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Tropical Killer

Preset for Just Cause 2
Created by Lion1488
Added April 2, 2024
Updated 2 Apr 15:19 CEST
Shader used: ReShade
Preset description:
Preset made especially for those, who feel how discontrasted colours in game is. Requires decent hardware If you want to use this preset, don't forget to use texture pack for it and to re-adjust your GAMMA in display settings/game menu https://drive.google.com/file/d/1qJeXnEhEbn6HYeekHPJffbmHos3a1lOg
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Techniques=AdvancedAutoHDR@AdvancedAutoHDR.fx,ContrastAdaptiveSharpen@CAS.fx,CA@ChromaticAberration.fx,Clarity@Clarity.fx,ColorLab@ColorLab.fx,ColorMatrix@ColorMatrix.fx,Deband@Deband.fx,DepthHaze@DepthHaze.fx,Directionally_Localized_Anti_Aliasing_Plus@DLAA_Plus.fx,EyeAdaption@EyeAdaption.fx,FilmicSharpen@FilmicSharpen.fx,FramerateLimiter@FramerateLimiter.fx,SSDO_Plus@GloomAO.fx,LiftGammaGain@LiftGammaGain.fx,MXAO@qUINT_mxao.fx,prod80_01A_RT_Correct_Contrast@PD80_01A_RT_Correct_Contrast.fx,prod80_03_CurvedLevels@PD80_03_Curved_Levels.fx,prod80_03_Shadows_Midtones_Highlights@PD80_03_Shadows_Midtones_Highlights.fx [AdvancedAutoHDR.fx] AUTO_HDR_MAX_NITS=400.000000 AUTO_HDR_METHOD=0 AUTO_HDR_SHOULDER_POW=2.500000 AUTO_HDR_SHOULDER_START_ALPHA=0.000000 BLACK_FLOOR_LUMINANCE=0.000009 EXTRA_HDR_SATURATION=0.000000 FIX_SRGB_2_2_GAMMA_MISMATCH_TYPE=0 HDR_MAX_NITS=750.000000 HDR_TONEMAP=1 HIGHLIGHTS_SHOULDER_POW=1.000000 HIGHLIGHTS_SHOULDER_START_ALPHA=0.500000 HIGHLIGHT_SATURATION=0.965000 INVERSE_TONEMAP_COLOR_CONSERVATION=0.000000 INVERSE_TONEMAP_METHOD=1 IN_COLOR_SPACE=4 OUT_COLOR_SPACE=1 OUT_OF_GAMUT_COLORS_BEHAVIOUR=0 SDR_WHITEPOINT_NITS=70.000000 SHADOW_TUNING=0.900000 SOURCE_HDR_WHITEPOINT_NITS=80.000000 TONEMAPPER_WHITE_POINT=1.000001 [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [ChromaticAberration.fx] Shift=-2.410000,-1.137000 Strength=0.150000 [Clarity.fx] ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityLightIntensity=0.000000 ClarityOffset=2.000000 ClarityRadius=3 ClarityStrength=0.400000 ClarityViewBlendIfMask=0 ClarityViewMask=0 [ColorLab.fx] Multiplier=1.000000,1.000000,1.000000 [ColorMatrix.fx] ColorMatrix_Blue=0.058000,0.058000,0.875000 ColorMatrix_Green=0.333000,0.571000,0.029000 ColorMatrix_Red=1.000000,0.068000,0.000000 Strength=1.000000 [Deband.fx] banding_depth=1.000000 debug_output=0 enable_depthbuffer=1 enable_sdeviation=1 enable_weber=1 iterations=1 range=24.000000 t1=0.007000 t2=0.040000 [DepthHaze.fx] EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 FogStart=0.200000 [DLAA_Plus.fx] De_Artifact=0.500000 Long_Edge_Mask_H=0.105000 Long_Edge_Mask_V=0.000000 Short_Edge_Mask=0.250000 Text_Preservation=0.500000 View_Mode=0 [EyeAdaption.fx] fAdp_BrightenHighlights=0.100000 fAdp_BrightenMidtones=0.200000 fAdp_BrightenShadows=0.100000 fAdp_DarkenHighlights=0.100000 fAdp_DarkenMidtones=0.200000 fAdp_DarkenShadows=0.100000 fAdp_Delay=1.600000 fAdp_Equilibrium=0.500000 fAdp_Strength=1.000000 fAdp_TriggerRadius=6.000000 fAdp_YAxisFocalPoint=0.500000 [FilmicSharpen.fx] Clamp=0.600000 Offset=0.100000 Preview=0 Strength=32 UseMask=0 [FramerateLimiter.fx] Framerate=101 [GloomAO.fx] Debug=0 Depth_Guide=0 Depth_Map=0 Depth_Map_Adjust=7.500000 Depth_Map_Flip=0 Dither_SSDO=1 Easy_SS_Scaling=0 GloomAO=0 Horizontal_and_Vertical=1.000000,1.000000 Image_Position_Adjust=0.000000,0.000000 NCD=0.125000,0.000000 Offset=0.000000 Persistence=0.125000 SamplesXY=3 Set_2DTexture_Detail=0.000000,1.000000 SSDO_ColorPower=1.500000 SSDO_Fade=1.000000 SSDO_Intensity_Masking=0.000000 SSDO_Levels=32 SSDO_Max_Depth=0.999000 SSDO_MipSampling=4 SSDO_Power=1.500000 SSDO_SampleRadius=2500.000000 SSDO_Saturation=1.000000 SSDO_Trimming=0.100000 SSDO_X2=0 [LiftGammaGain.fx] RGB_Gain=1.135000,1.115000,1.210000 RGB_Gamma=1.288000,1.269000,1.286000 RGB_Lift=1.000000,1.000000,1.000000 [PD80_01A_RT_Correct_Contrast.fx] enable_fade=1 freeze=0 rt_bp_str=0.592000 rt_enable_blackpoint_correction=1 rt_enable_whitepoint_correction=0 rt_wp_str=0.139000 transition_speed=0.565000 [PD80_03_Curved_Levels.fx] black_in_grey=0.000000 black_out_grey=0.000000 dither_strength=1.000000 enable_dither=1 pos0_shoulder_grey=0.750000 pos0_toe_grey=0.298000 pos1_shoulder_grey=0.750000 pos1_toe_grey=0.261000 white_in_grey=255.000000 white_out_grey=184.000000 [PD80_03_Shadows_Midtones_Highlights.fx] blendcolor_h=1.000000,1.000000,1.000000 blendcolor_m=0.980000,0.588000,0.000000 blendcolor_s=0.000000,0.365000,1.000000 blendmode_h=0 blendmode_m=0 blendmode_s=3 brightness_h=0.000000 brightness_m=0.000000 brightness_s=0.000000 contrast_h=0.000000 contrast_m=0.000000 contrast_s=0.000000 dither_strength=2.000000 enable_dither=1 exposure_h=0.000000 exposure_m=0.000000 exposure_s=0.000000 luma_mode=2 opacity_h=0.000000 opacity_m=0.000000 opacity_s=0.000000 saturation_h=0.000000 saturation_m=0.000000 saturation_s=0.080000 separation_mode=0 tint_h=0.000000 tint_m=0.000000 tint_s=0.000000 vibrance_h=0.000000 vibrance_m=0.000000 vibrance_s=0.181000 [qUINT_mxao.fx] MXAO_BLEND_TYPE=0 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_FADE_DEPTH_END=0.400000 MXAO_FADE_DEPTH_START=0.050000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2 MXAO_SAMPLE_NORMAL_BIAS=0.200000 MXAO_SAMPLE_RADIUS=2.500000 MXAO_SSAO_AMOUNT=1.000000 MXAO_SSIL_AMOUNT=4.000000 MXAO_SSIL_SATURATION=1.000000 PreprocessorDefinitions=MXAO_ENABLE_IL=1

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