SweetFX Settings DB
Latest forum threads
4 minutes ago
1 hour ago
by All
2 hours, 52 minutes ago
3 hours, 20 minutes ago

BDO Graphics Remaste upgrade 3 enchanted

Created by lionants02
Added Sept. 1, 2023
Updated 5 Sep 16:54 CEST
Shader used: ReShade
Preset description:
Black Desert Online Black Desert Online for Graphics Remaste Upgrade3 Test by Reshade 5.9.2 RTX 2070 SUPER 60FPS GPU Load 90%+ from adjustment Suitable for photographing buildings Review: https://youtu.be/zOdSV8fK5WE https://youtu.be/efQRnYmQW1I Be careful of graphics card burns. The graphics card temperature is extremely high. Until I had to turn on the air conditioner and fan, compressed into the computer case. Game Graphics setting - Low, High, or Graphics Remastered Mode - Texture Quality High Download and install the latest reSahde release https://reshade.me/
Download preset Show / Hide settings
KeyPCGI_One@RadiantGI.fx=46,0,0,0 Techniques=MXAO@qUINT_mxao.fx,PPFXSSDO@PPFX_SSDO.fx,DELC_Sharpen@qUINT_sharp.fx,AmbientLight@AmbientLight.fx,Blooming_HDR@BloomingHDR.fx,Technicolor2@Technicolor2.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,HDR@FakeHDR.fx,SSR@qUINT_ssr.fx,MotionBlur@FakeMotionBlur.fx,FocalDOF@FocalDOF.fx TechniqueSorting=PCGI_One@RadiantGI.fx,Before@Splitscreen.fx,MXAO@qUINT_mxao.fx,PPFXSSDO@PPFX_SSDO.fx,DELC_Sharpen@qUINT_sharp.fx,AmbientLight@AmbientLight.fx,Blooming_HDR@BloomingHDR.fx,Technicolor2@Technicolor2.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,HDR@FakeHDR.fx,SSR@qUINT_ssr.fx,MotionBlur@FakeMotionBlur.fx,FocalDOF@FocalDOF.fx,After@Splitscreen.fx,ADOF@qUINT_dof.fx,Cartoon@Cartoon.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AdvancedCRT@CRT.fx,ContrastAdaptiveSharpen@CAS.fx,ArcaneBloom@ArcaneBloom.fx,ArtisticVignette@ArtisticVignette.fx,ASCII@ASCII.fx,AspectRatioSuite@AspectRatioSuite.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,Border@Border.fx,CA@ChromaticAberration.fx,Checkerboard@Checkerboard.fx,Clarity@Clarity.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,Colourfulness@Colourfulness.fx,CRT_Lottes@CRT_Lottes.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DepthAlpha@DepthAlpha.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DPX@DPX.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicPass@FilmicPass.fx,Flair@Flair.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,FramerateLimiter@FramerateLimiter.fx,FXAA@FXAA.fx,GaussianBlur@GaussianBlur.fx,GlitchB@Glitch.fx,SSDO_Plus@GloomAO.fx,GP65CJ042DOF@DOF.fx,HexLensFlare@HexLensFlare.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,Levels@Levels.fx,LevelsPlus@LevelsPlus.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MagicDOF@DOF.fx,MagicHDR@MagicHDR.fx,MartyMcFlyDOF@DOF.fx,MatsoDOF@DOF.fx,MBMB@MBMB.fx,MinimalColorGrading@MinimalColorGrading.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,Monochrome@Monochrome.fx,Monocular_Cues@Depth_Cues.fx,MultiFX@MultiFX.fx,NeoBloom@NeoBloom.fx,Nightvision@NightVision.fx,NonLocalMeans@Denoise.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,Overlay@Overlay.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,RetroFog@RetroFog.fx,RingDOF@DOF.fx,SCurve@SCurve.fx,Sketch@Sketch.fx,SMAA@SMAA.fx,Smart_Sharp@Smart_Sharp.fx,StageDepth@StageDepth.fx,SurfaceBlur@SurfaceBlur.fx,TAA@Temporal_AA.fx,Technicolor@Technicolor.fx,Tint@Sepia.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,UIMask_Bottom@UIMask.fx,UIMask_Top@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,Vibrance@Vibrance.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,WhitepointerFixer@WhitepointFixer.fx,NFAA@NFAA.fx [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=3.000000 AdaptTime=1.000000 Amount=0.214000 Exposure=-1.301000 FixWhitePoint=1 TonemapOperator=0 [AmbientLight.fx] alAdapt=1.115000 alAdaptBaseBlackLvL=2 alAdaptBaseMult=1.000000 alDebug=0 alDirtInt=1.000000 alDirtOVInt=1.000000 alInt=4.563000 alLensInt=2.000000 alLensThresh=0.500000 alThreshold=15.000000 AL_Adaptation=1 AL_Adaptive=2 AL_Dirt=1 AL_DirtTex=0 AL_Dither=1 AL_Lens=0 AL_Vibrance=0 [BloomingHDR.fx] Adapt_Adjust=0.500000 Adapt_Seek=0.500000 Auto_Bloom=1 Auto_Exposure=1 BloomCurve=2.000000 BloomSensitivity=1.000000 Bloom_BA_iToneMapper=0 Bloom_Intensity=0.100000,0.500000 Bloom_Spread=1.000000 CBT_Adjust=0.799000 Contrast=1.000000 Debug_View=0 Dither_Bloom=0.125000 Exp=0.000000 Gamma=2.200000 GreyValue=0.128000 HDR_BP=0.500000 Inv_Tonemappers=2 Saturate=1.000000 Saturation=0.250000,0.250000 Tonemappers=0 WP=1.000000 [FakeHDR.fx] HDRPower=1.300000 radius1=0.793000 radius2=0.870000 [FakeMotionBlur.fx] mbRecall=0.117000 mbSoftness=1.000000 [FocalDOF.fx] DofScale=0.500000 FocusPoint=0.500000,0.500000 FocusTime=350.000000 [PPFX_SSDO.fx] pSSDOAmount=1.500000 pSSDOAngleThreshold=0.125000 pSSDOBounceLOD=3 pSSDOBounceMultiplier=0.800000 pSSDOBounceSaturation=0.200000 pSSDODebugMode=0 pSSDOFadeEnd=0.950000 pSSDOFadeStart=0.900000 pSSDOFilterRadius=22.000000 pSSDOIntensity=1.500000 pSSDOSampleAmount=10 pSSDOSampleRange=70.000000 pSSDOSourceLOD=2 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.394000 MXAO_FADE_DEPTH_START=0.215000 MXAO_GLOBAL_RENDER_SCALE=0.970000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=0.454000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.273000 [qUINT_ssr.fx] SSR_ACCEPT_RANGE=2.500000 SSR_FADE_DIST=0.800000 SSR_FIELD_OF_VIEW=100.000000 SSR_FILTER_SIZE=0.500000 SSR_FRESNEL_EXP=5.000000 SSR_JITTER_AMOUNT=0.250000 SSR_RAY_INC=1.600000 SSR_REFLECTION_INTENSITY=1.000000 SSR_RELIEF_AMOUNT=0.050000 SSR_RELIEF_SCALE=0.350000 [RadiantGI.fx] Blend=2 Debug=0 Deep_Scattering=0.100000 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Diffusion_Saturation_Power=0.250000,0.500000 D_Irradiance=0.000000 GI_Power=1.000000 GI_Ray_Length=250.000000 GI_Res=0.800000 GI_Saturation=1.000000 GI_Sky_Saturation=1.000000 HDR_BP=0.500000 IGN_Toggle=1 Internals=0.540000,0.010000,0.010000 Luma_Map=0.500000 NCD=0.125000,0.000000 Offset=0.000000 PCGI_2DTexture_Detail=0.000000,1.000000 PCGI_Fade=1.000000 PP_Options=0 RadiantGI=0 Reflectivness=1.000000,0.500000 samples=6.000000 SamplesXY=6 Scattering=1 Sky_Adustment=3 Sky_Emissive_Selection=0 SSS_Seek=0.250000 Target_Lighting=0.050000 Trim=0.000000 Wrap=0.500000 [Technicolor2.fx] Brightness=1.000000 ColorStrength=0.200000,0.200000,0.200000 Saturation=0.754000 Strength=0.776000

Comments

You need to be logged in to post a comment