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Resident Evil 5 Gold Edition 2015

Preset for Resident Evil 5
Created by amuriaqui
Added April 3, 2015
Shader used: SweetFX 1.5
Preset description:
ame: Resident Evil 5 SweetFX version: 1.5.1 Author: Diego9000 Please note when tweaking settings that higher numbers does not always equal better (nor does lower). Finding the best settings for your game and your taste is about finding just the right amount to apply. I corrected the colors of RE5 by using Tonemap's Defog function then balancing the blue and red colors so they wont get so promenient. There isn't many things needed for this config, all can be done with DPX, ToneMap, LiftGammaGain and Vibrance. I tweaked a bit the LumaSharpen and SMAA functions.
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/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/ // Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_DPX 1 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 1 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) /*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/ #define SMAA_THRESHOLD 0.08 //[0.05 to 0.20] Edge detection threshold. If SMAA misses some edges try lowering this slightly. I prefer between 0.08 and 0.12. #define SMAA_MAX_SEARCH_STEPS 64 //[0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 10 //[0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 0 //[0 to 100] Determines the percent of antialiasing to apply to corners. 0 seems to affect fine text the least so it's the default. // -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 //[0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 //[0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. //Enable this only if you use a Geforce 7xxx series or older card, or a Radeon X1xxx series or older card. /*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 0.50 //[0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.45 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035 // -- Advanced sharpening settings -- #define pattern 2 //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. //I designed the pattern for offset_bias 1.0, but feel free to experiment. // -- Debug sharpening settings -- #define show_sharpen 0 //[0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better) /*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 5.0 //[1.0 to 15.0] #define Green 5.0 //[1.0 to 15.0] #define Blue 1.0 //[1.0 to 15.0] #define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 1.8 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral. #define RedC 0.50 //[0.60 to 0.20] #define GreenC 0.50 //[0.60 to 0.20] #define BlueC 0.20 //[0.60 to 0.20] #define Blend 0.02 //[0.00 to 1.00] How strong the effect should be. /*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(1.190, 1.040, 0.790) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(0.970, 1.190, 1.190) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(0.975, 0.990, 1.080) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue /*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.3 //[0.000 to 2.000] Adjust midtones #define Saturation 0.8 //[-1.000 to 1.000] Adjust saturation #define Exposure 0.0 //[-1.000 to 1.000] Adjust exposure #define Bleach 0.085 //[0.000 to 1.000] Brightens the shadows and fades the colors #define Defog 0.017 //[0.000 to 1.000] How much of the color tint to remove #define FogColor float3(0.00, 2.55, 0.00) //[0.00 to 2.55, 0.00 to 2.55, 0.00 to 2.55]

Comments

Markie
17 Feb 16:22 CET

That comparison lmao

Diego9000
29 Apr 05:13 CEST

This guy just stole my config!

He didn't even bother to change my introduction!

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