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Chill's TFTBorderlands Reshade v1.0

Created by iChillum
Added Dec. 26, 2017
Updated 26 Dec 21:48 CET
Shader used: ReShade
Preset description:
Summary With the Reshade for Tales of the Borderlands, I look to make things more vibrant while adding in some complimenting sharers for it's illustrated style. The video options for the game are rather limited, so this will add some new flavor to your TFTBorderlands experience. This was tested at 4k resolution. Important Note Please note that I select shaders and their settings based on each individual game I create a Reshade for. This takes time, and I hope my efforts show. It seems common for many creators to reuse the same Reshade across games regardless of art style, mood or setting. Please feel free to take a moment to checkout my other Reshades if you have a moment! https://sfx.thelazy.net/users/u/iChillum/ Required Shaders Note that the instructions provide guidance on downloading these shaders. Downloading only the necessary shaders will help guarantee additional game performance. -Ambient Light -ChromaticAberration -Clarity -ColorMatrix -DPX -FakeHDR -LumaSharpen -Vibrance Installation 1. Download the ReShade installer from https://reshade.me and run it. 2.Select Borderlands.exe (\%SteamDirectory%\steamapps\common\Tales from the Borderlands) and click on the graphics API Direct3D 9 3.Confirm the installation of standard shaders when the installer's pop-up message opens, and install the following shaders: AmbientLight,CA,Clarity,ColorMatrix,DPX,HDR,LumaSharpen,Vibrance 4.Download this preset by hitting the button below, and rename the file to "YOUR_PRESET_NAME.ini". The most important part is changing the ".txt" file to ."ini." 5.Run Tales From the Borderlands; be patient as the game can take longer to load all of the ReShade shaders. 6.Open ReShade menu with "Shift+F2" and use the drop down menu to select the .ini file you just put in your bin folder. Keep hitting the continue button until the boxes turn from red to grey/clear. 7.If you are happy with the settings, Click on the Settings tab. 8.Navigate to Usage Mode and change to Performance. This will ensure the best possible performance for low-end systems while running ReShade. Performance While I design and test all of my Reshades with performance in-mind, my hardware settings and resolutions may differ from yours. While mood is important, framerate should be the most important if you are a true gamer. Nothing will be "one size fits all", so play around and find the right compromise of performance and quality. My PC Hardware: https://pcpartpicker.com/user/iChillum/saved/#view=dkYLD3 ~ CPU is overclocked to 4.8GHz Turbo speed, and CPU cores are unparked. Release Notes 1.0 - Dec. 26, 2017 Initial release
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KeyAmbientLight=0,0,0,0 KeyLumaSharpen=0,0,0,0 KeyCA=0,0,0,0 KeyCurves=0,0,0,0 KeyColorMatrix=0,0,0,0 KeyHDR=0,0,0,0 KeyVibrance=0,0,0,0 Techniques=AmbientLight,CA,Clarity,ColorMatrix,DPX,HDR,LumaSharpen,Vibrance KeyHQ4X=0,0,0,0 TechniqueSorting=AmbientLight,CA,Clarity,ColorMatrix,DPX,HDR,LumaSharpen,Vibrance Strength=0.580000 Effects=AmbientLight.fx,ChromaticAberration.fx,Clarity.fx,ColorMatrix.fx,DPX.fx,FakeHDR.fx,LumaSharpen.fx,Vibrance.fx [Vibrance.fx] Vibrance=0.250000 VibranceRGBBalance=1.000000,1.000000,1.000000 [Clarity.fx] ClarityRadius=3.000000 ClarityBlendMode=2.000000 ClarityOffset=2.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [ChromaticAberration.fx] Shift=2.500000,-0.500000 Strength=0.325000 ClarityBlendMode=2.000000 ClarityRadius=3.000000 ClarityDarkIntensity=0.400000 ClarityOffset=2.000000 ClarityBlendIfDark=50.000000 ClarityBlendIfLight=205.000000 ClarityViewMask=0.000000 ClarityViewBlendIfMask=0.000000 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 [ColorMatrix.fx] ColorMatrix_Red=0.325000,0.183000,0.000000 fLUT_LutSelector=0.000000 ColorMatrix_Green=0.100000,0.500000,0.000000 fLUT_AmountChroma=1.000000 ColorMatrix_Blue=0.000000,0.230000,0.550000 Strength=0.215000 fLUT_AmountLuma=1.000000 [AmbientLight.fx] alAdaptBaseMult=1.000000 alDebug=0.000000 alInt=4.000000 AL_DirtTex=0.000000 AL_Adaptive=0.000000 alThreshold=5.000000 AL_Adaptation=1.000000 AL_Dirt=1.000000 alAdapt=0.700000 alLensThresh=0.500000 alAdaptBaseBlackLvL=2.000000 AL_Vibrance=0.000000 alDirtInt=1.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 alLensInt=2.000000 [FakeHDR.fx] fMXAOIndirectLightingAmount=4.000000 iMXAOBayerDitherLevel=3.000000 fMXAOFadeoutStart=0.200000 fMXAONormalBias=0.200000 HDRPower=1.050000 radius1=0.782000 radius2=0.790000 bMXAOSmoothNormalsEnable=0.000000 bMXAODebugViewEnable=0.000000 fMXAOAmbientOcclusionAmount=2.000000 fMXAOIndirectLightingSaturation=1.000000 iMXAOSampleCount=24.000000 fMXAOSampleRadius=2.500000 fMXAOBlurSharpness=2.000000 fMXAOBlurSteps=2.000000 fMXAOFadeoutEnd=0.400000 [DPX.fx] Strength=0.100000 RGB_Curve=8.000000,8.000000,8.000000 RGB_C=0.360000,0.360000,0.340000 Contrast=0.100000 Saturation=3.000000 Colorfulness=2.500000 [LumaSharpen.fx] sharp_strength=0.800000 pattern=1.000000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000


7 Jan 18:21 CET

Nice look)

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