Preset description:
This is a preset I made for Spore that works up to ReShade 1.1.0
Essentially I was inspired to make this by the 2006 beta version of Spore that we were all denied. It gives a massive makeover to this game that is long since deserved. It'll at least bump Spore back up there with those newer gen games so the visuals won't be too far off and it doesn't have much of a performance impact at least on my rig. My specs are:
-Graphics: AMD Radeon HD 6530D. Default GPU Clock 444MHz I think, overclocked to 984MHz. with 1536MB shared memory, 512MB dedicated.
-CPU: AMD A6-3620 APU(Default Clock 2400MHz overclocked to 3000MHz)
-Ram: 4gb
Improvements:
-All Textures look vastly better
-Color is quite a bit more saturated but fits within the same silly and pretty atmosphere Spore has always had. Although it also aims to resemble the 2006 beta to some degree.
-Particles such as clouds, spice, smoke, explosions, etc actually somehow have managed to become even more accurate and realistic.
-Night time now looks like Night Time. In all stages, and looks gorgeous in civilization and space.
-Shadows are darker, you can now tell they are shadows.
-There's a blue tint to the whole game, makes the atmosphere really POP in a game like this.
-Vehicles are better
-Creatures are better, Cells and Cell stage is better.
-Everything is fucking better, just download it already cause you're missin out on this holiness.
Alternate Versions:
I've included 2 "lesser" versions in the preset. Both lack the "Blue Tint", but the Lesser version is closer to the original still. The Even Lesser version has minimal change to the color. Just a slight saturation boost from the Contrast change.
So enjoy and Peace Peace!
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Spore 2016(Original)
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Effects Enabled:
-Vibrance(Necessary):
Change Vibrance to 0.50 if it's not already on it.
-Lumasharpen(Necessary):
Just change Sharp_Strength to 3.00.
-LiftGammaGain(Necessary):
Change RGB_LiftX and Y to 0.000 and Z to 0.500.
Don't modify Gamma.
Change RGB_GainX to 1.500 and both Y and Z to 2.000 or 1.750.
HDR(Necessary):
Change HDRPower to 1.30 if it's not already set to that.
-FXAA/SMAA(Optional):
Whatever settings you want. I use SMAA and drop the Threshhold all the way down to 0.05. Still misses some edges but whatevs.
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Spore 2016(Lesser)
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Effects Enabled:
-Vibrance(Necessary):
Change Vibrance to 0.50 if it's not already on it.
-Lumasharpen(Necessary):
Just change Sharp_Strength to 3.00.
-LiftGammaGain(Necessary):
Change RGB_LiftX, Y, and Z to 0.000.
Don't modify Gamma.
Change RGB_GainX, Y, and Z to 1.500.
HDR(Necessary):
Change HDRPower to 1.30 if it's not already set to that.
-FXAA/SMAA(Optional):
Whatever settings you want. I use SMAA and drop the Threshhold all the way down to 0.05. Still misses some edges but whatevs.
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Spore 2016(Even Lesser)
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Effects Enabled:
-Lumasharpen(Necessary):
Just change Sharp_Strength to 3.00.
-LiftGammaGain(Necessary):
Change RGB_LiftX, Y, and Z to 0.000.
Don't modify Gamma.
Change RGB_GainX, Y, and Z to 1.500.
-FXAA/SMAA(Optional):
Whatever settings you want. I use SMAA and drop the Threshhold all the way down to 0.05. Still misses some edges but whatevs.
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Btw light ≠ color but ok :)
Hi again, I came again to see if you had changed it a bit...and still not xD
It's always as saturated and in bad taste lmao
@Lightforce
You're a dude named LIGHT, and yet you can't appreciate rich a vibrant colors? Color = Light. You basically named yourself Colorforce for cryin out loud.
Anyways, yeah it's really intense. But in a space fantasy setting, it makes a lot of sense. Depends on your poison, I personally love cartoony and colorful fantasy.
Also, you said that after I had updated it with less saturated versions and it has 473 downloads. So?
Most horrible and saturated preset ever xD
I think it's kinda funny to complain about the color of the minimap. The minimap's color rarely lines up with the actual color of the planet anyways. I don't see how a "blue minimap" is so horrible.
But that aside. I promised to update this with alternate settings. Which, I just did. So, there you go.
I've included 2 alternate options. Both do not have the "Blue Tint". One is still closer to the original Spore 2016 settings. While the other is the least saturated. With only a slight color boost caused by the modified Contrast.
Hey guys, to disable that blue color thing just uncheck or modify to your taste the "LIFTGAMEGAIN".
PS: I am really sorry for this much comments.
*I
Hey, there is too much blue. How do a fix that?
Nevermind, i figure it myself. Sorry for unecesarry comment.
Btw, i am new here, so someone please tell me how to install this.
Jesus man, to much colors. The brown minimap is blue. WTF? (I just looked at that images above.)
Sorry been busy guys, yes I'll make a version like that. We all have subjective tastes, personally I'm a colorful person. So it's whatevs. Anyways stay tuned and peace peace.
Could you make a preset with all the goodies you mentioned, but without these neon, oversaturated, blinding and puke-inducing colours?
SPORE on ACID