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Sharpen TAA Blur

Preset for Just Cause 4
Created by hikip922
Added May 22, 2024
Updated 22 May 06:40 CEST
Shader used: ReShade
Preset description:
Attempts to counteract the built in TAAs blur, while keeping it active to eliminate anti aliasing. This with the FOV changer should minimize motion sickness. Has an optional preset for "notpeelz xhire" that adds a crosshair at the correct height for vehicles when using the FOV changer +30 mode, while holding right mouse button.
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Techniques=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,ContrastAdaptiveSharpen@CAS.fx,SMAA@SMAA.fx,xhair@xhair.fx TechniqueSorting=MartysMods_Launchpad@MartysMods_LAUNCHPAD.fx,MartyMods_Sharpen@MartysMods_SHARPEN.fx,MartysMods_AntiAliasing@MartysMods_SMAA.fx,KNearestNeighbors@Denoise.fx,ContrastAdaptiveSharpen@CAS.fx,FXAA@FXAA.fx,SMAA@SMAA.fx,xhair@xhair.fx,AdaptiveSharpen@AdaptiveSharpen.fx,AmbientLight@AmbientLight.fx,BloomAndLensFlares@Bloom.fx,ColorMatrix@ColorMatrix.fx,Colourfulness@Colourfulness.fx,Curves@Curves.fx,Daltonize@Daltonize.fx,Deband@Deband.fx,DisplayDepth@DisplayDepth.fx,FilmGrain2@FilmGrain2.fx,FilmicPass@FilmicPass.fx,HDR@FakeHDR.fx,HighPassSharp@HighPassSharpen.fx,LiftGammaGain@LiftGammaGain.fx,LumaSharpen@LumaSharpen.fx,LUT@LUT.fx,MartysMods_AntiAliasing_Prepass@MartysMods_SMAA.fx,MartysMods_MXAO@MartysMods_MXAO.fx,Layer@Layer.fx,Levels@Levels.fx,MagicBloom@MagicBloom.fx,MartysMods_NvidiaSharpen@MartysMods_NVSHARPEN.fx,Mode1@FineSharp.fx,Mode2@FineSharp.fx,Mode3@FineSharp.fx,NonLocalMeans@Denoise.fx,Technicolor@Technicolor.fx,Technicolor2@Technicolor2.fx,Tonemap@Tonemap.fx,UIMask_Top@UIMask.fx,UIMask_Bottom@UIMask.fx,Vibrance@Vibrance.fx [CAS.fx] Contrast=0.000000 Sharpening=1.000000 [MartysMods_LAUNCHPAD.fx] ENABLE_SMOOTH_NORMALS=0 ENABLE_TEXTURED_NORMALS=0 OPTICAL_FLOW_RES=0 TEXTURED_NORMALS_INTENSITY=0.500000 TEXTURED_NORMALS_QUALITY=2 TEXTURED_NORMALS_RADIUS=0.500000 UIHELP=0 [MartysMods_SHARPEN.fx] QUALITY=1 SHARP_AMT=0.531000 [SMAA.fx] CornerRounding=0 DebugOutput=0 DepthEdgeDetectionThreshold=0.010000 EdgeDetectionThreshold=0.100000 EdgeDetectionType=1 MaxSearchSteps=112 MaxSearchStepsDiagonal=20 PredicationEnabled=0 PredicationScale=2.000000 PredicationStrength=0.400000 PredicationThreshold=0.010000 [xhair.fx] CircleColor=1.000000,1.000000,1.000000 CircleGapRadius=4.000000 CircleInnerOutlineGlowOpacity=0.150000 CircleOuterOutlineGlowOpacity=0.150000 CircleOutlineColor=0.000000,0.000000,0.000000 CircleOutlineEnabled=1 CircleOutlineGlowEnabled=1 CircleOutlineOpacity=1.000000 CircleThickness=2.000000 CrossColor=1.000000,1.000000,1.000000 CrossGap=3 CrossLength=7 CrossOutlineColor=0.000000,0.000000,0.000000 CrossOutlineEnabled=1 CrossOutlineGlowEnabled=1 CrossOutlineGlowOpacity=0.150000 CrossOutlineOpacity=1.000000 CrossThickness=1 DotColor=1.000000,1.000000,1.000000 DotOpacity=0.433000 DotSize=2 DotType=2 f_circleInnerOutlineGlow=2.000000 f_circleInnerOutlineSharpness=1.000000 f_circleOuterOutlineGlow=2.000000 f_circleOuterOutlineSharpness=1.000000 f_crossOutlineGlow=2 f_crossOutlineSharpness=1 HideOnRMB=0 InvertHideOnRMB=1 OffsetX=0 OffsetY=-102 XhairOpacity=0.563000 XhairType=0

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