SweetFX Settings DB
Latest forum threads
42 minutes ago
10 hours ago
10 hours, 28 minutes ago
10 hours, 29 minutes ago
by mnbvc

Remastered

Created by albertmleczak
Added Oct. 30, 2023
Shader used: ReShade
Preset description:
ReShade 5.9.2 - Motion Blur (enabled by default) can be turned off with the "," button
Download preset Show / Hide settings
Keyvort_MotionBlur@vort_MotionBlur.fx=188,0,0,0 Techniques=MartysMods_AntiAliasing@MartysMods_SMAA.fx,FXAA@FXAA.fx,ContrastAdaptiveSharpen@CAS.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,MagicBloom@MagicBloom.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,prod80_02_Bloom@PD80_02_Bloom.fx,Clarity@Clarity.fx,Clarity2@Clarity2.fx,vort_MotionBlur@vort_MotionBlur.fx,MartysMods_MXAO@MartysMods_MXAO.fx TechniqueSorting=MartysMods_AntiAliasing@MartysMods_SMAA.fx,FXAA@FXAA.fx,ContrastAdaptiveSharpen@CAS.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,MagicBloom@MagicBloom.fx,PPFXBloom@PPFX_Bloom.fx,PPFX_Godrays@PPFX_Godrays.fx,prod80_02_Bloom@PD80_02_Bloom.fx,Clarity@Clarity.fx,Clarity2@Clarity2.fx,vort_MotionBlur@vort_MotionBlur.fx,MartysMods_MXAO@MartysMods_MXAO.fx,DH_UBER_MOTION@dh_uber_motion.fx,DH_UBER_RT@dh_uber_rt.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,DisplayDepth@DisplayDepth.fx [AdaptiveTonemapper.fx] AdaptFocalPoint=0.500000,0.500000 AdaptPrecision=0 AdaptRange=0.000000,1.000000 AdaptSensitivity=1.000000 AdaptTime=1.000000 Amount=1.000000 Exposure=-6.000000 FixWhitePoint=1 TonemapOperator=0 [Bessel_Bloom.fx] Debug=0 Gamma=2.200000 Intensity=1.000000 K=128.000000 Performance=2 Saturation=1.000000 SoftKnee=0.500000 Threshold=0.700000 [CAS.fx] Contrast=0.200000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=5.000000 ClarityRadius=4 ClarityStrength=0.200000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [Clarity2.fx] BlendIfRange=0.200000 ClarityBlendIfDarkTwo=50 ClarityBlendIfLightTwo=205 ClarityBlendModeTwo=2 ClarityDarkIntensityTwo=0.400000 ClarityLightIntensityTwo=0.000000 ClarityOffsetTwo=8.000000 ClarityRadiusTwo=4 ClarityStrengthTwo=0.200000 DitherStrength=1.000000 MaskContrast=0.000000 PreprocessorDefinitions=0 [dh_uber_motion.fx] iMotionRadius=4 [dh_uber_rt.fx] bAddAmbient=0 bGIHDR=1 bRemoveAmbient=0 bRemoveAmbientAuto=1 bRemoveAmbientPreserveBrightness=0 bRTHitFast=1 bSSR=1 cSourceAmbientLightColor=0.121569,0.172549,0.164706 cTargetAmbientLightColor=0.050980,0.050980,0.050980 fAODarkProtect=0.000000 fAOLightProtect=0.300000 fAOMultiplier=1.000000 fAOPow=1.000000 fBaseColor=1.000000 fDepthMultiplier=1.000000 fDistanceFading=0.900000 fGIBounce=0.250000 fGIDarkAmplify=0.200000 fGIDarkMerging=0.400000 fGIFinalMerging=1.000000 fGIHueBiais=0.000000 fGILightMerging=0.300000 fMergingRoughness=1.000000 fMergingSSR=0.250000 fNormalRoughness=0.000000 fRayStepPrecision=1000.000000 fRTMinRayBrightness=0.200000 fSkyColor=0.200000 fSkyDepth=0.990000 fSmoothDistPow=3.000000 fSourceAmbientIntensity=1.000000 fWeaponDepth=0.001000 iAODistance=200 iBlackLevel=10 iCheckerboardRT=0 iDebug=0 iFrameAccu=6 iRoughnessRadius=1 iRTCheckHitPrecision=4 iRTMaxRays=2 iSmoothRadius=2 iSmoothStep=3 iWhiteLevel=245 [DisplayDepth.fx] Advanced_help=0 bUIShowOffset=0 bUIUseLivePreview=1 Depth_help=0 fUIDepthMultiplier=1.000000 fUIFarPlane=1000.000000 fUIScale=1.000000,1.000000 iUIOffset=0,0 iUIPresentType=2 [FXAA.fx] EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 Subpix=0.200000 [LocalContrastCS.fx] Strength=1.000000 WeightExponent=5.000000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 fBloom_Intensity=1.000000 fBloom_Threshold=4.000000 fDirt_Intensity=0.000000 fExposure=0.500000 iAdapt_Precision=0 iDebug=0 [MartysMods_MXAO.fx] HELP1=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH=1.000000 MXAO_FILTER_SIZE=2 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=1 MXAO_SAMPLE_RADIUS=10.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_WORLDSPACE_ENABLE=1 SHADING_RATE=0 [MartysMods_SMAA.fx] DebugOutput=0 EDGE_DETECTION_MODE=1 SMAA_CORNER_ROUNDING=25 SMAA_DEPTH_THRESHOLD=0.010000 SMAA_MAX_SEARCH_STEPS=32 SMAA_MAX_SEARCH_STEPS_DIAG=16 SMAA_PREDICATION=0 SMAA_PREDICATION_SCALE=2.000000 SMAA_PREDICATION_STRENGTH=0.400000 SMAA_PREDICATION_THRESHOLD=0.010000 SMAA_THRESHOLD=0.100000 [PD80_02_Bloom.fx] bExposure=0.000000 BKelvin=6500 BloomLimit=0.400000 BloomMix=0.500000 BloomSaturation=0.000000 BlurSigma=30.000000 debugBloom=0 dither_strength=2.000000 enableBKelvin=0 GreyValue=0.333000 [PPFX_Bloom.fx] pBloomBlendMode=0 pBloomCurve=1.500000 pBloomIntensity=0.100000 pBloomRadius=64.000000 pBloomSaturation=2.000000 pBloomThreshold=0.400000 pEnableHDR=0 pEnableLensdirt=0 pLensdirtCurve=1.200000 pLensdirtIntensity=1.000000 pTonemapContrast=1.020000 pTonemapCurve=3.000000 pTonemapExposure=1.200000 pTonemapMode=0 pTonemapSaturateBlacks=0.000000 [PPFX_Godrays.fx] pGodraysExposure=0.100000 pGodraysFalloff=1.060000 pGodraysFreq=1.200000 pGodraysSampleAmount=64 pGodraysSource=0.500000,0.500000 pGodraysThreshold=0.650000 [vort_MotionBlur.fx] UI_MB_Amount=1.000000 UI_MV_WMMult=0.000000 UI_MV_WZMult=0.000000 _vort_HDR_Help_=0

Comments

You need to be logged in to post a comment