mode_Warping=3 Weapon_Adjust=0.000000,0.000000,0.000000,0.000000 Weapon_Depth_Edge=0.000000,0.000000 Weapon_ZPD_Boundary=0.150000,0.000000 WP=9 WZPD_and_WND=0.030000,0.000000,0.000000,0.250000 ZPD_Balance=0.137500 ZPD_Boundary=4 ZPD_Boundary_n_Fade=0.750000,0.375000 ZPD_Separation=0.045000,0.000000 [SuperDepth3D_VR+.fx] Adjust_Vignette=0.000000 Auto_Balance_Ex=2 Auto_Depth_Adjust=0.050000 Barrel_Distortion=0 Blinders=0.000000 Color_Correction=0 Compatibility_Power=0.000000 Correction_Strength=0.000000 Cursor_Lock=0 Cursor_SC=1,0,0 Cursor_Type=0 Custom_Sidebars=1 Depth_Detection=1 Depth_Map=0 Depth_Map_Adjust=12.500000 Depth_Map_Flip=0 Depth_Map_View=0 De_Artifacting=0.000000 Divergence=50.000000 DLSS_FSR_Offset=0.000000,0.000000 Edge_Adjust=0.500000 Eye_Fade_Reduction_n_Power=0,1 Eye_Fade_Selection=0 Focus_Reduction_Type=0 FoV=0.000000 FPSDFIO=0 IPD=0 Max_Depth=1.000000 NCAOC=0 Offset=0.000000 Performance_Level=0 Polynomial_Colors_K1=0.220000,0.220000,0.220000 Polynomial_Colors_K2=0.240000,0.240000,0.240000 Range_Blend=0.000000 Saturation=0.000000 Sharpen_Power=0.000000 Switch_VRS=0 Theater_Mode=0 Toggle_Cursor=1 Toggle_Deband=0 View_Mode=1 View_Mode_Warping=3 Weapon_Adjust=0.000000,0.000000,0.000000,0.000000 Weapon_Depth_Edge=0.000000,0.000000 Weapon_ZPD_Boundary=0.150000,0.000000 WP=9 WZPD_and_WND=0.030000,0.000000,0.000000,0.250000 ZPD_Balance=0.137500 ZPD_Boundary=4 ZPD_Boundary_n_Fade=0.750000,0.375000 ZPD_Separation=0.045000,0.000000

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