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☺ LD FX - Crisp image, improved lighting

Created by LD_Effects
Added June 11, 2018
Updated 25 Jun 21:48 CEST
Shader used: ReShade
Preset description:
My preset for Deus Ex: Human Revolution - Director´s Cut features a crisp image with improved lighting, vivid colors and reduced green tint. - Adaptive Sharpen - Clarity - Curves - HDR - Filmic Pass - High Pass Sharpen - Vibrance - Vignette Shader used: ReShade 3.3.2 Screenshots taken at max settings.
Installation: 1) Download ReShade from https://reshade.me and install it 2) Download my preset and rename it from .txt to .ini 3) Copy & paste the preset into the game folder where the .exe file is located 4) Launch the game and load the preset in ReShade. 5) Enjoy :)
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Effects=FakeHDR.fx,AdaptiveSharpen.fx,Vibrance.fx,HighPassSharpen.fx,Clarity.fx,Curves.fx,FilmicPass.fx,Vignette.fx Techniques=AdaptiveSharpen,Clarity,Curves,HDR,FilmicPass,HighPassSharp,Vibrance,Vignette TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,EyeAdaption,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIDetect,UIDetect_Before,UIDetect_After,UIMask_Top,UIMask_Bottom,Vibrance,Vignette [Vibrance.fx] Vibrance=0.170000 VibranceRGBBalance=1.000000,1.000000,1.000000 [HighPassSharpen.fx] HighPassSharpRadius=2 HighPassSharpOffset=1.000000 HighPassViewBlendIfMask=0 HighPassBlendIfLight=255 HighPassBlendIfDark=0 HighPassBlendMode=1 HighPassLightIntensity=1.000000 HighPassDarkIntensity=1.000000 HighPassSharpStrength=0.400000 HighPassViewSharpMask=0 [Clarity.fx] ClarityRadius=1 ClarityBlendMode=2 ClarityDarkIntensity=0.400000 ClarityOffset=1.500000 ClarityBlendIfDark=50 ClarityBlendIfLight=205 ClarityStrength=0.330000 ClarityViewMask=0 ClarityViewBlendIfMask=0 ClarityLightIntensity=0.000000 [FakeHDR.fx] HDRPower=0.860000 radius1=0.720000 radius2=0.720000 [Levels.fx] BlackPoint=0 WhitePoint=255 HighlightClipping=0 [Sepia.fx] Tint=0.000000,0.117647,0.501961 Strength=0.030000 [Technicolor.fx] Power=3.500000 RGBNegativeAmount=0.880000,0.880000,0.880000 Strength=0.050000 [Vignette.fx] Type=0 Center=0.500000,0.500000 Ratio=1.500000 Radius=1.500000 Amount=0.300000 Slope=3 [Curves.fx] Mode=2 Formula=4 Contrast=0.280000 [FilmicPass.fx] Linearization=0.550000 Strength=0.670000 Contrast=1.000000 Fade=0.250000 Bleach=0.000000 BaseGamma=1.015000 Saturation=-0.150000 GreenCurve=1.000000 RedCurve=1.000000 BlueCurve=1.000000 BaseCurve=1.500000 EffectGammaB=1.000000 EffectGamma=0.650000 EffectGammaR=1.000000 EffectGammaG=1.000000 LumCoeff=0.212656,0.715158,0.072186 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=0.150000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 scale_cs=0.056000 L_compr_high=0.334000 scale_lim=0.100000 pm_p=0.700000 [Daltonize.fx] Type=0 [DepthHaze.fx] EffectStrength=0.900000 FogStart=0.200000 FogColor=0.800000,0.800000,0.800000 FogFactor=0.200000 [DOF.fx] DOF_AUTOFOCUS=1 fADOF_ShapeCurvatureAmount=0.300000 DOF_FARBLURCURVE=2.000000 DOF_MOUSEDRIVEN_AF=0 fGPDOFBiasCurve=2.000000 fRingDOFBias=0.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_INFINITEFOCUS=1.000000 DOF_MANUALFOCUSDEPTH=0.020000 DOF_FOCUSSAMPLES=6 bADOF_ShapeApertureEnable=0 DOF_NEARBLURCURVE=1.600000 DOF_FOCUSRADIUS=0.050000 bGPDOFPolygonalBokeh=1 fGPDOFBrightnessMultiplier=2.000000 DOF_BLURRADIUS=15.000000 iRingDOFSamples=6 iRingDOFRings=4 fADOF_ShapeDiffusionAmount=0.100000 fRingDOFThreshold=0.700000 fGPDOFBrightnessThreshold=0.500000 fRingDOFGain=27.000000 fRingDOFFringe=0.500000 iMagicDOFBlurQuality=8 bADOF_ImageChromaEnable=0 fMagicDOFColorCurve=4.000000 iGPDOFQuality=6 bMatsoDOFChromaEnable=1 fADOF_SmootheningAmount=1.000000 iGPDOFPolygonCount=5 fADOF_ShapeChromaAmount=0.125000 fGPDOFBias=10.000000 fGPDOFChromaAmount=0.150000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2 fMatsoDOFBokehAngle=0.000000 fADOF_ImageChromaCurve=1.000000 iADOF_ShapeQuality=17 fADOF_ShapeRotation=0.000000 bADOF_ShapeDistortEnable=0 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 bADOF_ShapeCurvatureEnable=0 iADOF_ShapeChromaMode=3 iADOF_ImageChromaHues=5 fADOF_ShapeApertureAmount=0.010000 fADOF_ShapeWeightAmount=1.000000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 fADOF_ShapeDistortAmount=0.200000 fADOF_ShapeWeightCurve=4.000000 bADOF_ShapeChromaEnable=0 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeWeightEnable=0 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 [MultiLUT.fx] fLUT_LutSelector=0 fLUT_AmountChroma=1.000000 fLUT_AmountLuma=1.000000 [Tonemap.fx] Gamma=1.000000 Bleach=0.000000 Defog=0.010000 Exposure=0.000000 Saturation=0.000000 FogColor=0.999990,0.999990,1.000000 [SMAA.fx] EdgeDetectionType=1 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98 MaxSearchStepsDiagonal=16 CornerRounding=0 DebugOutput=0 [FXAA.fx] Subpix=0.250000 EdgeThreshold=0.125000 EdgeThresholdMin=0.000000

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