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detail couleur

Created by edmondpi
Added July 3, 2023
Updated 26 Mar 22:58 CET
Shader used: ReShade
Preset description:
Ajout de detail et de couleurs
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Techniques=ColorMAME@ColorMAME.fx,Colourfulness@Colourfulness.fx,Monocular_Cues@Depth_Cues.fx,Unsharp@Unsharp.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,LocalContrastCS@LocalContrastCS.fx [ColorMAME.fx] BluRatios=0.000000,0.000000,1.000000 Floor=0.000000,0.000000,0.000000 GrnRatios=0.000000,1.000000,0.000000 Offset=0.000000,0.000000,0.000000 Power=1.000000,1.000000,1.000000 RedRatios=1.000000,0.000000,0.000000 Saturation=1.000000 Scale=0.950000,0.950000,0.950000 [Colourfulness.fx] backbuffer_bits=8.000000 colourfulness=0.400000 col_noise=1 enable_dither=0 lim_luma=0.700000 [Depth_Cues.fx] Blur_Cues=0.500000 Debug_View=0 DEPTH_DEBUG=0 Depth_Map=0 Depth_Map_Adjust=250.000000 Depth_Map_Flip=0 No_Depth_Map=1 Shade_Power=0.500000 Spread=10.000000 [FineSharp.fx] cstr=0.900000 lstr=1.490000 pstr=1.272000 sstr=2.000000 xrep=0.250000 xstr=0.190000 [LocalContrastCS.fx] Strength=1.000000 WeightExponent=5.000000 [Unsharp.fx] Amount=1.000000 BlurScale=1.000000 [PD80_04_Contrast_Brightness_Saturation.fx] brightness=-0.783000 brightnessD=0.000000 contrast=-0.711000 contrastD=0.000000 depthCurve=1.000000 depthEnd=0.100000 depthStart=0.000000 display_depth=0 dither_strength=1.000000 enable_depth=0 enable_dither=1 exposureD=0.000000 exposureN=0.331000 huemid=0.000000 huerange=0.167000 saturation=0.000000 saturationD=0.000000 sat_a=0.000000 sat_b=0.000000 sat_custom=0.000000 sat_g=0.000000 sat_m=0.248000 sat_p=0.000000 sat_r=0.000000 sat_y=-0.182000 tint=0.066000 vibrance=0.110000 vibranceD=0.087000

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