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Silken preset (ReShade 3.0)

Preset for Dark Souls 3
Created by foudelou
Added April 11, 2017
Updated 11 Apr 14:03 CEST
Shader used: ReShade
Preset description:
This subtle preset adds in depth to the image and soften it, the lighting is more natural, and colors are a bit more vivid and feels less detached, it counterbalance the image that can be dull at times. It works well in every conditions but I didn't tested the DLCs yet. Performance-wise it shouldn't be a problem. This is the conversion of my preset Silken preset (ReShade 2.0) for Dark Souls 3 on the 3.0 version of Reshade. The 1.0b is the exact same configuration than my old preset, 1.1b is a little bit tweaked version, less dark Silken 1.1b : https://drive.google.com/open?id=0B2YEEq3K07GdLWVCdXBIZU01Qmc Silken 1.0b : https://drive.google.com/open?id=0B2YEEq3K07GdRHk4dHFSUTFrZ1U Every screenshots are made with 1.1b and default brightness. Recommandations : The brightness in game should be calibrated, not for my preset in particular but because by default it's too high. Maybe just this can be enough to your tastes. If you want faster load times you don't need to pick every shader when installing Reshade : only select the effects listed below. Installation : -Download the last version of Reshade (currently 3.0.7) here : https://reshade.me/ and follow the installation instructions -Download & Install my preset ( ) in \steamapps\common\DARK SOULS III\Game, where DarkSoulsIII.exe is. If you don't want the Depth of Field you can deactivate it with the Insert key. Steam overlay works fine with it. There is only one slight issue to my knowledge : the interface and text can and will be blurry because of the DoF. You can temporarily deactivate the preset or the effect when navigating in the menus. Effects used : Tonemap and HSV for the balancing of colors (+LiftGammaGain & Curves for the 1.0) Ambiant Light for better and more realistic lights Matso's DOF to replace the poor default one optionnally SMAA, FXAA, AdaptiveSharpen & MXAO can be activated as well (MXAO need tuning but I'm not sure I'll use it because it's very consuming when downsampling and seems difficult to handle) but I don't use them at the moment for various reasons. more complete description here http://www.nexusmods.com/darksouls3/mods/167/? changelog : 1.1b : -tweaked colors & removed Curves -adapted LiftGammaGain to Tonemap -brightened a little -tweaked Ambiant Light -tweaked DoF
Download preset Show / Hide settings
KeyAdaptiveFog=0,0,0,0 KeyTonemap=0,0,0,0 KeyBorder=0,0,0,0 KeyCartoon=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyBloomAndLensFlares=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyDaltonize=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyCA=0,0,0,0 KeyMode3=0,0,0,0 KeyHSV_Tech=0,0,0,0 KeyColorMatrix=0,0,0,0 KeySMAA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyColourfulness=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyDepthHaze=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMatsoDOF=45,0,0,0 KeyFilmGrain=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyMXAO=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMode2=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyFXAA=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLevels=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLUT=0,0,0,0 KeyMonochrome=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyTint=0,0,0,0 KeyTiltShift=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=0,0,0,0 Techniques=AmbientLight,Tonemap,HSV_Tech,MatsoDOF KeyMagicBloom=106,0,0,0 KeyUIMask_Top=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 TechniqueSorting=AmbientLight,LiftGammaGain,Tonemap,Curves,HSV_Tech,MXAO,MatsoDOF,AdaptiveSharpen,BloomAndLensFlares,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MartyMcFlyDOF,FXAA,HighPassSharp,Levels,SMAA [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=7.000000 AL_DirtTex=0.000000 alThreshold=100.000008 AL_Adaptation=-1.000000 alAdapt=0.700000 AL_Dirt=-1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.600000 AL_Vibrance=-1.000000 AL_Adaptive=2.000000 alDirtInt=1.200000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0.000000 [Curves.fx] Mode=1.000000 Formula=1.000000 Contrast=0.300000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=0.000000 DOF_FARBLURCURVE=6.600000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.010000 DOF_FOCUSSAMPLES=3.000000 bADOF_ShapeApertureEnable=0.000000 DOF_NEARBLURCURVE=1000.000061 DOF_FOCUSRADIUS=0.050000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=1.000000 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=5.000000 fADOF_BokehCurve=4.000000 iRingDOFRings=4.000000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 bADOF_ShapeCurvatureEnable=0.000000 fRingDOFBias=0.000000 iMagicDOFBlurQuality=8.000000 bADOF_ImageChromaEnable=0.000000 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=-1.000000 fADOF_SmootheningAmount=1.000000 fMatsoDOFChromaPow=1.000000 fMatsoDOFBokehCurve=10.000000 iMatsoDOFBokehQuality=2.000000 iADOF_ShapeQuality=17.000000 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0.000000 bADOF_ShapeDiffusionEnable=0.000000 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0.000000 iADOF_ShapeChromaMode=3.000000 iADOF_ImageChromaHues=5.000000 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [AdaptiveSharpen.fx] curve_height=0.200000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 D_compr_high=0.504000 max_scale_lim=0.100000 pm_p=0.750000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=0.800000 bAnamFlareEnable=0.000000 fBloomThreshold=0.800000 fBloomAmount=0.800000 fLensdirtSaturation=2.000000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0.000000 fFlareLuminance=0.095000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128.000000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=0.351000 fBloom_Threshold=3.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0.000000 iAdapt_Precision=8.000000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.050000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=100.000000 DebugOutput=0.000000 [FXAA.fx] Subpix=0.300000 EdgeThreshold=0.140000 EdgeThresholdMin=0.140000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=50.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=205.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=0.000000 HighPassLightIntensity=5.000000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=5.000000 WhitePoint=250.000000 HighlightClipping=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=0.900000,0.900000,0.900000 RGB_Gain=1.000000,1.000000,1.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=0.600000 bMXAOSmoothNormalsEnable=0.000000 fMXAOIndirectLightingAmount=2.000000 fMXAOFadeoutStart=0.000000 iMXAOBayerDitherLevel=2.000000 fMXAONormalBias=0.000000 fMXAOIndirectLightingSaturation=0.000000 iMXAOSampleCount=2.000000 fMXAOSampleRadius=8.000000 fMXAOBlurSharpness=1.500000 fMXAOBlurSteps=3.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.350000 [Tonemap.fx] Gamma=1.100000 Bleach=0.000000 Defog=0.000000 Exposure=-0.000000 Saturation=0.200000 FogColor=0.039216,0.200000,0.039216 [Vibrance.fx] Vibrance=0.200000 VibranceRGBBalance=1.000000,1.000000,1.000000 [HSV.fx] fColorHueMult=1.000000 fSaturationModCyan=0.000000 fColorSaturationMod=0.000000 fColorSaturationPow=0.950000 fColorSaturationMult=1.000000 fSaturationMultYellow=-0.350000 fColorIntensityMod=0.000000 fColorIntensityMult=1.000000 fColorIntensityPow=1.000000 fColorHueMod=0.000000 fColorHuePow=1.000000 fSaturationModGreen=0.000000 fSaturationModRed=0.000000 fSaturationModOrange=0.000000 fSaturationModYellow=0.000000 fSaturationModBlue=0.000000 fSaturationModMagenta=0.000000 fSaturationMultRed=0.100000 fSaturationMultOrange=0.120000 fSaturationMultGreen=0.200000 fSaturationMultCyan=0.060000 fSaturationMultBlue=0.300000 fSaturationMultMagenta=0.060000 fSaturationPowRed=0.200000 fSaturationPowOrange=0.000000 fSaturationPowYellow=0.000000 fSaturationPowGreen=0.000000 fSaturationPowCyan=0.200000 fSaturationPowBlue=0.600000 fSaturationPowMagenta=0.100000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000

Comments

keanu77
25 Jan 14:44 CET

I use your preset that I find very well but it drops the frequency of my screen at 60 hz instead of 120 hz ..
Know how to fix this problem ..? or how to disable Reshade ..?

Jiehfeng
13 Apr 09:39 CEST

Very nice.

foudelou
11 Apr 15:48 CEST

Thanks :D

Zynx
11 Apr 09:10 CEST

that looks very soft and i like that. props to you for getting it that way :)

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