Techniques=UnrealLens@UnrealLens.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,DynamicRaindrops@DynamicRaindrops.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,LumaSharpen@LumaSharpen.fx,SMAA@SMAA.fx
TechniqueSorting=UnrealLens@UnrealLens.fx,prod80_02_Bonus_LUT_pack@PD80_02_Bonus_LUT_pack.fx,DynamicRaindrops@DynamicRaindrops.fx,prod80_04_ColorTemperature@PD80_04_Color_Temperature.fx,LumaSharpen@LumaSharpen.fx,SMAA@SMAA.fx
[DynamicRaindrops.fx]
BokehBrightness=0.500000
bokehShape=7
fadeSpeed=0.900000
uicount=0.001000
uiscale=1.000000
[LumaSharpen.fx]
offset_bias=1.000000
pattern=0
sharp_clamp=0.050000
sharp_strength=1.000000
show_sharpen=0
[PD80_02_Bonus_LUT_pack.fx]
dither_strength=1.000000
enable_dither=1
ib=0.000000,0.000000,0.000000
ig=1.000000
iw=1.000000,1.000000,1.000000
ob=0.000000,0.000000,0.000000
ow=1.000000,1.000000,1.000000
PD80_Intensity=1.000000
PD80_LutSelector=15
PD80_MixChroma=1.000000
PD80_MixLuma=0.000000
[PD80_04_Color_Temperature.fx]
Kelvin=8000
kMix=1.000000
LumPreservation=1.000000
[SMAA.fx]
CornerRounding=25
DebugOutput=0
DepthEdgeDetectionThreshold=0.010000
EdgeDetectionThreshold=0.100000
EdgeDetectionType=1
MaxSearchSteps=32
MaxSearchStepsDiagonal=16
PredicationEnabled=0
PredicationScale=2.000000
PredicationStrength=0.400000
PredicationThreshold=0.010000
[UnrealLens.fx]
BokehAngle=0.520000
BokehDefinition=0.000000
BokehSize=1.000000
Brightness=0.100000
EdgesMasking=0.000000
Saturation=1.000000
Scale1=0.045000
Scale2=0.030000
Scale3=0.015000
Scale4=-0.000000
Scale5=0.000000
Scale6=0.000000
Scale7=0.000000
ShowLens=0
Threshold=0.900000
Tint1=1.000000,1.000000,1.000000,1.000000
Tint2=1.000000,1.000000,1.000000,1.000000
Tint3=1.000000,1.000000,1.000000,1.000000
Tint4=1.000000,1.000000,1.000000,0.000000
Tint5=1.000000,1.000000,1.000000,0.000000
Tint6=1.000000,1.000000,1.000000,0.000000
Tint7=1.000000,1.000000,1.000000,0.000000
Tonemapper=5
_WipWarn=0