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ReColored v1.1

Created by Zozz
Added Nov. 5, 2017
Updated 11 Nov 18:15 CET
Shader used: ReShade
Preset description:
English: For not casual players, darker night is more challenging. Effects: -Clarity -Curves -Levels -LumaSharpen -SMAA -Technicolor2 -Vibrance Install notes: -install ReShade 3.0.8 ( https://reshade.me/ ), then MudRunner.exe and dx9 api -download preset and copy game folder -rename preset SweetFX_Settings_Spintires MudRunner_ReColored v1.1.txt to SweetFX_Settings_Spintires MudRunner_ReColored v1.1.ini -starting game, wait loading effects, open ReShade UI Shift+F2,fastconfig -Home menu select SweetFX_Settings_Spintires MudRunner_ReColored.ini, Settings menu select Effect toggle key for example Home button (effects on/off) -Shift+F2 close UI turn off SMAA for a weaker pc Hungarian: Nem kezdő játékosoknak készült, sötétebb az éjszaka ami egyben nagyobb kihívást is jelent. Használt effektek: -Clarity -Curves -Levels -LumaSharpen -SMAA -Technicolor2 -Vibrance Használat: -telepítsd a ReShade 3.0.8 ( https://reshade.me/ ), majd válaszd a MudRunner.exe-t és a dx9 api-telepítsd -a letöltött fájlt másold be a játék telepítési könyvtárába -SweetFX_Settings_Spintires MudRunner_ReColored v1.1.txt átnevezése SweetFX_Settings_Spintires MudRunner_ReColored v1.1.ini-re -indítsd a játékot majd az effektek betöltődése után Shift+F2-vel éred el a ReShade UI-t -a Home menü alatt kiválasztod a SweetFX_Settings_Spintires MudRunner_ReColored.ini, majd a Setting menü alatt az Effect toggle key-hez társitasz egy tetszőleges gombot amivel ki/be kapcsolhatod az effekteket -Shift+F2-vel bezárod az UI-t gyengébb gépen kapcsold ki az SMAA-t
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KeyAdaptiveSharpen=0,0,0,0 KeyClarity=0,0,0,0 KeyDeband=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyAmbientLight=0,0,0,0 KeyDaltonize=0,0,0,0 KeyTechnicolor2=0,0,0,0 KeySMAA=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyKNearestNeighbors=0,0,0,0 KeyCurves=0,0,0,0 KeyColourfulness=0,0,0,0 KeyNonLocalMeans=0,0,0,0 KeyDepthHaze=0,0,0,0 KeyDisplayDepth=0,0,0,0 KeyRingDOF=0,0,0,0 KeyMagicDOF=0,0,0,0 KeyGP65CJ042DOF=0,0,0,0 KeyReflectiveBumpmapping=0,0,0,0 KeyMatsoDOF=0,0,0,0 KeyMartyMcFlyDOF=0,0,0,0 KeyEmphasize=0,0,0,0 KeyDPX=0,0,0,0 KeyVibrance=0,0,0,0 KeyHDR=0,0,0,0 KeyMotionBlur=0,0,0,0 KeyMode1=0,0,0,0 KeyMode2=0,0,0,0 KeyMode3=0,0,0,0 KeyFXAA=0,0,0,0 KeyLiftGammaGain=0,0,0,0 KeyGlitchB=0,0,0,0 KeyLightDoF_Far=0,0,0,0 KeyHighPassSharp=0,0,0,0 KeyHQ4X=0,0,0,0 KeyLevels=0,0,0,0 KeyLightDoF_AutoFocus=0,0,0,0 KeyTechnicolor=0,0,0,0 KeyLightDoF_Near=0,0,0,0 KeyLUT=0,0,0,0 Techniques=Clarity,Curves,Levels,LumaSharpen,SMAA,Technicolor2,Vibrance KeyMultiLUT=0,0,0,0 KeyMXAO=0,0,0,0 KeySurfaceBlur=0,0,0,0 KeyTonemap=0,0,0,0 KeyVignette=0,0,0,0 TechniqueSorting=AdaptiveSharpen,AmbientLight,Clarity,ColorMatrix,Colourfulness,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,HDR,MotionBlur,Mode1,Mode2,Mode3,FXAA,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MultiLUT,MXAO,ReflectiveBumpmapping,SMAA,SurfaceBlur,Technicolor,Technicolor2,Tonemap,Vibrance,Vignette [FineSharp.fx] cstr=0.900000 sstr=2.000000 pstr=1.272000 xstr=0.190000 lstr=1.490000 xrep=0.250000 [Daltonize.fx] Type=0.000000 [Clarity.fx] ClarityRadius=4.000000 ClarityBlendMode=5.000000 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityStrength=0.400000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityLightIntensity=0.000000 [HQ4X.fx] k=-1.100000 s=1.500000 mx=1.000000 max_w=0.750000 lum_add=0.330000 min_w=0.030000 [AdaptiveSharpen.fx] D_compr_low=0.253000 L_compr_low=0.169000 curve_height=1.020000 curveslope=0.400000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.504000 scale_cs=0.056000 L_compr_high=0.337000 scale_lim=0.100000 pm_p=0.750000 [SurfaceBlur.fx] BlurRadius=1.000000 DebugMode=0.000000 BlurOffset=1.000000 BlurEdge=0.500000 BlurStrength=1.000000 [Curves.fx] Mode=0.000000 Formula=4.000000 Contrast=0.650000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0.000000 alInt=10.150000 AL_DirtTex=0.000000 AL_Adaptive=0.000000 alThreshold=15.000000 AL_Adaptation=1.000000 AL_Dirt=1.000000 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2.000000 AL_Vibrance=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 alLensInt=2.000000 [Deband.fx] Threshold=0.004000 Range=16.000000 Iterations=1.000000 Grain=0.006000 [ColorMatrix.fx] ColorMatrix_Red=0.817000,0.183000,0.000000 ColorMatrix_Green=0.333000,0.667000,0.000000 ColorMatrix_Blue=0.000000,0.125000,0.875000 Strength=1.000000 [MultiLUT.fx] fLUT_LutSelector=0.000000 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Colourfulness.fx] lim_luma=0.700000 colourfulness=0.220000 [Denoise.fx] LerpCoefficeint=0.800000 NoiseLevel=0.150000 WeightThreshold=0.030000 CounterThreshold=0.050000 GaussianSigma=50.000000 [DepthHaze.fx] FogStart=0.200000 EffectStrength=0.900000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_FARBLURCURVE=2.000000 DOF_AUTOFOCUS=1.000000 DOF_MOUSEDRIVEN_AF=0.000000 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 fRingDOFBias=0.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_MANUALFOCUSDEPTH=0.020000 bADOF_ShapeApertureEnable=0.000000 DOF_FOCUSSAMPLES=6.000000 DOF_NEARBLURCURVE=1.600000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=1.000000 DOF_FOCUSRADIUS=0.050000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6.000000 fADOF_ShapeDiffusionAmount=0.100000 iRingDOFRings=4.000000 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 fRingDOFGain=27.000000 fRingDOFFringe=0.500000 bADOF_ImageChromaEnable=0.000000 iMagicDOFBlurQuality=8.000000 fMagicDOFColorCurve=4.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=1.000000 iGPDOFQuality=6.000000 fADOF_ShapeChromaAmount=0.125000 iGPDOFPolygonCount=5.000000 fGPDOFBias=10.000000 fGPDOFChromaAmount=0.150000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2.000000 fADOF_ImageChromaCurve=1.000000 fMatsoDOFBokehAngle=0.000000 iADOF_ShapeQuality=17.000000 bADOF_ShapeDistortEnable=0.000000 fADOF_ShapeRotation=15.000000 bADOF_RotAnimationEnable=0.000000 fADOF_RotAnimationSpeed=2.000000 iADOF_ImageChromaHues=5.000000 iADOF_ShapeChromaMode=3.000000 bADOF_ShapeCurvatureEnable=0.000000 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0.000000 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeChromaEnable=0.000000 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0.000000 bADOF_ShapeWeightEnable=0.000000 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 [Technicolor2.fx] Saturation=1.020000 ColorStrength=0.200000,0.200000,0.200000 Brightness=1.000000 Strength=0.000000 [DPX.fx] Strength=0.200000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [Emphasize.fx] ManualFocusDepth=0.026000 FocusRangeDepth=0.010000 EffectFactor=0.900000 BlendColor=0.000000,0.000000,0.000000 FocusEdgeDepth=0.050000 BlendFactor=0.000000 [FakeHDR.fx] HDRPower=1.520000 radius1=0.720000 radius2=0.870000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.200000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=9.000000 DebugOutput=0.000000 [FakeMotionBlur.fx] mbRecall=0.400000 mbSoftness=1.000000 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000 [Glitch.fx] Amount=1.000000 bUseUV=0.000000 [Vibrance.fx] Vibrance=1.000000 VibranceRGBBalance=1.000000,1.000000,1.000000 [HighPassSharpen.fx] HighPassSharpRadius=1.000000 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0.000000 HighPassBlendIfLight=255.000000 HighPassBlendIfDark=0.000000 HighPassBlendMode=1.000000 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0.000000 [LUT.fx] fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Levels.fx] BlackPoint=21.000000 WhitePoint=255.000000 HighlightClipping=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.000000,1.000000,1.000000 RGB_Gain=1.000000,1.000000,1.000000 [MXAO.fx] bMXAODebugViewEnable=0.000000 bMXAOSmoothNormalsEnable=0.000000 fMXAOAmbientOcclusionAmount=0.150000 fMXAONormalBias=0.200000 iMXAOBayerDitherLevel=3.000000 fMXAOIndirectLightingAmount=4.000000 iMXAOSampleCount=24.000000 fMXAOIndirectLightingSaturation=1.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutStart=0.200000 fMXAOFadeoutEnd=0.400000 [LightDoF.fx] fLightDoF_Width=5.000000 f2Bokeh_AutoFocusCenter=0.500000,0.500000 f2LightDoF_CA=0.000000,1.000000 fLightDoF_Amount=10.000000 bLightDoF_UseCA=0.000000 bLightDoF_AutoFocus=1.000000 fLightDoF_ManualFocus=0.000000 bLightDoF_UseMouseFocus=0.000000 fLightDoF_AutoFocusSpeed=0.100000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=0.650000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [ReflectiveBumpMapping.fx] fRBM_LowerThreshold=0.100000 iRBM_SampleCount=32.000000 fRBM_BlurWidthPixels=100.000000 fRBM_ColorMask_Orange=1.000000 fRBM_ReliefHeight=0.300000 fRBM_FresnelMult=0.500000 fRBM_FresnelReflectance=0.300000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000 [Vignette.fx] Type=0.000000 Center=0.500000,0.500000 Ratio=0.150000 Radius=2.040000 Amount=-1.000000 Slope=2.000000 [Technicolor.fx] Power=4.000000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.400000 [Tonemap.fx] Defog=0.000000 Bleach=0.000000 Gamma=1.000000 Exposure=0.000000 Saturation=0.000000 FogColor=0.000000,0.000000,1.000000

Comments

HP2
13 Jan 03:36 CET

Love it, thanks for sharing!

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