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ReShade RealVision (Low FPS hit)

Preset for NieR: Automata
Created by Trejser
Added July 1, 2017
Updated 2 Jul 11:44 CEST
Shader used: ReShade
Preset description:
About: My preset is all about making NieR look awesome, even more immersive while being gameplay oriented and FPS friendly. There's no DOF or custom AA, you can add them manually if you want to but it will affect performance. As I mentioned, I tried to keep good performance - FPS hit is very low (for me it's 2-4 FPS depending on area). My specs and settings: Specs: GPU: GTX 660 CPU: i5 3350-P. RAM: 8 GB DDR3 (it's pretty bad and still stable) In-game: Using FAR (you should too) Resolution: 1920x1080 AA: Off Texture Filter: 4x Motion blur: Off Shadows: Medium (you should use high with better specs) Effects: High Ambient Occlusion: On FAR: Bloom Res: Native AO Res: Native Illumination Quality: Low Min. Light Extent: 13% (these gets me like 15 FPS while Low looks sometimes better than Ultra imo, 13% light extent gets free FPS while changing nothing in-game, shouldn't glitch anywhere) Final note Press F6 to toggle Ambient Lighting and F7 to toggle Tonemap. These should be enabled for better looks but turning them off can save some frames ;) Also, you can increase/decrease Tonemap saturation to your liking but 0,42 looks the best imo. I sometimes felt like desert is little oversaturated. Opinions and criticism are welcome, feel free to comment :) INSTRUCTIONS AND DOWNLOAD: These steps will help you install and configure FAR & ReShade as well as optimize game for best quality/performance ratio. If you did this already, download only settings. 1. Download all required files and unpack them, I packed it for you: https://www.mediafire.com/?xk9brzkhplq9sx2 (it includes FAR, ReShade, shaders/textures, and my config file) 2. Copy contents of "FAR" folder to NieR game directory (if you can't find that directory: right click on NieR in Steam library>Properties>Local Files>Browse local files...) 3. Copy "My Mods" folder to My Documents. 4. Launch the game and let FAR create configuration files. Press Ctrl+Shift+Backspace to bring up menu. There, expand the section called "Plug-Ins" and check the box on the left of "ReShade". 5. I also recommend you to change Bloom and AO Resolution from Default (800x450) to Native under Post-Processing section. It will make game look better and eliminate potential artifacts. 6. Change Global Illumination under Lighting section from Ultra to High, Medium or Low. High looks same as ultra and gives free FPS boost. Medium looks the same most of the time while Low looks kind of different but not totally in a bad way. It gives shadows extra depth which I really like and MASSIVE performance boost. I used Low settings on screenshots as well. If you can handle High/Medium then you can use it, I just prefer low. Don't use Off or you may see glitchy stuff. I also recommend you to set Minimum Light Extent to 10-15% since it doesn't affect anything noticeable and gives minor FPS boost in some places. I use 13%. Comparisons between settings: https://diff.pics/rI3rlfnYA9wt/1 and https://diff.pics/rI3rlfnYA9wt/2 7. You can also mess with other FAR features like force native resolution fullscreen or windowed borderless, disable annoying FAR achievements pop-ups, unlock FPS limit, hide cursor, etc. 8. After you're done, restart the game and open ReShade menu (Shift+F2 by default). 9. Click on Settings tab, you should have two Paths mentioned there, one for Effect and one for Texture. Add the missing subfolders to these paths. "\Shaders" for effect and "\Textures" for texture. It should look like this: EFFECT: <path to your Documents>\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\Shaders TEXTURE: <path to your Documents>\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\Textures Screenshot: https://puu.sh/wzBEy/437a240d46.png 10. Restart the game once again. 11. Open ReShade menu (Shift+F2 again) and select RealVisionTrejser.ini from drop-down list there. 12. Close the ReShade menu, press Ctrl+Shift+O to hide FAR monitors yellow text and enjoy the game :) Some parts of the tutorial were taken from http://steamcommunity.com/sharedfiles/filedetails/?id=914437196. If you need screenshots or more information about FAR look there!
Download preset Show / Hide settings
KeyAdaptiveFog=0,0,0,0 KeyTonemap=118,0,0,0 KeyBorder=0,0,0,0 KeyCartoon=0,0,0,0 KeyAdaptiveSharpen=0,0,0,0 KeyBloomAndLensFlares=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyDeband=0,0,0,0 KeyClarity=0,0,0,0 KeyAmbientLight=117,0,0,0 KeyDaltonize=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyCA=0,0,0,0 KeyMode3=0,0,0,0 KeyColorMatrix=0,0,0,0 KeySMAA=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeyColourfulness=0,0,0,0 KeyAdvancedCRT=0,0,0,0 KeyCurves=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyDepthHaze=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyMatsoDOF=0,0,0,0 KeyFilmGrain=0,0,0,0 KeyFilmGrain2=0,0,0,0 KeyMXAO=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyDPX=0,0,0,0 KeyEmphasize=0,0,0,0 KeyFilmicPass=0,0,0,0 KeyMode1=0,0,0,0 KeyMode2=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyFXAA=0,0,0,0 KeyGaussianBlur=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyLevels=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLUT=0,0,0,0 KeyMonochrome=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyTint=0,0,0,0 KeyTiltShift=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyVignette=0,0,0,0 Techniques=HDR,Curves,Vibrance,Levels,AmbientLight,Tonemap KeyMagicBloom=0,0,0,0 KeyUIMask_Top=0,0,0,0 KeyUIMask_Bottom=0,0,0,0 TechniqueSorting=HDR,Curves,Vibrance,Levels,AmbientLight,Tonemap,FXAA,FilmGrain,LumaSharpen,FilmicPass,Clarity,Border,CA,Cartoon,ColorMatrix,Colourfulness,AdvancedCRT,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,DPX,Emphasize,FilmGrain2,Mode1,MartyMcFlyDOF,Mode3,SMAA,GaussianBlur,AdaptiveFog,HighPassSharp,HQ4X,Mode2,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,AdaptiveSharpen,LUT,MagicBloom,Monochrome,MotionBlur,MXAO,ReflectiveBumpmapping,Tint,SurfaceBlur,Technicolor,Technicolor2,TiltShift,UIMask_Top,UIMask_Bottom,BloomAndLensFlares,Vignette [Border.fx] border_width=0.000000,1.000000 border_ratio=2.350000 border_color=0.700000,0.000000,0.000000 [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0.000000 [AdaptiveFog.fx] FogColor=0.900000,0.900000,0.900000 FogCurve=1.500000 MaxFogFactor=0.800000 FogStart=0.050000 BloomPower=10.000000 BloomThreshold=10.250000 BloomWidth=0.200000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.000000 alInt=10.150000 AL_DirtTex=0.000000 alThreshold=15.000000 AL_Adaptation=-1.000000 alAdapt=0.700000 AL_Dirt=-1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.500000 AL_Vibrance=0.000000 AL_Adaptive=2.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 alLensInt=2.000000 AL_Lens=0.000000 [HQ4X.fx] s=1.500000 k=-1.100000 mx=1.000000 max_w=0.750000 min_w=0.030000 lum_add=0.330000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.169000 D_compr_low=0.253000 curveslope=0.400000 L_overshoot=0.003000 D_overshoot=0.009000 L_compr_high=0.337000 D_compr_high=0.504000 max_scale_lim=0.100000 pm_p=0.750000 scale_lim=0.000000 scale_cs=0.800000 [CRT.fx] Resolution=1.150000 Gamma=2.400000 Brightness=0.900000 Curvature=0.000000 MonitorGamma=2.200000 ScanlineIntensity=2.000000 ScanlineGaussian=1.000000 CornerSize=0.010000 CurvatureRadius=1.500000 ViewerDistance=2.000000 Angle=0.000000,0.000000 Overscan=1.010000 Oversample=1.000000 [Bloom.fx] bGodrayEnable=0.000000 iBloomMixmode=2.000000 fBloomSaturation=0.800000 bAnamFlareEnable=0.000000 fBloomThreshold=0.800000 fBloomAmount=0.800000 fLensdirtSaturation=2.000000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0.000000 fFlareLuminance=0.095000 iLensdirtMixmode=1.000000 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0.000000 fAnamFlareThreshold=0.900000 fAnamFlareWideness=2.400000 fAnamFlareAmount=14.500000 fAnamFlareCurve=1.200000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0.000000 fChapFlareTreshold=0.900000 iChapFlareCount=15.000000 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.990000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 fGodrayThreshold=0.900000 iGodraySamples=128.000000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [Cartoon.fx] Power=1.500000 EdgeSlope=1.500000 [Sepia.fx] Tint=0.550000,0.430000,0.420000 Strength=0.580000 [CA.fx] Shift=2.500000,-0.500000 Strength=0.500000 [Colourfulness.fx] colourfulness=0.400000 lim_luma=0.700000 [Curves.fx] Mode=2.000000 Formula=7.000000 Contrast=0.150000 [SurfaceBlur.fx] BlurRadius=1.000000 DebugMode=0.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [UIMask.fx] fMask_Intensity=1.000000 bDisplayMask=0.000000 [Daltonize.fx] Type=0.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [Denoise.fx] NoiseLevel=0.150000 LerpCoefficeint=0.800000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_AUTOFOCUS=0.000000 DOF_FARBLURCURVE=5.000000 DOF_MOUSEDRIVEN_AF=0.000000 fGPDOFBiasCurve=2.000000 DOF_FOCUSPOINT=0.500000,0.500000 fGPDOFChromaAmount=0.150000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_FOCUSSAMPLES=6.000000 bADOF_ShapeApertureEnable=0.000000 DOF_NEARBLURCURVE=1000.000061 DOF_FOCUSRADIUS=0.050000 fRingDOFFringe=0.500000 bGPDOFPolygonalBokeh=1.000000 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=7.880001 iRingDOFSamples=6.000000 fADOF_BokehCurve=4.000000 iRingDOFRings=4.000000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 bADOF_ShapeCurvatureEnable=0.000000 fRingDOFBias=0.000000 iMagicDOFBlurQuality=8.000000 bADOF_ImageChromaEnable=0.000000 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6.000000 iGPDOFPolygonCount=5.000000 fADOF_ShapeRotation=0.000000 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 bMatsoDOFChromaEnable=1.000000 fADOF_SmootheningAmount=1.000000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2.000000 iADOF_ShapeQuality=17.000000 fMatsoDOFBokehAngle=0.000000 bADOF_RotAnimationEnable=0.000000 fADOF_RotAnimationSpeed=2.000000 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0.000000 bADOF_ShapeDiffusionEnable=0.000000 fADOF_ShapeDiffusionAmount=0.100000 bADOF_ShapeWeightEnable=0.000000 iADOF_ShapeChromaMode=3.000000 iADOF_ImageChromaHues=5.000000 fADOF_ImageChromaCurve=1.000000 fADOF_ImageChromaAmount=3.000000 [DPX.fx] RGB_Curve=8.000000,8.000000,8.000000 Strength=0.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.000000 Saturation=3.440000 Colorfulness=2.380000 [Vignette.fx] Type=0.000000 Ratio=1.000000 Center=0.500000,0.500000 Radius=2.000000 Amount=-1.000000 Slope=2.000000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 FocusEdgeDepth=0.050000 BlendColor=0.000000,0.000000,0.000000 EffectFactor=0.900000 BlendFactor=0.000000 [FilmGrain.fx] Intensity=0.480000 Variance=0.400000 Mean=0.500000 SignalToNoiseRatio=6.000000 [FilmGrain2.fx] grainamount=0.050000 coloramount=0.600000 lumamount=1.000000 grainsize=1.600000 [FilmicPass.fx] Strength=0.600000 Linearization=0.500000 Fade=0.400000 Contrast=1.000000 Bleach=0.000000 Saturation=-0.300000 RedCurve=1.000000 GreenCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 BaseGamma=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 EffectGammaB=1.000000 LumCoeff=0.211765,0.713726,0.070588 [MagicBloom.fx] f2Adapt_Clip=0.000000,1.000000 fBloom_Intensity=1.000000 fBloom_Threshold=2.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0.000000 iAdapt_Precision=1076677888.000000 [FineSharp.fx] sstr=2.000000 cstr=0.900000 xstr=0.190000 pstr=1.272000 xrep=0.250000 lstr=1.490000 [SMAA.fx] EdgeDetectionType=0.000000 EdgeDetectionThreshold=0.090000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [FXAA.fx] Subpix=0.520000 EdgeThreshold=0.710000 EdgeThresholdMin=0.640000 [GaussianBlur.fx] GaussianBlurRadius=1.000000 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.300000 [HDR.fx] HDRPower=1.250000 radius1=0.873000 radius2=0.870000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfDark=0.000000 HighPassBlendMode=1.000000 HighPassBlendIfLight=255.000000 HighPassSharpStrength=0.400000 HighPassDarkIntensity=1.000000 HighPassLightIntensity=1.000000 HighPassViewSharpMask=0.000000 [Levels.fx] BlackPoint=5.000000 WhitePoint=250.000000 HighlightClipping=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [TiltShift.fx] Line=0.000000 BlurMultiplier=10.000000 Axis=0.000000 Offset=0.000000 BlurCurve=1.000000 [LightDoF.fx] fLightDoF_Width=2.920000 fLightDoF_Amount=2.500000 f2LightDoF_CA=0.000000,1.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_AutoFocusSpeed=0.100000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_ManualFocus=0.000000 [MXAO.fx] fMXAOAmbientOcclusionAmount=0.750000 bMXAOSmoothNormalsEnable=0.000000 fMXAOIndirectLightingAmount=4.000000 fMXAOFadeoutStart=0.200000 iMXAOBayerDitherLevel=2.000000 fMXAONormalBias=0.200000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=8.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=1.750000 fMXAOBlurSteps=2.000000 bMXAODebugViewEnable=0.000000 fMXAOFadeoutEnd=0.400000 [LumaSharpen.fx] sharp_strength=0.912000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [Monochrome.fx] Coefficients=0.210000,0.720000,0.070000 ColorSaturation=0.000000 [MotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [RBM.fx] fRBM_BlurWidthPixels=100.000000 iRBM_SampleCount=32.000000 fRBM_LowerThreshold=0.100000 fRBM_ReliefHeight=0.300000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=0.300000 fRBM_FresnelMult=0.500000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Technicolor2.fx] ColorStrength=0.200000,0.200000,0.200000 Saturation=1.000000 Brightness=1.000000 Strength=1.000000 [Tonemap.fx] Gamma=1.180000 Bleach=0.000000 Defog=0.000000 Exposure=0.280000 Saturation=0.420000 FogColor=0.000000,0.000000,1.000000 [Vibrance.fx] Vibrance=0.200000 VibranceRGBBalance=1.000000,1.000000,1.000000

Comments

Trejser
2 Jul 15:14 CEST

Took me about 1,5h to make preset itself with all the configurations.

Trejser
2 Jul 11:42 CEST

@Antary

I made guide with download in the description, check it out! ;)

Antary
1 Jul 23:48 CEST

Will be nice, thanks. How many time you make this preset ? Looks nice.

Trejser
1 Jul 22:30 CEST

@Antary

Follow guide Paft has sent, maybe I'll pack it tomorrow though, link will be available in the description.

Paft
1 Jul 21:53 CEST

@Antary

http://steamcommunity.com/sharedfiles/filedetails/?id=914437196

Antary
1 Jul 20:09 CEST

Can you please make archive with ready FAR + reshade files ? I cant get how to use it properly.

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