0 minutes ago
Meadow - Cinematic
Preset description:
A more elaborate preset aimed towards cinematic looking screenshots and camera simulation. May be a bit resource intensive.
Some effects, like DoF and chromatic aberration might be a bit disruptive to gameplay and UI elements. I recommend you put them on a hotkey to conveniently toggle them on and off.
Designed for day time but should work for night as well, although it does get very dark at night.
For night scenes, uncheck (Enable HDR & Tonemap) in PPFX_Bloom if you want to see better and if you want the night sky a to pop a bit more, enable the depth based adjustments in PD80_04_Contrast_Brightness_Saturation.
Don't forget to undo those changes when you're back in daytime.
3D effects NOTICE:
You'll need the full addon support version for depth based effects to work properly. Multiplayer warnings should be fine for Meadow since it seems to allow it.
Because the game starts in the den (character select screen), ReShade automatically selects the depth buffer for the den, which is a different one from the main gameplay.
You'll need to go to the Add-ons tab and manually select the correct depth buffer before any of the 3D effects can be used.
Global preprocessor definitions:
RESHADE_DEPTH_LINEARIZATION_FAR_PLANE: 1000
RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN: 1
RESHADE_DEPTH_INPUT_IS_REVERSED: 1
RESHADE_DEPTH_INPUT_IS_LOGARITHMIC: 0
What each effect does:
[CAS.fx] - Slight sharpening
[LevelsPlus.fx] - Does nothing other than lift the darkest black point up by 1 because SSDO was having weird issues with maximum black pixels
(3D)[PPFX_SSDO.fx] - Shadows on overlapping mesh corners. Is configured to work decent with foggy areas but it's not perfect. Will also show on top of water.
(3D)[ReflectiveBumpMapping.fx] - Subtle reflections on surfaces.
(3D)[CinematicDoF.fx] - Depth of Field. Great for screenshots but not so much for gameplay. Set a hotkey to enable/disable it quickly.
[Vibrance.fx] - Makes colors more colorful.
[AmbientLight.fx] - Pretty neat bloom and lens filter effect.
[PD80_04_Contrast_Brightness_Saturation.fx] - Brightness, contrast and color tweaks.
[PPFX_Bloom.fx] - Bloom/HDR.
[PandaFX.fx] - Lens diffusion simulation and color tweaks. This one had been giving me odd flickering issues, not ergregious but definitely noticable. But for some reason, changing the ratio setting of each layer fixes it.
[Prism.fx] - Chromatic arberration on the screen edges.
[ArtisticVignette.fx] - Subtle darkening on the screen edges.
[PD80_06_Film_Grain.fx] - Subtle noise, namely on dark areas to sort of mimic a camera's noise at low light levels.
Techniques=ContrastAdaptiveSharpen@CAS.fx,LevelsPlus@LevelsPlus.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,CinematicDOF@CinematicDOF.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,PPFXBloom@PPFX_Bloom.fx,PandaFX@PandaFX.fx,ChromaticAberration@Prism.fx,ArtisticVignette@ArtisticVignette.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx
TechniqueSorting=ContrastAdaptiveSharpen@CAS.fx,LevelsPlus@LevelsPlus.fx,PPFXSSDO@PPFX_SSDO.fx,ReflectiveBumpmapping@ReflectiveBumpMapping.fx,CinematicDOF@CinematicDOF.fx,prod80_04_ContrastBrightnessSaturation@PD80_04_Contrast_Brightness_Saturation.fx,AmbientLight@AmbientLight.fx,Vibrance@Vibrance.fx,PPFXBloom@PPFX_Bloom.fx,PandaFX@PandaFX.fx,MagnifyingGlass@MagnifyingGlass.fx,ChromaticAberration@Prism.fx,ArtisticVignette@ArtisticVignette.fx,prod80_06_FilmGrain@PD80_06_Film_Grain.fx,Levels@Levels.fx,AdaptiveFog@AdaptiveFog.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AdaptiveTonemapper@AdaptiveTonemapper.fx,ADOF@qUINT_dof.fx,AdvancedCRT@CRT.fx,After@Splitscreen.fx,ApertureCRT@CRTAperture.fx,ASCII@ASCII.fx,AspectRatioPS@AspectRatio.fx,AspectRatioComposition@AspectRatioComposition.fx,AspectRatioMultiGrid@AspectRatioMultiGrid.fx,AspectRatioSuite@AspectRatioSuite.fx,Before@Splitscreen.fx,BeforeCanvasMask@CanvasMask.fx,AfterCanvasMask@CanvasMask.fx,Before@BeforeAfter.fx,After@BeforeAfter.fx,BeforeColorMask@ColorMask.fx,AfterColorMask@ColorMask.fx,AreaCopy@AreaCopy.fx,BasicCRT@BasicCRT.fx,Blooming_HDR@BloomingHDR.fx,Cathode@Cathode.fx,Chromaticity@Chromaticity.fx,CMAA_2@CMAA_2.fx,CMYK_Halftone@cmyk_halftone_dot.fx,TECH_CobraMaskStart@CobraMask.fx,TECH_CobraMaskFinish@CobraMask.fx,Cobra_Masking_Start@Cobra_Mask.fx,CobraFX_Masking_End@Cobra_Mask.fx,TECH_ColorSortMasking@ColorSort_CS.fx,TECH_ColorSortMain@ColorSort_CS.fx,ColorIsolation@ColorIsolation.fx,ColorSort_Masking@ColorSort.fx,ColorSort_Main@ColorSort.fx,Comic@Comic.fx,ContrastStretch@ContrastStretch.fx,CRTFakeLottes@CRTFakeLottes.fx,CRTHyllian@CRTHyllian.fx,CRTKurgV2@CRTKurg.fx,CRTLottes2018@CRTLottes2.fx,CRTPi@CRTPi.fx,CRTZFast@zfast_crt.fx,CRT_Yee64@CRT_Yee64.fx,CRT_Yeetron@CRT_Yeetron.fx,Cursor@Cursor_lulco250.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,Debanding@qUINT_deband.fx,DeepFry@DeepFry.fx,DeHaze@Dehaze.fx,Depth3D@Depth3D.fx,DisplayLUT@LUTTools.fx,ApplyLUT@LUTTools.fx,ArcaneBloom@ArcaneBloom.fx,Bessel_Bloom@Bessel_Bloom.fx,BilateralComic@BilateralComic.fx,BilateralCS@BilateralCS.fx,Bloom@qUINT_bloom.fx,BloomAndLensFlares@Bloom.fx,BlueNoiseMotion@BlueNoiseMotionBlur.fx,Border@Border.fx,CA@ChromaticAberration.fx,CanvasFog@CanvasFog.fx,Cartoon@Cartoon.fx,cgwgCRT@CRTcgwg.fx,Checkerboard@Checkerboard.fx,CheckerboardInterlace@CheckerboardInterlace.fx,Chromakey@Chromakey.fx,ChromaticitySimple@ChromaticitySimplified.fx,Clarity@Clarity.fx,ColorfulPoster@ColorfulPoster.fx,ColorLab@ColorLab.fx,ColorMAME@ColorMAME.fx,ColorMatrix@ColorMatrix.fx,Colourfulness@Colourfulness.fx,CRTPotatoCool@CRTPotatoCool.fx,DisplayDepth@DisplayDepth.fx,Dither@Dither.fx,DPX@DPX.fx,EyeAdaption@EyeAdaption.fx,Flashlight@Flashlight.fx,FlexibleCA@FlexibleCA.fx,Flipbook@Flipbook.fx,FocalDOF@FocalDOF.fx,FramerateLimiter@FramerateLimiter.fx,GaussianBlurCS@GaussianBlurCS.fx,Halftone@Halftone.fx,HDR@FakeHDR.fx,HexLensFlare@HexLensFlare.fx,HotsamplingHelper@HotsamplingHelper.fx,Image@Image.fx,Information@SuperDepth3D.fx,Information@SuperDepth3D_VR+.fx,Interlaced@Interlaced.fx,KNearestNeighbors@Denoise.fx,Layer@Layer.fx,LeiFx_Tech@3DFX.fx,LensDistort@LensDistort.fx,Letterbox@Letterbox.fx,LiftGammaGain@LiftGammaGain.fx,LightDoF_AutoFocus@LightDoF.fx,LightDoF_Far@LightDoF.fx,LightDoF_Near@LightDoF.fx,LocalContrastCS@LocalContrastCS.fx,LottesCRT@CRTLottes.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MagicBloom@MagicBloom.fx,MartyMcFlyDOF@DOF.fx,MCAmber@MCAmber.fx,MCOrange@MCOrange.fx,MDAPT@mdapt.fx,MeshEdges@MeshEdges.fx,MetaCRT@MetaCRT.fx,MMJCelShader@MMJCelShader.fx,MonitorGamma@MonitorGamma.fx,Monochrome@Monochrome.fx,MotionBlur@FakeMotionBlur.fx,MouseReplacement@Mouse.fx,MultiTonePoster@MultiTonePoster.fx,N64Filter@N64_3Point.fx,nGlide_3DFX@nGlide_3DFX.fx,NonLocalMeans@Denoise.fx,NTSCFilter@VHS.fx,Oilify@Oilify.fx,PerfectPerspective@PerfectPerspective.fx,PreGravity@computeGravity.fx,computeGravity@computeGravity.fx,ContrastSharpen@ContrastSharpening.fx,CoolRetroTerm@CoolRetroTerminal.fx,CRTCaligari@CRTCaligari.fx,CRTFrutbunn@CRT-Frutbunn.fx,CRTMattias@MattiasCRT.fx,CRTNewPixie@CRT-NewPixie.fx,CRTPotatoWarm@CRTPotatoWarm.fx,CRTRefresh@CRTRefresh.fx,CRTSim@CRTSim.fx,CRTYee64@CRT-Yee64.fx,CRTYeetron@CRT-Yeetron.fx,CRT_CX@CRTCX.fx,CRT_Lottes@CRT_Lottes.fx,CRT_NES_MINI@crt-nes-mini.fx,CRT_Royale@crt-royale.fx,Curves@Curves.fx,Deconverge_MAME@Deconverge.fx,Defocus@Defocus.fx,DELC_Sharpen@qUINT_sharp.fx,DepthDarkness@DepthDarkness.fx,DepthHaze@DepthHaze.fx,DirectionalDepthBlur@DirectionalDepthBlur.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,TECH_Droste@Droste.fx,prod80_01_Color_Gamut@PD80_01_Color_Gamut.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,prod80_02_Cinetools_LUT@PD80_02_Cinetools_LUT.fx,prod80_02_LUT_Creator@PD80_02_LUT_Creator.fx,prod80_03_Color_Space_Curves@PD80_03_Color_Space_Curves.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_FilmicTonemap@PD80_03_Filmic_Adaptation.fx,prod80_03_Levels@PD80_03_Levels.fx,prod80_04_SelectiveColor_v2@PD80_04_Selective_Color_v2.fx,prod80_06_ChromaticAberration@PD80_06_Chromatic_Aberration.fx,prod80_06_Depth_Slicer@PD80_06_Depth_Slicer.fx,prod80_06_LumaFade_Start@PD80_06_Luma_Fade.fx,prod80_06_LumaFade_End@PD80_06_Luma_Fade.fx,prod80_06_Posterize_Pixelate@PD80_06_Posterize_Pixelate.fx,RemoveTint@RemoveTint.fx,RetroTint@RetroTint.fx,RingDOF@DOF.fx,MagicDOF@DOF.fx,GP65CJ042DOF@DOF.fx,MatsoDOF@DOF.fx,SCurve@SCurve.fx,SuperDepth3D@SuperDepth3D.fx,SuperDepth3D_VR@SuperDepth3D_VR+.fx,SurfaceBlur@SurfaceBlur.fx,TAA@Temporal_AA.fx,TapeNoise@VHS.fx,Technicolor2@Technicolor2.fx,TECH_PreGravity@Gravity.fx,TECH_Gravity@Gravity.fx,TECH_PreGravity@Gravity_CS.fx,TECH_GravityCS@Gravity_CS.fx,TinyPlanet@TinyPlanet.fx,Tonemap@Tonemap.fx,TrackingRays@TrackingRays.fx,Trails@Trails.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,UnrealLens@UnrealLens.fx,Unsharp@Unsharp.fx,VCRDistort@VHS.fx,VHSDistort@VHS.fx,DirtyCRT@VHS.fx,DosFX_Tech@DOSGame.fx,EasymodeCRT@CRTEasymode.fx,EGAfilter@EGAfilter.fx,Emphasize@Emphasize.fx,FGFXFCSB16X@FGFXFastCascadedSeparableBlur16X.fx,FGFXLSPOIrr@FGFXLargeScalePerceptualObscuranceIrradiance.fx,FilmGrain@FilmGrain.fx,FilmGrain2@FilmGrain2.fx,FilmicAnamorphSharpen@FilmicAnamorphSharpen.fx,FilmicSharpen@FilmicSharpen.fx,FilmicPass@FilmicPass.fx,Flair@Flair.fx,Flip@Flip.fx,FreezeShot@FreezeShot.fx,FXAA@FXAA.fx,GaussianBlur@GaussianBlur.fx,GeomCRT@CRTGeom.fx,GlitchB@Glitch.fx,GoldenRatio@GoldenRatio.fx,GrainSpread@GrainSpread.fx,GTUV50@GTU.fx,HeightFog@Heightfog.fx,HighPassSharp@HighPassSharpen.fx,HQ4X@HQ4X.fx,HSLShift@HSLShift.fx,JPEGCompression@JPEG.fx,LeiFx_OA@LeiFX_OA.fx,Lightroom@qUINT_lightroom.fx,LiquidLens@LiquidLens.fx,MagicBorder@MagicBorder.fx,MagicHDR@MagicHDR.fx,MBMB@MBMB.fx,MCGreen@MCGreen.fx,MinimalColorGrading@MinimalColorGrading.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,MultiFX@MultiFX.fx,MultiLUT@MultiLUT.fx,MXAO@MXAO.fx,MXAO@qUINT_mxao.fx,NeoBloom@NeoBloom.fx,NFAA@NFAA.fx,Nightvision@NightVision.fx,NormalMap@NormalMap.fx,Nostalgia@Nostalgia.fx,NTSC_MAME@ntsc.fx,NTSC_RetroArch@NTSC_RetroArch.fx,NTSC_RetroArch_Gamma@NTSC_RetroArch_NoScanlines.fx,Overlay@Overlay.fx,PAL@PAL.fx,PAL_R57@R57_PAL.fx,Pantomorphic@PerfectPerspective2.fx,PhosphorMAME@Phosphor.fx,PiecewiseFilmicTonemap@PiecewiseFilmicTonemap.fx,PiecewiseFilmicTonemap_Debug@PiecewiseFilmicTonemap.fx,Pong@Pong.fx,PowerVR2@PowerVR2.fx,PPFX_Godrays@PPFX_Godrays.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_01B_RT_Correct_Color@PD80_01B_RT_Correct_Color.fx,prod80_02_Bloom@PD80_02_Bloom.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx,prod80_04_Black_and_White@PD80_04_BlacknWhite.fx,prod80_04_ColorBalance@PD80_04_Color_Balance.fx,prod80_04_ColorGradient@PD80_04_Color_Gradients.fx,prod80_04_ColorIsolation@PD80_04_Color_Isolation.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,prod80_04_Magical_Rectangle@PD80_04_Magical_Rectangle.fx,prod80_04_Saturation_Limiter@PD80_04_Saturation_Limit.fx,prod80_04_SelectiveColor@PD80_04_Selective_Color.fx,prod80_04_Technicolor@PD80_04_Technicolor.fx,prod80_05_LumaSharpen@PD80_05_Sharpening.fx,RA_ImageAdjustment@ImageAdjustment.fx,TECH_RealLongExposure@RealLongExposure.fx,RetroCRT@RetroCRT.fx,RetroFog@RetroFog.fx,ReVeil_Top@ReVeil.fx,ReVeil_Bottom@ReVeil.fx,RGBLCD@RGBLCD.fx,ScanlinesAbs@scanlines-abs.fx,Scanlinesfract@scanlines-fract.fx,Vectorscope@Vectorscope.fx,Waveform@Waveform.fx,ZebraLines@ZebraLines.fx,SharpContrast@SharpContrast.fx,SimpleGrain@SimpleGrain.fx,Sketch@Sketch.fx,SMAA@SMAA.fx,SSR@qUINT_ssr.fx,StageDepth@StageDepth.fx,StageDepthPlus@StageDepthPlus.fx,SunsetFilter@SunsetFilter.fx,Technicolor@Technicolor.fx,TiltShift@TiltShift.fx,Tint@Sepia.fx,TVCRTPixels@TVCRTPixels.fx,UIMaskCreator@UIMaskCreator.fx,VariableRateShading@VRS_Map.fx,VHS_RA@VHS_RA.fx,Vignette@Vignette.fx,VirtualResolution@VirtualResolution.fx,VRToolkit@VRToolkit.fx,VT220Term@vt220.fx,VT220Term@vt220_frame.fx,VT220Term_Night@vt220_night.fx,WhitepointerFixer@WhitepointFixer.fx
[AmbientLight.fx]
alAdapt=0.700000
alAdaptBaseBlackLvL=2
alAdaptBaseMult=1.000000
alDebug=0
alDirtInt=1.000000
alDirtOVInt=1.000000
alInt=6.000005
alLensInt=1.659000
alLensThresh=0.219000
alThreshold=15.000000
AL_Adaptation=1
AL_Adaptive=0
AL_Dirt=1
AL_DirtTex=0
AL_Dither=1
AL_Lens=1
AL_Vibrance=0
[ArtisticVignette.fx]
BlendMode=0
VignetteColor=0.000000,0.000000,0.000000,1.000000
VignetteRatio=1.000000
VignetteShape=1
VignetteStartEnd=1.130000,1.750000
_Help=0
[CAS.fx]
Contrast=0.507000
Sharpening=1.000000
[CinematicDOF.fx]
AutoFocusPoint=0.500000,0.500000
AutoFocusTransitionSpeed=0.500000
BlurQuality=5.000000
BokehBusyFactor=0.500000
FarPlaneMaxBlur=2.000000
FNumber=22.000000
FocalLength=96.000000
FocusCrosshairColor=1.000000,0.000000,1.000000,1.000000
FocusPlaneColor=0.000000,0.000000,1.000000
HighlightAnamorphicAlignmentFactor=0.000000
HighlightAnamorphicFactor=1.000000
HighlightAnamorphicSpreadFactor=0.000000
HighlightBoost=0.900000
HighlightGammaFactor=2.200000
HighlightShape=0
HighlightShapeGamma=2.200000
HighlightShapeRotationAngle=0.000000
HighlightSharpeningFactor=0.000000
ManualFocusPlane=10.000000
MitigateUndersampling=0
NearFarDistanceCompensation=1.000000
NearPlaneMaxBlur=0.200000
OutOfFocusPlaneColor=0.800000,0.800000,0.800000
OutOfFocusPlaneColorTransparency=0.700000
PostBlurSmoothing=0.000000
ShowCoCValues=0
ShowOutOfFocusPlaneOnMouseDown=0
UseAutoFocus=1
UseMouseDrivenAutoFocus=1
[LevelsPlus.fx]
ACESLuminancePercentage=100,100,100
ColorRangeShift=0.000000,0.000000,0.000000
ColorRangeShiftSwitch=0
enableACESFilmRec2020=0
enableACESFilmRec2020old=0
enableACESFitted=0
EnableLevels=1
HighlightClipping=0
InputBlackPoint=0.000000,0.000000,0.000000
InputGamma=1.000000,1.000000,1.000000
InputWhitePoint=1.000000,1.000000,1.000000
OutputBlackPoint=0.007843,0.007843,0.007843
OutputWhitePoint=1.000000,1.000000,1.000000
[MagnifyingGlass.fx]
invertColorBackground=0
lensBorderColor=0.000000,0.000000,0.000000
lensBorderWidth=0.003000
lensRadius=0.200000
lensZoom=3.000000
magnifyingGlassUICoords=0.500000,0.500000
pointToggle=1
showWhenClick=0
useUICoords=0
[PandaFX.fx]
Bleach_Bypass_Amount=0.500000
Blend_Amount=0.470000
Contrast_B=0.780000
Contrast_G=0.950000
Contrast_R=1.030000
Diffusion_1_Amount=0.770000
Diffusion_1_Gamma=2.200000
Diffusion_1_Quality=4.000000
Diffusion_1_Radius=8.000000
Diffusion_2_Amount=0.250000
Diffusion_2_Gamma=5.000000
Diffusion_2_Quality=12.000000
Diffusion_2_Radius=5.000000
Diffusion_3_Amount=1.000000
Diffusion_3_Gamma=5.000000
Diffusion_3_Quality=8.000000
Diffusion_3_Radius=5.000000
Enable_Bleach_Bypass=1
Enable_Diffusion=1
Enable_Dither=0
Enable_Static_Dither=1
Gamma_B=1.680000
Gamma_G=1.500000
Gamma_R=1.630000
[PD80_04_Contrast_Brightness_Saturation.fx]
brightness=0.000000
brightnessD=-0.538000
contrast=0.065000
contrastD=1.038000
depthCurve=1.000000
depthEnd=1.000000
depthStart=0.498000
display_depth=0
dither_strength=0.000000
enable_depth=0
enable_dither=0
exposureD=1.686000
exposureN=0.000000
huemid=0.000000
huerange=0.167000
saturation=0.000000
saturationD=-0.281000
sat_a=-0.112000
sat_b=-0.161000
sat_custom=0.000000
sat_g=0.265000
sat_m=-0.425000
sat_p=0.000000
sat_r=-0.152000
sat_y=-0.137000
tint=0.000000
vibrance=0.000000
vibranceD=-0.144000
[PD80_06_Film_Grain.fx]
depthCurve=1.000000
depthEnd=0.100000
depthStart=0.000000
display_depth=0
enable_depth=0
enable_test=0
grainAdjust=1.000000
grainAmount=0.333000
grainColor=1.000000
grainDensity=9.839000
grainIntensity=0.520000
grainIntHigh=0.319000
grainIntLow=0.588000
grainMotion=1
grainOrigColor=1
grainSize=1
use_negnoise=0
[PPFX_Bloom.fx]
pBloomBlendMode=0
pBloomCurve=3.690000
pBloomIntensity=0.900000
pBloomRadius=32.000000
pBloomSaturation=1.600000
pBloomThreshold=0.534000
pEnableHDR=1
pEnableLensdirt=0
pLensdirtCurve=0.900000
pLensdirtIntensity=0.390000
pTonemapContrast=0.855000
pTonemapCurve=3.200000
pTonemapExposure=3.153000
pTonemapMode=0
pTonemapSaturateBlacks=0.020000
[PPFX_SSDO.fx]
pSSDOAmount=1.690000
pSSDOAngleThreshold=0.260000
pSSDOBounceLOD=3
pSSDOBounceMultiplier=0.341000
pSSDOBounceSaturation=1.000000
pSSDODebugMode=0
pSSDOFadeEnd=0.250000
pSSDOFadeStart=0.100000
pSSDOFilterRadius=8.000000
pSSDOIntensity=1.500000
pSSDOSampleAmount=256
pSSDOSampleRange=70.000000
pSSDOSourceLOD=1
[Prism.fx]
AchromatAmount=0.000000
ChromaticSamplesLimit=64
K=0.008000,0.000000,0.000000,0.020000
[ReflectiveBumpMapping.fx]
fRBM_BlurWidthPixels=38.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Magenta=1.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.135000
fRBM_LowerThreshold=0.612000
fRBM_ReliefHeight=0.315000
fRBM_UpperThreshold=0.878000
iRBM_SampleCount=16
[Vibrance.fx]
Vibrance=0.300000
VibranceRGBBalance=1.000000,1.000000,1.000000