4 hours, 12 minutes ago
Overhaul of visuals in TF 2 with DX9+ and ReShade. Description ============ Cleaned up the color disparities in TF 2 Now it looks a LOT better. Below is a list of what was done: 1. Reduced the red glare on everything. 2. Enhanced and deepened the red and blue tones. 3. Color balanced shadows, midtones and highlights 4. Sharpened and de-fuzzed all images 5. Added a small amount of lens and dirt effects. Not enough to distract, but you will notice if you look for them or during odd moments (like being fragged or hiding) 6. Added a little adaptation to help even out the shadows and highlights. NOTE: This is how I have my controls set up. This way ReShade does not interfere with the default Steam or TF2 controls. Effects ============ Shift + 1 Toggle Ambient Light Shift + 2 Toggle LiftGammaGain Shift + 3 Toggle MultiLUT Shift + 4 Toggle Curves Shift + 5 Toggle Vibrance Shift + 6 Toggle Adaptive Sharpening Controls ============ Shift + Alt Bring up ReShade GUI Shift + Backspace Toggle ReShade Shift + PrintScreen Take Screenshot Screenshot Directory: <Drive Letter>:\Screenshots\TF2\ReShade Do not forget to put the .dll and .ini file in the /bin directory.
Effects=Curves.fx,AmbientLight.fx,AdaptiveSharpen.fx,LiftGammaGain.fx,MultiLUT.fx,Vibrance.fx KeyVibrance=53,0,1,0 KeyMultiLUT=51,0,1,0 Techniques=AmbientLight,LiftGammaGain,MultiLUT,Curves,Vibrance,AdaptiveSharpen TechniqueSorting=AmbientLight,LiftGammaGain,MultiLUT,Curves,Vibrance,AdaptiveSharpen KeyAmbientLight=49,0,1,0 KeyAdaptiveSharpen=54,0,1,0 KeyLiftGammaGain=50,0,1,0 KeyCurves=52,0,1,0 [LiftGammaGain.fx] RGB_Lift=0.940000,0.980000,0.900000 RGB_Gamma=0.900000,0.940000,0.920000 RGB_Gain=1.000000,1.100000,1.200000 [AdaptiveSharpen.fx] curve_height=1.000000 L_compr_low=0.167000 D_compr_low=0.250000 curveslope=0.500000 L_overshoot=0.003000 D_overshoot=0.009000 scale_cs=0.056000 L_compr_high=0.334000 D_compr_high=0.500000 scale_lim=0.100000 pm_p=0.700000 [Curves.fx] Mode=2.000000 Formula=2.000000 Contrast=0.120000 [AmbientLight.fx] alDebug=0.000000 alAdaptBaseMult=1.400000 alInt=2.400000 AL_DirtTex=1.000000 AL_Adaptive=2.000000 alThreshold=5.000000 AL_Adaptation=1.000000 alAdapt=2.520000 AL_Dirt=1.000000 alAdaptBaseBlackLvL=2.000000 alLensThresh=0.330000 AL_Vibrance=1.000000 alDirtInt=0.660000 alDirtOVInt=1.320000 AL_Lens=1.000000 alLensInt=6.600000 [MultiLUT.fx] fLUT_LutSelector=9.000000 fLUT_AmountChroma=0.100000 fLUT_AmountLuma=0.900000 [Vibrance.fx] Vibrance=0.400000 VibranceRGBBalance=1.400000,0.800000,1.200000