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Relighting DMC4

Preset for Devil May Cry 4
Created by pcmrbug
Added July 2, 2018
Updated 2 Jul 18:56 CEST
Shader used: ReShade
Preset description:
Janky and yet to be finished. Major FPS hit. -DX10 only. (Reshade 3.4) -Needs Hejl2015 to not look overbright and/or overdark. -Depth buffer needs to be selected every time after game alt-tab or exit. -Depth buffer needs to be stretch and each resolution has different stretch amount. See Reshade.fxh
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KeyReflectiveBumpmapping=116,0,0,0 KeyMartyMcFlyDOF=0 KeyMXAO=0 Effects=DisplayDepth.fx,ChromaticAberration.fx,ReflectiveBumpMapping.fx,EyeAdaption.fx,Hejl2015.fx,MXAO.fx,SMAA.fx Techniques=ReflectiveBumpmapping,EyeAdaption,MXAO,Hejl2015,SMAA,CA KeyDisplayDepth=115,0,0,0 TechniqueSorting=ReflectiveBumpmapping,EyeAdaption,MXAO,Hejl2015,MagicDOF,MatsoDOF,SMAA,GP65CJ042DOF,MotionBlur,GanossaMotionFocus,MartyMcFlyDOF,CA,RingDOF,DisplayDepth [SMAA.fx] EdgeDetectionType=0 EdgeDetectionThreshold=0.050000 MaxSearchSteps=112 MaxSearchStepsDiagonal=20 CornerRounding=100 DebugOutput=0 [FakeMotionBlur.fx] mbRecall=0.200000 mbSoftness=1.000000 [MXAO.fx] MXAO_SAMPLE_RADIUS_SECONDARY=0.250000 MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=4 MXAO_SSIL_SATURATION=6.000000 MXAO_SSIL_AMOUNT=1.000000 MXAO_SAMPLE_RADIUS=20.000000 MXAO_SAMPLE_NORMAL_BIAS=0.000000 MXAO_AMOUNT_FINE=1.000000 MXAO_GLOBAL_RENDER_SCALE=1.000000 MXAO_SSAO_AMOUNT=1.000000 MXAO_AMOUNT_COARSE=1.000000 MXAO_DEBUG_VIEW_ENABLE=0 MXAO_BLEND_TYPE=2 MXAO_FADE_DEPTH_START=0.050000 MXAO_FADE_DEPTH_END=0.800000 [Hejl2015.fx] H2015_W=2.400000 H2015_Exp=1.000000 H2015_Gamma=2.200000 [Curves.fx] Mode=0 Formula=2 Contrast=-0.250000 [Levels.fx] BlackPoint=0 WhitePoint=200 HighlightClipping=0 [ChromaticAberration.fx] Shift=1.250000,-0.250000 Strength=1.000000 [DOF.fx] fADOF_ShapeCurvatureAmount=0.300000 DOF_FARBLURCURVE=50.000000 DOF_AUTOFOCUS=4294967295 DOF_MOUSEDRIVEN_AF=0 DOF_INFINITEFOCUS=1.000000 fGPDOFBiasCurve=2.000000 fRingDOFBias=0.000000 DOF_FOCUSPOINT=0.500000,0.500000 DOF_MANUALFOCUSDEPTH=0.000000 bADOF_ShapeApertureEnable=0 DOF_FOCUSSAMPLES=10 DOF_NEARBLURCURVE=100.000000 fGPDOFBrightnessMultiplier=2.000000 bGPDOFPolygonalBokeh=0 DOF_FOCUSRADIUS=0.200000 DOF_BLURRADIUS=2.000000 iRingDOFSamples=6 fADOF_ShapeDiffusionAmount=0.100000 iRingDOFRings=4 fGPDOFBrightnessThreshold=0.500000 fRingDOFThreshold=0.700000 fRingDOFGain=13.500000 fRingDOFFringe=0.500000 bADOF_ImageChromaEnable=0 iMagicDOFBlurQuality=8 fMagicDOFColorCurve=4.000000 fADOF_SmootheningAmount=1.000000 bMatsoDOFChromaEnable=0 iGPDOFQuality=6 fADOF_ShapeChromaAmount=0.125000 iGPDOFPolygonCount=5 fGPDOFBias=10.000000 fGPDOFChromaAmount=0.150000 fMatsoDOFChromaPow=1.400000 fMatsoDOFBokehCurve=8.000000 iMatsoDOFBokehQuality=2 fADOF_ImageChromaCurve=1.000000 fMatsoDOFBokehAngle=0.000000 iADOF_ShapeQuality=17 bADOF_ShapeDistortEnable=4294967295 fADOF_ShapeRotation=0.000000 bADOF_RotAnimationEnable=0 fADOF_RotAnimationSpeed=2.000000 iADOF_ImageChromaHues=5 iADOF_ShapeChromaMode=3 bADOF_ShapeCurvatureEnable=0 fADOF_ShapeWeightAmount=1.000000 fADOF_ShapeApertureAmount=0.010000 bADOF_ShapeAnamorphEnable=0 fADOF_ShapeAnamorphRatio=0.200000 bADOF_ShapeChromaEnable=0 fADOF_ShapeWeightCurve=4.000000 fADOF_ShapeDistortAmount=0.200000 bADOF_ShapeDiffusionEnable=0 bADOF_ShapeWeightEnable=0 fADOF_BokehCurve=4.000000 fADOF_ImageChromaAmount=3.000000 [EyeAdaption.fx] fAdp_Speed=1.000000 bAdp_BrightenEnable=1 bAdp_DarkenEnable=0 fAdp_DarkenCurve=0.500000 fAdp_BrightenThreshold=1.000000 fAdp_BrightenBlack=0.500000 fAdp_BrightenCurve=2.000000 fAdp_BrightenMax=0.125000 fAdp_BrightenDynamic=1.000000 fAdp_BrightenSaturation=0.250000 fAdp_DarkenThreshold=0.400000 fAdp_DarkenMax=0.400000 fAdp_DarkenDynamic=0.500000 fAdp_DarkenWhite=0.500000 fAdp_DarkenSaturation=0.000000 [AdaptiveSharpen.fx] D_compr_low=0.250000 L_compr_low=0.167000 curve_height=1.000000 curveslope=0.500000 D_overshoot=0.009000 L_overshoot=0.003000 D_compr_high=0.500000 scale_cs=0.056000 L_compr_high=0.334000 scale_lim=0.100000 pm_p=0.700000 [Bloom.fx] bGodrayEnable=4294967295 iBloomMixmode=2 fBloomSaturation=0.800000 fBloomThreshold=0.800000 fBloomAmount=2.000000 fLensdirtSaturation=2.000000 fBloomTint=0.700000,0.800000,1.000000 fLensdirtIntensity=0.400000 bLensdirtEnable=0 fFlareLuminance=0.095000 iLensdirtMixmode=1 fLensdirtTint=1.000000,1.000000,1.000000 bLenzEnable=0 bAnamFlareEnable=0 fAnamFlareCurve=1.200000 fAnamFlareThreshold=1.000000 fAnamFlareWideness=2.400000 fAnamFlareAmount=4.000000 fAnamFlareColor=0.012000,0.313000,0.588000 fLenzIntensity=1.000000 fLenzThreshold=0.800000 bChapFlareEnable=0 fChapFlareTreshold=0.900000 iChapFlareCount=15 fChapFlareDispersal=0.250000 fChapFlareSize=0.450000 fFlareIntensity=2.070000 fChapFlareCA=0.000000,0.010000,0.020000 fChapFlareIntensity=100.000000 fGodrayDecay=0.800000 fGodrayExposure=1.000000 fGodrayWeight=1.250000 fGodrayDensity=1.000000 iGodraySamples=128 fGodrayThreshold=0.900000 fFlareBlur=200.000000 fFlareTint=0.137000,0.216000,1.000000 [Motion Focus.fx] mfDebug=0 mfFocusStrength=1.000000 mfZoomStrength=0.800000 [ReflectiveBumpMapping.fx] fRBM_BlurWidthPixels=200.000000 iRBM_SampleCount=16 fRBM_LowerThreshold=0.200000 fRBM_ReliefHeight=0.050000 fRBM_ColorMask_Orange=1.000000 fRBM_FresnelReflectance=1.000000 fRBM_FresnelMult=0.100000 fRBM_UpperThreshold=0.200000 fRBM_ColorMask_Red=1.000000 fRBM_ColorMask_Yellow=1.000000 fRBM_ColorMask_Green=1.000000 fRBM_ColorMask_Cyan=1.000000 fRBM_ColorMask_Blue=1.000000 fRBM_ColorMask_Magenta=1.000000

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