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Vanilla-friendly

Created by Muf
Added July 19, 2018
Updated 16 Aug 08:25 CEST
Shader used: ReShade
Preset description:
VANILLA-FRIENDLY USES CUSTOM SHADERS, MAKE SURE TO DOWNLOAD THEM BELOW! This preset is created to use alongside Oblivion Reloaded with tweaked HDR. It's possible to use it with vanilla Oblivion but default HDR will probably ruin evereting, so turn on bloom if you don't want to install Oblivion Reloaded. DOWNLOAD 1. Oblivion Script Extender - OBSE Download: http://obse.silverlock.org/download/obse_0021.zip Links: http://obse.silverlock.org/ Credits: ianpatt, behippo, scruggsywuggsy the ferret, ShadeMe 2. Tweaked Oblivion Reloaded (removed gameplay stuff and tweaked HDR) Download: https://drive.google.com/open?id=1J0SMdHaTyA-KJ30R-GOEy80rAyF7beVL Links: http://www.tesreloaded.com/thread/2/package Credits: Timeslip, Scanti, ShadeMe, Ethatron, Alenet 3. ReShade Download: https://reshade.me/#download Links: https://reshade.me/ Credits: crosire 4. Preset and custom shaders Download: https://drive.google.com/open?id=1br9RMGiFdSzY9DwDS27IUbU-BgZuaM0f Links: https://reshade.me/forum/shader-presentation/4393-quint https://reshade.me/forum/shader-presentation/2990-ported-reshade-2-x-effects Credits: Marty McFly, Insomnia, me I guess INSTALL 1. Copy contents of obse_0021.zip to Oblivion directory (where Oblivion.exe are). 2. Copy contents of Tweaked Oblivion Reloaded.zip to Oblivion directory. 3. Install ReShade to Oblivion directory (select Direct3D 9). 4. Copy contents of Preset and custom shaders.zip to Oblivion directory. NOTE Rrequired and recommended ingame video options: Texture Size = Large Shadows on grass = Off Tree Canopy Shadows = On Shadow Filtering = High HDR Lighting = On (required for hdr shaders) Bloom Lighting = Off Water Detail = High (required for water shaders) Water Reflections = On (required for water shaders) Water Ripples = On (required for water shaders) Window Reflections = On It's good idea to delete unused shaders. This is shaders that are being used: AmbientLight.fx LiftGammaGain.fx LumaSharpen.fx MagicBloom.fx SMAA.fx and Insomnia_WatchDogsTonemapping.fx qUINT_lightroom.fx When I tested, MagicBloom shader behaved diferently in Perfomance Mode, so be aware of that. Run Oblivion by running obse_loader.exe from the Oblivion directory.
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Effects=Insomnia_WatchDogsTonemapping.fx,qUINT_lightroom.fx,LiftGammaGain.fx,AmbientLight.fx,SMAA.fx,MagicBloom.fx,LumaSharpen.fx Techniques=WatchDogsTonemapping,Lightroom,LiftGammaGain,AmbientLight,MagicBloom,SMAA,LumaSharpen TechniqueSorting=WatchDogsTonemapping,Lightroom,LiftGammaGain,AmbientLight,MagicBloom,SMAA,LumaSharpen [MagicBloom.fx] f2Adapt_Clip=0.100000,1.000000 fBloom_Intensity=0.500000 fBloom_Threshold=3.000000 fDirt_Intensity=0.000000 fExposure=0.500000 fAdapt_Sensitivity=1.000000 fAdapt_Speed=0.100000 iDebug=0.000000 iAdapt_Precision=0.000000 [SMAA.fx] EdgeDetectionType=1.000000 EdgeDetectionThreshold=0.100000 MaxSearchSteps=98.000000 MaxSearchStepsDiagonal=16.000000 CornerRounding=0.000000 DebugOutput=0.000000 [Insomnia_WatchDogsTonemapping.fx] LinearWhite=1.520000 LinearColor=1.110000 [qUINT_lightroom.fx] LIGHTROOM_GREEN_EXPOSURE=-1.000000 LIGHTROOM_ENABLE_LUT=0.000000 LIGHTROOM_LUT_TILE_SIZE=16.000000 LIGHTROOM_MAGENTA_HUESHIFT=0.000000 LIGHTROOM_ENABLE_HISTOGRAM=0.000000 LIGHTROOM_LUT_TILE_COUNT=16.000000 LIGHTROOM_GLOBAL_TINT=0.000000 LIGHTROOM_LUT_SCROLL=0.000000 LIGHTROOM_HISTOGRAM_SMOOTHNESS=5.000000 LIGHTROOM_ENABLE_CURVE_DISPLAY=0.000000 LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0.000000 LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000 LIGHTROOM_MAGENTA_SATURATION=0.000000 LIGHTROOM_HISTOGRAM_SAMPLES=20.000000 LIGHTROOM_HISTOGRAM_HEIGHT=15.000000 LIGHTROOM_GLOBAL_SATURATION=0.000000 LIGHTROOM_GLOBAL_BLACKS_CURVE=0.120000 LIGHTROOM_RED_HUESHIFT=0.000000 LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.300000 LIGHTROOM_ORANGE_HUESHIFT=-0.100000 LIGHTROOM_YELLOW_HUESHIFT=0.000000 LIGHTROOM_AQUA_EXPOSURE=-0.500000 LIGHTROOM_GREEN_HUESHIFT=-0.400000 LIGHTROOM_AQUA_HUESHIFT=0.200000 LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.400000 LIGHTROOM_BLUE_HUESHIFT=0.000000 LIGHTROOM_RED_EXPOSURE=-0.500000 LIGHTROOM_ORANGE_EXPOSURE=-0.500000 LIGHTROOM_YELLOW_EXPOSURE=-0.500000 LIGHTROOM_BLUE_EXPOSURE=-0.500000 LIGHTROOM_MAGENTA_EXPOSURE=-0.500000 LIGHTROOM_RED_SATURATION=0.100000 LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000 LIGHTROOM_ORANGE_SATURATION=0.100000 LIGHTROOM_YELLOW_SATURATION=-0.400000 LIGHTROOM_GREEN_SATURATION=-0.100000 LIGHTROOM_AQUA_SATURATION=0.300000 LIGHTROOM_BLUE_SATURATION=0.300000 LIGHTROOM_VIGNETTE_CURVE=1.000000 LIGHTROOM_GLOBAL_TEMPERATURE=0.040000 LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000 LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000 LIGHTROOM_GLOBAL_EXPOSURE=0.000000 LIGHTROOM_VIGNETTE_AMOUNT=1.000000 LIGHTROOM_GLOBAL_GAMMA=0.000000 LIGHTROOM_GLOBAL_CONTRAST=0.000000 LIGHTROOM_GLOBAL_VIBRANCE=0.160000 LIGHTROOM_ENABLE_VIGNETTE=0.000000 LIGHTROOM_VIGNETTE_BLEND_MODE=1.000000 LIGHTROOM_VIGNETTE_SHOW_RADII=0.000000 LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000 LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000 LIGHTROOM_VIGNETTE_WIDTH=0.000000 LIGHTROOM_VIGNETTE_HEIGHT=0.000000 [LiftGammaGain.fx] RGB_Lift=1.000000,1.000000,1.000000 RGB_Gamma=1.060000,1.060000,0.900000 RGB_Gain=1.000000,1.000000,1.000000 [LumaSharpen.fx] pattern=1.000000 sharp_strength=0.500000 sharp_clamp=0.035000 offset_bias=1.000000 show_sharpen=0.000000 [AmbientLight.fx] alAdaptBaseMult=0.600000 alDebug=0.000000 alInt=5.000000 AL_DirtTex=0.000000 AL_Adaptive=1.000000 alThreshold=15.000001 AL_Adaptation=1.000000 AL_Dirt=0.000000 alAdapt=1.200000 alLensThresh=0.500000 alAdaptBaseBlackLvL=3.000000 AL_Vibrance=0.000000 alDirtInt=2.000000 alDirtOVInt=1.000000 AL_Lens=0.000000 alLensInt=2.000000

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