24 minutes ago
Chill's Bioshock Infinite Reshade 1.0
Preset description:
Summary
With this preset, I wanted to celebrate the game as closely as I could while lowering the red levels and complimenting with shaders such as chromatic aberration. While this game set a gold standard for art direction, the bloom makes things blown out sometimes and I wanted to fix that.
This was tested at 4k resolution.
Important Note
Please note that I select shaders and their settings based on each individual game I create a Reshade for. This takes time, and I hope my efforts show. It seems common for many creators to reuse the same Reshade across games regardless of art style, mood or setting.
Please feel free to take a moment to checkout my other Reshades if you have a moment!
https://sfx.thelazy.net/users/u/iChillum/
Required Shaders
Note that the instructions provide guidance on downloading these shaders. Downloading only the necessary shaders will help guarantee additional game performance.
-Ambient Light
-ChromaticAberration
-Clarity
-ColorMatrix
-FakeHDR
-LumaSharpen
-Vibrance
Installation
1. Download the ReShade installer from https://reshade.me and run it.
2.Select BioShockInfinite.exe (\%SteamDirectory%\steamapps\common\BioShock Infinite\Binaries\Win32) and click on the graphics API Direct3D 10+
3.Confirm the installation of standard shaders when the installer's pop-up message opens, and install the following shaders: AmbientLight,CA,Clarity,ColorMatrix,HDR,LumaSharpen,Vibrance
4.Download this preset by hitting the button below, and rename the file to "YOUR_PRESET_NAME.ini". The most important part is changing the ".txt" file to ."ini."
5.Run Bioshock Infinite; be patient as the game can take longer to load all of the ReShade shaders.
6.Open ReShade menu with "Shift+F2" and use the drop down menu to select the .ini file you just put in your bin folder. Keep hitting the continue button until the boxes turn from red to grey/clear.
7.If you are happy with the settings, Click on the Settings tab.
8.Navigate to Usage Mode and change to Performance. This will ensure the best possible performance for low-end systems while running ReShade.
Performance
While I design and test all of my Reshades with performance in-mind, my hardware settings and resolutions may differ from yours. While mood is important, framerate should be the most important if you are a true gamer. Nothing will be "one size fits all", so play around and find the right compromise of performance and quality.
My PC Hardware: https://pcpartpicker.com/user/iChillum/saved/#view=dkYLD3
~ CPU is overclocked to 4.8GHz Turbo speed, and CPU cores are unparked.
Release Notes
1.0 - Nov. 27, 2017
Initial release
KeyAmbientLight=0,0,0,0
KeyLumaSharpen=0,0,0,0
KeyCA=0,0,0,0
KeyCurves=0,0,0,0
KeyColorMatrix=0,0,0,0
KeyHDR=0,0,0,0
KeyVibrance=0,0,0,0
Techniques=AmbientLight,CA,Clarity,ColorMatrix,HDR,LumaSharpen,Vibrance
KeyHQ4X=0,0,0,0
TechniqueSorting=AmbientLight,CA,Clarity,ColorMatrix,HDR,LumaSharpen,Vibrance
Strength=0.580000
Effects=AmbientLight.fx,ChromaticAberration.fx,ColorMatrix.fx,FakeHDR.fx,LumaSharpen.fx,Clarity.fx,Vibrance.fx
[Vibrance.fx]
Vibrance=0.185000
VibranceRGBBalance=1.000000,1.000000,1.000000
[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.350000
ClarityBlendMode=2.000000
ClarityRadius=3.000000
ClarityDarkIntensity=0.400000
ClarityOffset=2.000000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityViewMask=0.000000
ClarityViewBlendIfMask=0.000000
ClarityStrength=0.400000
ClarityLightIntensity=0.000000
[ColorMatrix.fx]
ColorMatrix_Red=0.350000,0.183000,0.000000
fLUT_LutSelector=0.000000
ColorMatrix_Green=0.100000,0.500000,0.000000
fLUT_AmountChroma=1.000000
ColorMatrix_Blue=0.000000,0.230000,0.700000
Strength=0.215000
fLUT_AmountLuma=1.000000
[AmbientLight.fx]
alAdaptBaseMult=1.000000
alDebug=0
alInt=4.000000
AL_DirtTex=0
AL_Adaptive=0
alThreshold=5.000000
AL_Adaptation=1
AL_Dirt=1
alAdapt=0.700000
alLensThresh=0.500000
alAdaptBaseBlackLvL=2
AL_Vibrance=0
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0
alLensInt=2.000000
[FakeHDR.fx]
fMXAOIndirectLightingAmount=4.000000
iMXAOBayerDitherLevel=3.000000
fMXAOFadeoutStart=0.200000
fMXAONormalBias=0.200000
HDRPower=1.050000
radius1=0.782000
radius2=0.790000
bMXAOSmoothNormalsEnable=0.000000
bMXAODebugViewEnable=0.000000
fMXAOAmbientOcclusionAmount=2.000000
fMXAOIndirectLightingSaturation=1.000000
iMXAOSampleCount=24.000000
fMXAOSampleRadius=2.500000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
fMXAOFadeoutEnd=0.400000
[LumaSharpen.fx]
sharp_strength=0.800000
pattern=1
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0
[Clarity.fx]
ClarityRadius=3
ClarityBlendMode=2
ClarityOffset=2.000000
ClarityDarkIntensity=0.400000
ClarityBlendIfDark=50
ClarityBlendIfLight=205
ClarityViewMask=0
ClarityViewBlendIfMask=0
ClarityStrength=0.400000
ClarityLightIntensity=0.000000