6 days, 18 hours ago
CoH3 Color Correction (UPDATED 2026)
Preset description:
much improved over the older version of my preset, most notably includes custom tuned colors
it looks best on maps where Relic already went through the trouble of optimizing the lightning
note I'm uploading this before update 3.0 and I'm not sure how it will look afterwards
effects used in the following order:
- Gaussian.fx
- qUINT_bloom.fx
- PD80_04_Selective_Color.fx
- Tonemap.fx
- Deblur.fx
- Vignette.fx
- Clarity2.fx
- WhitepointFixer.fx
- Unsharp.fx
- CMAA_2.fx
it's quite a few but none of these meaningfully reduce performance once combat starts happening on screen
make sure to run the ReShade setup again if you don't have some of these installed
PreprocessorDefinitions=FAST_BLUR_SCALE=3,MINIMAL_COLOR_GRADING_USE_HDR_BUFFER=0
Techniques=GAUSSSIAN@GAUSSIAN.fx,Bloom@qUINT_bloom.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Tonemap@Tonemap.fx,Deblur@Deblur.fx,Vignette@Vignette.fx,Clarity2@Clarity2.fx,WhitepointerFixer@WhitepointFixer.fx,Unsharp@Unsharp.fx,CMAA_2@CMAA_2.fx
TechniqueSorting=GAUSSSIAN@GAUSSIAN.fx,Bloom@qUINT_bloom.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,Tonemap@Tonemap.fx,Deblur@Deblur.fx,Vignette@Vignette.fx,Clarity2@Clarity2.fx,WhitepointerFixer@WhitepointFixer.fx,Unsharp@Unsharp.fx,CMAA_2@CMAA_2.fx,CRT_Yeetron@CRT_Yeetron.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,FramerateLimiter@FramerateLimiter.fx,LUT@LUT.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx
[Clarity2.fx]
BlendIfRange=0.200000
ClarityBlendIfDarkTwo=156
ClarityBlendIfLightTwo=255
ClarityBlendModeTwo=2
ClarityDarkIntensityTwo=0.400000
ClarityLightIntensityTwo=0.000000
ClarityOffsetTwo=3.000000
ClarityRadiusTwo=0
ClarityStrengthTwo=0.200000
DitherStrength=5.000000
MaskContrast=0.000000
PreprocessorDefinitions=0
[CMAA_2.fx]
DebugEdges=0
PreprocessorDefinitions=CMAA2_STATIC_QUALITY_PRESET=1,CMAA2_EXTRA_SHARPNESS=0
UIHELP=0
[Deblur.fx]
DBL=5.999999
OFFSET=1.500000
SMART=0.500000
[GAUSSIAN.fx]
gAddBloom=0
gBloomHW=1.000000
gBloomIntensity=2.900000
gBloomStrength=0.055000
gBloomSW=1.200000
gBloomVW=1.000000
gGaussBloomWarmth=2
gGaussEffect=1
gGaussStrength=0.050000
gN_PASSES=3
PreprocessorDefinitions=gUSE_SlantGauss=1,gUSE_VerticalGauss=0,gUSE_HorizontalGauss=0
[PD80_04_Selective_Color.fx]
bk_adj_bla=-0.040000
bk_adj_cya=0.060000
bk_adj_mag=0.060000
bk_adj_sat=-0.250000
bk_adj_vib=-0.254000
bk_adj_yel=0.020000
b_adj_bla=-0.177000
b_adj_cya=0.150000
b_adj_mag=0.065000
b_adj_sat=0.180000
b_adj_vib=0.600000
b_adj_yel=0.150000
corr_method=1
corr_method2=1
c_adj_bla=0.280000
c_adj_cya=0.120000
c_adj_mag=0.300000
c_adj_sat=0.150000
c_adj_vib=-0.370000
c_adj_yel=0.110000
g_adj_bla=0.320000
g_adj_cya=0.130000
g_adj_mag=0.290000
g_adj_sat=0.100000
g_adj_vib=-0.600000
g_adj_yel=-0.270000
m_adj_bla=0.640000
m_adj_cya=0.220000
m_adj_mag=-0.340000
m_adj_sat=0.000000
m_adj_vib=-0.220000
m_adj_yel=-0.040000
n_adj_bla=-0.010000
n_adj_cya=-0.016000
n_adj_mag=-0.015000
n_adj_sat=0.100000
n_adj_vib=0.130000
n_adj_yel=-0.032000
r_adj_bla=0.530000
r_adj_cya=0.160000
r_adj_mag=-0.340000
r_adj_sat=0.100000
r_adj_vib=-0.140000
r_adj_yel=-0.260000
w_adj_bla=-0.100000
w_adj_cya=-0.300000
w_adj_mag=-0.200000
w_adj_sat=0.420000
w_adj_vib=0.180000
w_adj_yel=-0.380000
y_adj_bla=0.410000
y_adj_cya=0.130000
y_adj_mag=0.135000
y_adj_sat=0.060000
y_adj_vib=0.400000
y_adj_yel=-0.330000
[qUINT_bloom.fx]
BLOOM_ADAPT_EXPOSURE=-0.420000
BLOOM_ADAPT_MODE=0
BLOOM_ADAPT_SPEED=10.000000
BLOOM_ADAPT_STRENGTH=0.022000
BLOOM_CURVE=1.275000
BLOOM_INTENSITY=0.785000
BLOOM_LAYER_MULT_1=0.800000
BLOOM_LAYER_MULT_2=0.650000
BLOOM_LAYER_MULT_3=0.000000
BLOOM_LAYER_MULT_4=0.700000
BLOOM_LAYER_MULT_5=0.000000
BLOOM_LAYER_MULT_6=0.600000
BLOOM_LAYER_MULT_7=0.000000
BLOOM_SAT=1.060000
BLOOM_TONEMAP_COMPRESSION=5.000000
[Tonemap.fx]
Bleach=0.022000
Defog=0.090000
Exposure=0.075000
FogColor=0.050980,0.035294,0.000000
Gamma=1.210000
Saturation=-0.070000
[Unsharp.fx]
Amount=0.295000
BlurScale=0.290000
PreprocessorDefinitions=UNSHARP_BLUR_SAMPLES=3
[Vignette.fx]
Amount=-0.450000
Center=0.500000,1.000000
Radius=2.399999
Ratio=1.240000
Slope=3
Type=0
[WhitepointFixer.fx]
Whitepoint=0.880000
_Help=0