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Chill's Bioshock Infinite Reshade 1.0

Created by iChillum
Added Nov. 28, 2017
Updated 28 Nov 04:25 CET
Shader used: ReShade
Preset description:
Summary With this preset, I wanted to celebrate the game as closely as I could while lowering the red levels and complimenting with shaders such as chromatic aberration. While this game set a gold standard for art direction, the bloom makes things blown out sometimes and I wanted to fix that. This was tested at 4k resolution. Important Note Please note that I select shaders and their settings based on each individual game I create a Reshade for. This takes time, and I hope my efforts show. It seems common for many creators to reuse the same Reshade across games regardless of art style, mood or setting. Please feel free to take a moment to checkout my other Reshades if you have a moment! https://sfx.thelazy.net/users/u/iChillum/ Required Shaders Note that the instructions provide guidance on downloading these shaders. Downloading only the necessary shaders will help guarantee additional game performance. -Ambient Light -ChromaticAberration -Clarity -ColorMatrix -FakeHDR -LumaSharpen -Vibrance Installation 1. Download the ReShade installer from https://reshade.me and run it. 2.Select BioShockInfinite.exe (\%SteamDirectory%\steamapps\common\BioShock Infinite\Binaries\Win32) and click on the graphics API Direct3D 10+ 3.Confirm the installation of standard shaders when the installer's pop-up message opens, and install the following shaders: AmbientLight,CA,Clarity,ColorMatrix,HDR,LumaSharpen,Vibrance 4.Download this preset by hitting the button below, and rename the file to "YOUR_PRESET_NAME.ini". The most important part is changing the ".txt" file to ."ini." 5.Run Bioshock Infinite; be patient as the game can take longer to load all of the ReShade shaders. 6.Open ReShade menu with "Shift+F2" and use the drop down menu to select the .ini file you just put in your bin folder. Keep hitting the continue button until the boxes turn from red to grey/clear. 7.If you are happy with the settings, Click on the Settings tab. 8.Navigate to Usage Mode and change to Performance. This will ensure the best possible performance for low-end systems while running ReShade. Performance While I design and test all of my Reshades with performance in-mind, my hardware settings and resolutions may differ from yours. While mood is important, framerate should be the most important if you are a true gamer. Nothing will be "one size fits all", so play around and find the right compromise of performance and quality. My PC Hardware: https://pcpartpicker.com/user/iChillum/saved/#view=dkYLD3 ~ CPU is overclocked to 4.8GHz Turbo speed, and CPU cores are unparked. Release Notes 1.0 - Nov. 27, 2017 Initial release
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KeyAmbientLight=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyCA=0,0,0,0 KeyCurves=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 Techniques=AmbientLight,CA,Clarity,ColorMatrix,HDR,LumaSharpen,Vibrance KeyHQ4X=0,0,0,0 TechniqueSorting=AmbientLight,CA,Clarity,ColorMatrix,HDR,LumaSharpen,Vibrance Strength=0.580000 Effects=AmbientLight.fx,ChromaticAberration.fx,ColorMatrix.fx,FakeHDR.fx,LumaSharpen.fx,Clarity.fx,Vibrance.fx [Vibrance.fx] Vibrance=0.185000 VibranceRGBBalance=1.000000,1.000000,1.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.350000 ClarityBlendMode=2.000000 ClarityRadius=3.000000 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [ColorMatrix.fx] ColorMatrix_Red=0.350000,0.183000,0.000000 fLUT_LutSelector=0.000000 ColorMatrix_Green=0.100000,0.500000,0.000000 fLUT_AmountChroma=1.000000 ColorMatrix_Blue=0.000000,0.230000,0.700000 Strength=0.215000 fLUT_AmountLuma=1.000000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0 alInt=4.000000 AL_DirtTex=0 AL_Adaptive=0 alThreshold=5.000000 AL_Adaptation=1 AL_Dirt=1 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2 AL_Vibrance=0 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0 alLensInt=2.000000 [FakeHDR.fx] fMXAOIndirectLightingAmount=4.000000 iMXAOBayerDitherLevel=3.000000 fMXAOFadeoutStart=0.200000 fMXAONormalBias=0.200000 HDRPower=1.050000 radius1=0.782000 radius2=0.790000 bMXAOSmoothNormalsEnable=0.000000 bMXAODebugViewEnable=0.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutEnd=0.400000 [LumaSharpen.fx] sharp_strength=0.800000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000

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