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by Esha

BDO Graphics upgrade 7 Realistic lens

Created by lionants02
Added Feb. 16, 2024
Updated 11 Jun 18:50 CEST
Shader used: ReShade
Preset description:
Black Desert Online I just updated the game and reshade it to the latest version. and encountered a lighting bug. As of now, I don't recommend using it. Ref: https://www.reddit.com/r/blackdesertonline/comments/1armn90/when_i_want_to_make_the_game_more_beautiful/ Vdo test: https://youtu.be/mV6SVt5fmJk Black Desert Online Test with Remaster and Ultra Not suitable for playing But suitable for photography. Test by Reshade 6.0.1 RTX 4070 Ti Ultra 60FPS Be careful of graphics card burns. The graphics card temperature is extremely high. Until I had to turn on the air conditioner and fan, compressed into the computer case. ReSharde In Add-ons > enable Generic Dept Generic Depth must be enabled or additional light cannot be calculated. Game Graphics setting - Graphics Remastered Mode or Ultra - Texture Quality High Download and install the latest reSahde release https://reshade.me/
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Techniques=Clarity@Clarity.fx,SlowSharp@SlowSharp.fx,DH_UBER_RT@dh_uber_rt.fx,DELC_Sharpen@qUINT_sharp.fx,Debanding@qUINT_deband.fx,Lightroom@qUINT_lightroom.fx,ContrastAdaptiveSharpen@CAS.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [dh_uber_rt.fx] bAddAmbient=0 bAoNew=1 bGIHDR=1 bRemoveAmbient=0 bRemoveAmbientAuto=0 bRemoveAmbientPreserveBrightness=1 bRTHitFast=1 bSSR=1 cSourceAmbientLightColor=0.121569,0.172549,0.164706 cTargetAmbientLightColor=0.050980,0.050980,0.050980 fAODarkProtect=0.100000 fAOLightProtect=0.400000 fAOMultiplier=1.500000 fAOPow=1.500000 fAoProtectGi=0.500000 fBaseColor=1.000000 fDepthMultiplier=5.500000 fDistanceFading=0.900000 fGIBounce=0.250000 fGIDarkAmplify=0.100000 fGIDarkMerging=0.500000 fGIFinalMerging=1.000000 fGIHueBiais=0.250000 fGILightMerging=0.500000 fMergingRoughness=1.000000 fMergingSSR=0.148000 fNormalRoughness=0.150000 fRayStepPrecision=1000.000000 fRTMinRayBrightness=0.200000 fSkyColor=0.200000 fSkyDepth=0.990000 fSourceAmbientIntensity=1.000000 fWeaponDepth=0.001000 iAODistance=480 iBlackLevel=10 iCheckerboardRT=0 iDebug=0 iFrameAccu=3 iRemoveAmbientMode=0 iRoughnessRadius=2 iRTCheckHitPrecision=6 iRTMaxRays=2 iSmoothRadius=2 iSmoothStep=5 iWhiteLevel=245 PreprocessorDefinitions=DH_RENDER_SCALE=1 [MartysMods_SMAA.fx] DebugOutput=0 EDGE_DETECTION_MODE=2 SMAA_CORNER_ROUNDING=25 SMAA_DEPTH_THRESHOLD=0.010000 SMAA_MAX_SEARCH_STEPS=32 SMAA_MAX_SEARCH_STEPS_DIAG=16 SMAA_PREDICATION=0 SMAA_PREDICATION_SCALE=2.000000 SMAA_PREDICATION_STRENGTH=0.400000 SMAA_PREDICATION_THRESHOLD=0.010000 SMAA_THRESHOLD=0.100000 [qUINT_deband.fx] AUTOMATE_BIT_DEPTH=1 BIT_DEPTH=8 DEBAND_MODE=2 SEARCH_RADIUS=0.500000 SKY_ONLY=0 [qUINT_lightroom.fx] LIGHTROOM_AQUA_EXPOSURE=0.000000 LIGHTROOM_AQUA_HUESHIFT=0.000000 LIGHTROOM_AQUA_SATURATION=0.000000 LIGHTROOM_BLUE_EXPOSURE=0.000000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_BLUE_SATURATION=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0 LIGHTROOM_ENABLE_CURVE_DISPLAY=0 LIGHTROOM_ENABLE_LUT=0 LIGHTROOM_ENABLE_VIGNETTE=0 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.000000 LIGHTROOM_GLOBAL_GAMMA=-0.244000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.094000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=-0.014000 LIGHTROOM_GLOBAL_SATURATION=-0.074000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000 LIGHTROOM_GLOBAL_TEMPERATURE=0.000000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=0.000000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GREEN_EXPOSURE=0.000000 LIGHTROOM_GREEN_HUESHIFT=0.000000 LIGHTROOM_GREEN_SATURATION=0.000000 LIGHTROOM_LUT_SCROLL=0 LIGHTROOM_LUT_TILE_COUNT=16 LIGHTROOM_LUT_TILE_SIZE=16 LIGHTROOM_MAGENTA_EXPOSURE=0.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_ORANGE_EXPOSURE=0.000000 LIGHTROOM_ORANGE_HUESHIFT=0.000000 LIGHTROOM_ORANGE_SATURATION=0.000000 LIGHTROOM_RED_EXPOSURE=0.000000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_RED_SATURATION=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1 LIGHTROOM_VIGNETTE_COLOR=0.000000,0.000000,0.000000 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 LIGHTROOM_VIGNETTE_OFFS=0.000000,0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_YELLOW_EXPOSURE=0.000000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_YELLOW_SATURATION=0.000000 [qUINT_sharp.fx] DEPTH_MASK_ENABLE=1 RMS_MASK_ENABLE=1 SHARPEN_MODE=1 SHARP_STRENGTH=0.200000 [SlowSharp.fx] bias=-0.500000 intensity=0.500000 size=8 threshold=0.100000

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