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**Crystal-FX**

Created by CleanSlate
Added Feb. 2, 2018
Updated 29 Mar 13:57 CEST
Shader used: ReShade
Preset description:
The vanilla game has a bit of washed out tone. Added some effects to make the game look more rich, a little bit less white while without affecting gameplay. How to install: 1) Download Reshade 3.x.x from reshade.me 2) Run the executable, select the game executable and choose Direct x 10+ and download all the shaders when asked. 3) Uncheck all the shaders and only select the following shaders and click ok : Clarity.fx, FakeHDR.fx, GaussianBlur.fx, LiftGammaGain.fx, LumaSharpen.fx, SMAA.fx, Tonemap.fx. 4) Download my preset settings and change the ".txt" to "ACS.ini". Put the file in the game directory. 5) Open the game, select shift+F2 press the "+" button and type the downloaded preset file name. V 1.1 : Minor changes. V 1.2 : Slightly modified lumasharpen, also added SMAA. V 1.3 : Reduced blur, you will notice improved clarity and sharpness. Note : All screen-shots were taken with high settings, AO set to max and Anti-aliasing was turned off. For people who don't prefer the blur can turn off Gaussian blur (which i won't recommend) but must enable anti-aliasing in the in-game settings menu, choose highest AA quality you can afford. IF you feel the game a little dark, change the in game brightness option to 5, default is 4.
Download preset Show / Hide settings
Effects=SMAA.fx,GaussianBlur.fx,Clarity.fx,LiftGammaGain.fx,FakeHDR.fx,LumaSharpen.fx,Tonemap.fx Techniques=Clarity,HDR,GaussianBlur,LiftGammaGain,LumaSharpen,Tonemap,SMAA KeyHDR=145,0,0,0 KeyGaussianBlur=145,0,0,0 TechniqueSorting=Clarity,HDR,GaussianBlur,LiftGammaGain,LumaSharpen,Tonemap,SMAA KeyTonemap=145,0,0,0 KeyLiftGammaGain=145,0,0,0 KeyLumaSharpen=145,0,0,0 KeyClarity=145,0,0,0 KeySMAA=145,0,0,0 [Clarity.fx] ClarityRadius=3 ClarityBlendMode=2 ClarityOffset=3.000000 ClarityDarkIntensity=0.400000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityViewBlendIfMask=0 ClarityStrength=0.400000 ClarityLightIntensity=0.000000 ClarityViewMask=0 [GaussianBlur.fx] GaussianBlurRadius=1 GaussianBlurOffset=1.000000 GaussianBlurStrength=0.425000 [SMAA.fx] EdgeDetectionType=2 EdgeDetectionThreshold=0.050000 MaxSearchSteps=20 MaxSearchStepsDiagonal=8 CornerRounding=0 DebugOutput=0 [LiftGammaGain.fx] RGB_Lift=1.010000,1.000000,1.000000 RGB_Gamma=1.010000,1.000000,1.000000 RGB_Gain=1.025000,1.000000,1.000000 [FakeHDR.fx] HDRPower=1.400000 radius1=0.793000 radius2=0.870000 [LumaSharpen.fx] sharp_strength=2.000000 pattern=1 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0 [Tonemap.fx] Defog=0.020000 Bleach=0.000000 Gamma=1.050000 Exposure=-0.150000 Saturation=0.000000 FogColor=0.096477,0.121960,0.269608

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